I went through their press releases and came up with these games announced as released or planned to be released; Ai Ai's Fun House Afterburner II Beijing 2008 Depth Charge Golden Axe The Golden Compass OutRun Monkeyball 2D, Monkeyball 3 em 1; Monkeyball Bowling Monkeyball Minigolf Puyo Puyo Sega Paredão Sega Rally Sega Snowboarding Sonic at the Olympic Games Sonic 2 Dash Sonic The Hedgehog part I Sonic The Hedgehog part II Sonic Jump Sonic Jump 2 Space Harrier Virtua Fighter Wonderboy https://web.archive.org/web/20100529132707/http://www.tectoy.com.br/imprensa_interna.php?id=29 So from May 2008 Tectoy covered the whole of Latin America, creating Spanish versions (bolded in the list above). The announcement for Beijing 2008 and Sonic at the Olympics specifically mentions getting released in Argentina and Mexico, so I guess they hadn't signed up many networks by that point. The last Sega game I could find an announcement for was Sonic 2 Dash at the end of 2008. Did they not release Crash? Did they lose their Sega mobile distribution at the end of 2008? Or was there just not much for them to publicise? They mentioned five Brazilan networks their games were available on, but I had no luck finding archived pages. What's for sure though is that isn't the complete list as TwoSpaces mentioned on the first page, there are Tectoy dumps of Sonic Racing Kart and Sonic Tennis, both games that never got released in the west (well, ok, Sonic Tennis did get an i-mode release in Europe). So possibly some other Asian releases made it to Latin America. Along with Portuguese and Spanish releases in Latin America there were also French releases in Canada, when you click on Bell in the carrier info on the segamobile site it says "English and French versions available.". It also lists the compatible phones for each operator. The supported phones for AT&T (which was their mMode service at the time) were the Motorola T720 and the Nokia 7210. The Motorola T720 was a BREW phone, although according to that article "BREW now even runs Java MIDP applets with J2ME/MIDP soon to be available as a downloadable BREW extension". Did that happen? I don't know, but the other phone, the Nokia 7210 was just a standard MIDP phone, so neither of the mMode phones were i-mode phones. https://www.institutionalinvestor.com/article/2btgidwli9ya134vqdr0g/home/slow-go-at-docomo So it would seem that i-mode never really made it to the US, and those games on mMode were MIDP and probably BREW too.
Dear Motorola and friends This is the Motorola SLVR V3, a very popular, award winning handset that a lot of people bought into. My mum had one. It is not the "Motorola V3" or the "Motorola SLVR" or the "Motorola Slvr v3" or the "MOTOSLVR". Stop changing the name of your product between press releases so that I get confused and end up listing the thing twice. You even printed the correct name on the box: "intelligence everywhere" Even Wikipedia gets this wrong... although Wikipedia likes to group phones together and doesn't really understand what it's doing. Stay vigilant.
I wondered about that "Competion Version" of Sonic listed on the European i-mode service, here's a Greek (translated) press release explaining it; Their webpage for the Sega service says that it's a monthly subscription, although there is also a pricelist page which wasn't archived, so maybe you could buy them too.
Even if it's a subscription, the game would likely be stored locally on the phone, and it would probably just lock itself out from within the game whenever you don't have the subscription, so dumping the game wouldn't be an issue just because of that. I can't think of an actual example, but I found some weird unused strings in Fantasy Zone (Nokia 176x208) in regards to this: Code (Text): String[][] regMessage = new String[][]{{"Now connecting..."}, {"Unable to connect", "game server."}, {"You are not", "authorized to play.", "Please subscribe", "SEGA Mobile."}, {"You did not", "subscribe", "SEGA Mobile.", "If you want to", "play this game,", "please subscribe", "SEGA Mobile."}, {"Unable to connect", "game server,", "please try later."}};
Kind of a weird issue - a few of these mobile games are listed as compatible with the N-Gage (because the N-Gage can run J2ME games too). I don't know much about the N-Gage's design - they say its feature set in this mode is very similar to the Nokia 3650, but are the games be likely to receive special N-Gage treatment, given that it's sort-of a games console? I'm genuinely not sure if the N-Gage is special in that regard, other than having cartridge slots.
I had (/have) an e228 back in t' day, and I'm pretty sure every website (even the proto-app store thing) that "detected your model" said it was a Sony Ericsson 4; the games all worked too.
Okay I did not grasp just how bad the lack of a infrastructure was on the wiki, until I saw the work in progress page on Sonic 2 Crash which is just a giant sea of categories. I don't even know how to manage this from a UI point but I think adding a "show" button to both the infobox's platform and the categories on the bottom (...somehow) is way easier on the eyes since this is like looking at a file cabinet opened all the way.
I noticed that too, my assumption is that these are N-Gage specific ports taking into account controls, resolution etc. At the end of the day the N-Gage was just another mobile phone variant when it comes to java game porting.
Oh it's atrocious, but it's unfair to favour some platforms over others. However we know there's a few distinct versions of Sonic 2 Dash/Crash - some that play like the real thing, others which clearly don't. I'm hoping to split when we know how to.
Everything in this category now has a massive list of platforms. There will be mistakes, but it's a start. However unless I missed the post, we don't have platform lists for the following: After Burner II (mobile) Baku Baku Animal (mobile) Charlotte's Web (mobile) Flicky (mobile) Golden Axe (mobile) Medieval: Total War Mobile Monkey Ball Bowling Ollie King SK8R Sega Air Hockey Sega Snowboarding Sonic Backgammon Sonic Bowling (2009) Sonic Cricket Sonic Jump 2 Sonic the Hedgehog 2: Dash! (PD: you posted Crash twice) Sonic the Hedgehog Golf Sonic the Hedgehog Mobile (the combined full game) Super Monkey Ball 3D (mobile) Super Monkey Ball: Tip 'n Tilt 2 The Club Mobile The Golden Compass (mobile) Vectorman (mobile) Virtua Tennis Mobile Virtua Tennis Mobile Edition I've also stubbed up some pages for hardware, mostly the popular platforms that kept turning up. Marvel at the photos of old phones being taken with new phones. They don't make it easy - you wouldn't think a Nokia 7610 had identical hardware to a Nokia 6670.
Black Squirrel, you're doing a massive amount of work for which I'm grateful, but can I ask you to pause and reflect for a bit: (Screenshot courtesy of BSonirachi, I don't know where it came from but I don't doubt it being genuine) It's great to have these compatibility lists preserved, but just I don't think this is working out as intended. IMO it's best to save the compatibility lists for article contents, and in the infobox, do something like this:
It's only short-term pain - there are fun technical reasons why it's currently laid out the way it is (there are automated parts of this wiki that read the systems field, so the names have to be precise). Someone can go in and supress the WORLD and date categories if they want though. It's a bit of faff and I don't care enough, which is why I haven't done it.
I tried making hundreds of hidden categories for all those WORLD and date categories, but there's just too many and I've now flooded things with 500 hidden categories. There has to be a better solution.
I wasn't super keen on becoming "Mr. Phone" alongside my other useless titles like "Mr. Bootleg" and "Mr. old Japanese computers" and "Mr. clean pause in Dreamcast games", but it turns out the internet sucks so I have to become the expert. SAGEM was a French company. It still exists, but now it does aerospace and defence, not mobile phones. And to be honest, until earlier this week I didn't know it did phones either. I do know it can't name things. SAGEM is an initialism for "Société d'Applications Générales de l'Électricité et de la Mécanique". Its products are called SAGEM... but its phone business was called "Sagem Communications" (lower case) and this is the SAGEM myV-55, incorrectly labeled by half the planet as the "MY V55" or "myV55" or "MY V-55". They're inconsistent across their own website too, but "myV-55" is how the press releases and manuals print it. Sonic the Hedgehog Spinball (EA Mobile) claims compatibilty with a "SAGEM myX5-2V". This phone absolutely exists: But other than a few auction sites, the internet... has nothing about it. There's a "myX5-2" (sans V), but it looks different, so I don't trust it's the same model. Essentially we have a Sonic game for unknown hardware. Eek.
I've worked through the pain and made pages for the "most popular" handsets. It's been a worthwhile exercise - these games often listed minor hardware variants of the same hardware as being compatible, which would just increase the workload for no reason. The worst list might be Sonic the Hedgehog Spinball (EA Mobile), which currently claims to be compatible with 158 different platorms (although it was over 170 a few days ago). Only a small subset of these appear to be online, but there's plenty of subtle differences to justify listing each one as a separate thing (although nothing justifies why so many phones were made during this time period). There's been talk of "low end" and "high end" versions of J2ME games. If we split there we'd only have to deal with 79 versions per page! It's a sensible starting point maybe kinda sorta. But it's perhaps a naive approach - Spinball has a clear dividing line, but Sonic Advance doesn't, and I guess more cruicually, if some versions aren't offering all the levels, you could argue that's a bigger divide than graphics. Don't make me play multiple versions of Sonic Spinball on mobile to find out. p.s. while high resolution, vertically-orientated Sonic Spinball should be interesting, much of the animation and all of the palette cycling effects are gone, and you don't get the luxary of sound and music at the same time (and what's there sucks). They do all play reasonably accurately though (at least, for Spinball's definition of "accurate") - even the crap looking ones feel like Sonic Spinball, which is perhaps more than can be said for the Game Gear version. Not exactly comfortable on a number pad though.
Oops, here's the correct link. Unfortunately the correct links for Virtua Tennis on the Czech site are dead. This former dev for Elite Systems lists his former projects, the following are relevant; This might explain why Sega Mobile were publishing Ikari Warriors and Paperboy. I guess Elite had the rights to them and Elite seem to have developed at least the "Sidekick" versions of Sega Mobile games. Reading the comments about Afterburner II and Sonic these might just be the definitive versions. Also, looking at the development years it seems that he would port each game to the latest "Sidekick" model, the last of which was released by T-Mobile in 2009. I also found Depth Charge. Going through those games they can be put into three categories; Localisations of SoJ games (some even have screen shots of the Japanese title screens on early pages); AiAi's Funhouse Baku Baku Depth Charge Fantasy Zone Flicky OutRun Pengo Penguin Luv Puyo Puyo SEGA Fast Lane SEGA Monkey Ball Or at least I guess most of these are ports of Japanese games, not so sure about the Monkey Ball ones. Original US Sega games; Home Run KING SEGA Pet TV SEGA Snowboarding SEGA Soccer Slam Sega Sports Mobile Baseball Sega Sports Mobile Golf Again, I'm assuming most of these are US games, some might be ports of Japanese games. Small third-party developer games; Alien Chaos Blob Buster Break the Eggs Galaxy Patrol Krazy KINGS Slidin' Smileys Space Gunner Space Spyder Tricky Third These are the ones that got dropped in 2005, I guess they just had a timed deal to publish those, or maybe they just wanted to concentrate on their own stuff. Either way they probably didn't retain the rights for those games, and these don't seem to have been published outside of the US, not even in Canada on Bell. I bolded the dumped ones, it's not bad for the Japanese ones, probably as these were widely released in other markets. The rest probably didn't see a wide release outside of the US. Sega Sports Mobile Golf was supposed to be coming to Spain in 2003 via Telefonica, so it's possible they saw some more releases there. I went through a few mirrors of segamobile.com in order to find all the screen shots that got archived for early non-dumped games; Baku Baku Break the Eggs Flicky Head-On (Yeah, Sega Fast Car was originally supposed to be released as Head-On) Home Run King Krazy Kings Pengo Sega Fast Lane
Continued (25 image post limit); Sega Pet TV Sega Snowboarding Sega Soccer Slam Sega Sports Mobile Baseball Tricky Third
I wanna make up for what I did years ago so I'm helping here. Here is The House Of The Dead JP MIDP 1.0 for Nokia 3310 3G phones. It's a top down game where the character moves by himself. I don't know how to screenshot on the emulator so I just did it myself. Note I don't know how to spoil tag these things. I'll edit if someone shows me. It was published by BMIT, SEGA's Chinese publisher who also published Sonic 4: Episode 1, and both I-MODE J2ME versions of Sonic 1 and 2. I can't pinpoint the exact release date of the game, but since the phone came out in 2017 and the archive I got it from said 2017, I'm guessing somewhere around there. Now the game itself. Like I said previously top down shooter where the main AMS agent moves on his own, You utilize the WASD/arrow keys to move the green ray around to automatically eliminate the hordes of the dead and items like health kits and coins. You also have unlimited ammunition so no need to reload. You also find weapons throughout the levels and you can equip them. There's also QTE where if a zombie grabs you from the ground you input a series of commands to be free of their grasp/ And yes, like the traditionally HOTD games, you have to save the scientists. It's actually an extremely fun game in it's own right haha. It also has fittingly creepy music. Note how for the slot machine intro it has three companies: BMIT, SEGA and whatever the green finger company is.
Cool stuff @baba944 , but I'm not sure about the factual accuracy about some of it. First off, this is The House of the Dead: Nightmare, which has official English versions as well (probably not for NA/EU), though some of them are Malaysian demos, others don't run on emulator because of it having a specific type of vServ wrapper on the game, and others don't run on emulator due to a bug in KEmulator where it can't start the game if "MIDlet-1" if the last line in the manifest without a line break afterwards (actually, there are some more Shinobi 2 versions that I didn't pay attention to prior, which also have this issue). It's also distinctly a MIDP 2 game, at least the big versions, which is just as well because the Nokia 3310 3G most likely supports it. However, the game itself is from far before that phone, as I opened one of the versions in 7zip and saw 2011 file dates (maybe there's an earlier version as well, since there are a bunch of those). The green finger company is the carrier CMCC / their brand China Mobile Games. I'm also not sure if this is a Japanese-made game, it reminds me the most of Shinobi 2 and Racer-XXX, which are apparently Sega's Chinese productions? You can screenshot in KEmulator nnmod by pressing Ctrl+C, and if you're on Windows and would like to play Chinese games making use of inbuilt fonts, I recommend you to switch the font in the emu's settings to "System".