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Discussion in 'General Sega Discussion' started by Black Squirrel, Jun 15, 2024.

  1. TwoSpaces

    TwoSpaces

    Member
    2 things for me to say:

    1. Golden Axe for 176x220 resolution with Greystripe ads exists, not sure where it came from, some person probably downloaded it at some point and then it circulated. Sadly, the wrapper that would show you ads, doesn't let you play the game because the ad server is dead, and it can't download any ads from there (an ever-present problem with such ad-supported games).
    2. There was a second Samsung dev site to be archived: https://web.archive.org/web/20160000000000*/http://innovator.samsungmobile.com/ Knowing Samsung, who often had numbered variations for regions (e.g. SGH-D828 was the Chinese version of the SGH-D820), the (SGH-)E217 could've easily been a revision of some other phone, either the E210 or some entirely unrelated one.
     
  2. Black Squirrel

    Black Squirrel

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    They've also listed the Samsung X427 and Samsung X427m separately, which from the sounds of things is the same phone (the latter just has MMS support).

    Eek.
     
  3. Black Squirrel

    Black Squirrel

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    oooh
    Code (Text):
    1. Model       Group           Res     CLDC            MIDP        Max Jar Heap    3D  Sound
    2. ==================================================================================================================================================
    3. SGH-F700    ----            240x320 CLDC 1.1        MIDP 2.1    1 MB    10 MB   O   MMF / MIDI / MP3 / MP4 / AMR
    4. SGH-F490    ----            240x320 CLDC 1.1        MIDP 2.1    1 MB    10 MB   O   MMF / MIDI / MP3 / MP4 / AMR
    5. SGH-F330    Z720 Group      240x320 CLDC 1.1        MIDP 2.1    1 MB    10 MB   O   MMF / MIDI / MP3 / MP4 / AMR
    6. SGH-F480    UMTS            240x320 CLDC 1.1        MIDP 2.1    1 MB    10 MB   O   MMF / MIDI / MP3 / MP4 / AMR
    7. SGH-G400    UMTS            240x320 CLDC 1.1 HI     MIDP 2.1    1 MB    8 MB    O   MMF / MIDI / MP3 / MP4 / AMR
    8. SGH-B520B   ----            128x160 CLDC 1.1        MIDP 2.0    100 KB  500 KB  X   MMF / MIDI / AMR
    9. SGH-B220B   ----            128x160 CLDC 1.1        MIDP 2.0    100 KB  500 KB  X   MMF / MIDI / AMR
    10. SGH-U800    ----            240x320 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF / MIDI / MP3 / MP4 / AMR
    11. SGH-F400    ----            240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF / MIDI / MP3 / MP4 / AMR
    12. SGH-U900    ----            240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF / MIDI / MP3 / MP4 / AMR
    13. SGH-B500    ----            128x160 CLDC 1.1        MIDP 2.0    100 KB  512 KB  X   MMF / MIDI / AMR
    14. SGH-i560    Symbian Group   240x320 CLDC 1.1        MIDP 2.0    Up to free user memory KB   Up to free user memory KB   O   MIDI / MP3 / MP4 / AMR
    15. SGH-i450    Symbian Group   240x320 CLDC 1.1        MIDP 2.0    Up to free user memory KB   Up to free user memory KB   O   MIDI / MP3 / MP4 / AMR
    16. SGH-i550    Symbian Group   240x320 CLDC 1.1        MIDP 2.0    Up to free user memory KB   Up to free user memory KB   O   MIDI / MP3 / MP4 / AMR
    17. SGH-G810    Symbian Group   240x320 CLDC 1.1 HI     MIDP 2.0    Up to free user memory KB   Up to free user memory KB   O   MIDI / MP3 / MP4 / AMR
    18. SGH-V820L   V820L Group     240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF / MIDI / MP3 / AMR
    19. SGH-J160L   J160L Group     128x160 CLDC 1.1        MIDP 2.0    1 MB    2 MB    X   MMF / MIDI / MP3 / AMR
    20. SGH-A706    A700 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF / MIDI / MP3
    21. SGH-T739    ----            176x220 CLDC 1.1        MIDP 2.0    300 KB  2.2 MB  X   MIDI / MP3
    22. SGH-G600    D900 Group      240x320 CLDC 1.1        MIDP 2.0    500 KB  2.2 MB  X   MIDI / MP3 / MP4 / AMR
    23. SGH-M610    D900 Group      128x160 CLDC 1.1        MIDP 2.0    300 KB  1.5 MB  X   MIDI / MP3 / MP4 / AMR
    24. SGH-U100    X820 Group      220x176 CLDC 1.1        MIDP 2.0    700 KB  1.5 MB  X   MMF / MIDI
    25. SGH-P510    E710 Group      128x160 CLDC 1.0        MIDP 2.0    100 KB  256 KB  X   MMF / MIDI
    26. SGH-E210    E210 Group      128x160 CLDC 1.1        MIDP 2.0    300 KB  1 MB    O   MMF / MIDI / MP3 / AMR
    27. SGH-M600    M300 Group      128x160 CLDC 1.1        MIDP 2.0    100 KB  300 KB  X   MIDI
    28. SGH-J600    E350 Group      128x160 CLDC 1.1        MIDP 2.0    300 KB  1 MB    O   MMF / MIDI
    29. SGH-E490    E770 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1 MB    O   MMF / MIDI / AMR
    30. SGH-E740    E380 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  2.2 MB  X   MIDI
    31. SGH-X540    X540 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    32. SGH-P260    E780 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  2.2 MB  X   MIDI
    33. SGH-L600    ----            176x220 CLDC 1.1.3HI    MIDP 2.0    300 KB  2.3 MB  X   MIDI / MP3
    34. SGH-D880    D880            240x320 CLDC 1.1.3      MIDP 2.0    500 KB  2.2 KB  X   MIDI
    35. SGH-T429    D600 Group      176x220 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MIDI
    36. SGH-T729    D600 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  2.2 MB  X   MIDI / MP3
    37. SGH-T419    ----            128x160 CLDC 1.1        MIDP 2.0    300 KB  1 MB    X   MMF / MIDI / MP3 / AMR
    38. SGH-T539    D800 Group      128x160 CLDC 1.1        MIDP 2.0    300 KB  1.5 MB  X   MMF / MIDI / MP3 / AMR
    39. SGH-C520    M300 Group      128x160 CLDC 1.1        MIDP 2.0    100 KB  300 KB  X   MMF / MIDI
    40. SGH-E840    D800 Group      240x320 CLDC 1.1        MIDP 2.0    700 KB  1.5 MB  X   MMF / MIDI / MP3
    41. SGH-M300    M300 Group      128x160 CLDC 1.1        MIDP 2.0    100 KB  300 KB  X   MMF / MIDI
    42. SGH-E950    ----            240x320 CLDC 1.1        MIDP 2.0    700 KB  1.5 MB  X   MMF / MIDI / MP3 / AMR
    43. SGH-F500    X820 Group      220x176 CLDC 1.1        MIDP 2.0    1 MB    2.5 MB  O   MMF / MIDI
    44. SGH-U700    Z400 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MIDI
    45. SGH-Z105    Z105 Group      176x177 CLDC 1.0.4      MIDP 2.0    250 KB  700 KB  X   MIDI
    46. SGH-P520    ----            240x320 CLDC 1.1        MIDP 2.0    700 KB  1.5 MB  X   MMF / MIDI / MP3 / AMR
    47. SGH-Z130    Z130 Group      176x220 CLDC 1.1        MIDP 2.0    1 MB    3 MB    X   MIDI
    48. SGH-Z310    Z500 Group      176x205 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MIDI
    49. SGH-ZV50    Z400 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF
    50. SGH-ZV40    Z500 Group      176x205 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF
    51. SGH-Z240    Z500 Group      176x205 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MIDI
    52. SGH-Z710    Z510 Group      240x320 CLDC 1.1        MIDP 2.0    1 MB    4.5 MB  O   MMF / MIDI / AMR
    53. SGH-Z310    Z500 Group      176x205 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MIDI
    54. SGH-ZV50    Z400 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF
    55. SGH-ZV40    Z500 Group      176x205 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF
    56. SGH-Z240    Z500 Group      176x205 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MIDI
    57. SGH-Z710    Z510 Group      240x320 CLDC 1.1        MIDP 2.0    1 MB    4.5 MB  O   MMF / MIDI / AMR
    58. SGH-Z510    Z510 Group      240x320 CLDC 1.1        MIDP 2.0    700 KB  4.5 MB  O   MMF / MIDI / AMR
    59. SGH-E830    E380 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  2.2 MB  X   MIDI / MP3
    60. SGH-E200    E380 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  2.2 MB  X   MIDI
    61. SGH-X510V   SGH-X200        128x160 CLDC 1.0        MIDP 2.0    100 KB  180 KB  X   MMF / MIDI
    62. SGH-X830    ----            128x220 CLDC 1.1        MIDP 2.0    200 KB  2 MB    X   MMF / MIDI / AMR
    63. SGH-Z720    Z400 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MIDI
    64. SGH-X650    X650 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    65. SGH-X620    X620 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    66. SGH-C417    C417            128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MIDI
    67. SGH-T709    D600 Group      176x220 CLDC 1.1        MIDP 2.0    500 KB  2.2 MB  X   MIDI
    68. SGH-T619    D600 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1.8 MB  X   MIDI
    69. SGH-T319    T209 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    70. SGH-E420    E420 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    71. SGH-X490    X490            128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    72. SGH-T209    T209            128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    73. SGH-X497    X495            128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    74. SGH-X495    X495            128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    75. SGH-X708    D500 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1.1 MB  X   MMF / MIDI
    76. SGH-X678    X670 Group      128x160 CLDC 1.1        MIDP 2.0    300 KB  1.5 MB  X   MMF
    77. SGH-X658    X650 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    78. SGH-P858    D600 Group      240x320 CLDC 1.1        MIDP 2.0    500 KB  2.2 MB  X   MIDI
    79. SGH-E898    E890 Group      240x320 CLDC 1.1        MIDP 2.0    1 MB    2.2 MB  X   MIDI
    80. SGH-E428    E420 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    81. SGH-E388    E380 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1.5 MB  X   MIDI
    82. SGH-E378    E350 Group      128x160 CLDC 1.1        MIDP 2.0    300 KB  1.4 MB  X   MMF
    83. SGH-D908    D600 Group      240x320 CLDC 1.1        MIDP 2.0    1 MB    2.2 MB  X   MIDI
    84. SGH-D608    D600 Group      240x320 CLDC 1.1        MIDP 2.0    500 KB  2.2 MB  X   MIDI
    85. SGH-D828    D600 Group      240x320 CLDC 1.1        MIDP 2.0    500 KB  2.2 MB  X   MIDI
    86. SGH-D900    D600 Group      240x320 CLDC 1.1        MIDP 2.0    1 MB    2.2 MB  X   MIDI
    87. SGH-T509    D500 Group      176x220 CLDC 1.1        MIDP 2.0    500 KB  2.2 MB  X   MMF / MIDI
    88. SGH-E760    D500 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1.1 MB  X   MMF / MIDI
    89. SGH-X700    D500 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1.1 MB  X   MMF / MIDI
    90. SGH-E730    D500 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1.1 MB  X   MMF / MIDI
    91. SGH-D820    D600 Group      240x320 CLDC 1.1        MIDP 2.0    500 KB  2.2 MB  X   MIDI
    92. SGH-D600    D600 Group      240x320 CLDC 1.1        MIDP 2.0    500 KB  2.2 MB  X   MIDI
    93. SGH-X650    X650 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    94. SGH-X658    X650 Group      128x160 CLDC 1.1        MIDP 2.0    200 KB  1.2 MB  X   MMF
    95. SGH-X660    X500 Group      128x160 CLDC 1.0.4      MIDP 2.0    100 KB  900 KB  X   MMF / MIDI
    96. SGH-X670    X670 Group      128x160 CLDC 1.1        MIDP 2.0    300 KB  1.5 MB  X   MMF
    97. SGH-X678    X670 Group      128x160 CLDC 1.1        MIDP 2.0    300 KB  1.5 MB  X   MMF
    98. SGH-X680    X500 Group      128x160 CLDC 1.0        MIDP 2.0    100 KB  900 KB  X   MMF / MIDI
    99. SGH-X700    D500 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1.1 MB  X   MMF / MIDI
    100. SGH-X708    D500 Group      176x220 CLDC 1.1        MIDP 2.0    300 KB  1.1 MB  X   MMF / MIDI
    101. SGH-X820    X820 Group      220x176 CLDC 1.1        MIDP 2.0    700 KB  4 MB    X   MMF / MIDI
    102. SGH-Z105    Z105 Group      176x177 CLDC 1.0.4      MIDP 2.0    250 KB  700 KB  X   MIDI
    103. SGH-X630    X500 Group      128x160 CLDC 1.0        MIDP 2.0    100 KB  900 KB  X   MMF / MIDI
    104. SGH-X510    X510 Group      128x160 CLDC 1.0        MIDP 2.0    100 KB  440 KB  X   MIDI
    105. SGH-P310    D800 Group      320x240 CLDC 1.1        MIDP 2.0    700 KB  4 MB    X   MMF / MIDI
    106. SGH-X100    X600 Group      128x128 CLDC 1.0        MIDP 1.0    100 KB  480 KB  X   MMF
    107. SGH-X600    X600 Group      128x128 CLDC 1.0        MIDP 1.0    100 KB  480 KB  X   MMF
    108. SGH-Z400    Z400 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF / MIDI
    109. SGH-Z500    Z500 Group      176x205 CLDC 1.1        MIDP 2.0    300 KB  2 MB    O   MIDI
    110. SGH-Z540    Z400 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF / MIDI
    111. SGH-Z560    Z400 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MMF / MIDI
    112. SGH-Z720    Z400 Group      240x297 CLDC 1.1        MIDP 2.0    1 MB    2 MB    O   MIDI
    I'm not against grouping if we think that's what we want to do. There are differences though, if we think it matters.
     
  4. Pirate Dragon

    Pirate Dragon

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    I guess those groups are the "platform family", or software platform it's running on, like "Series 40 1st Edition" for Nokia or "Java Platform 3" for Sony Ericsson. So we probably need to take into account that and resolution at a bare minimum, and probably some others such as Max Jar, although that may often directly depend on the software platform.

    Edit: corrected Siemens to Sony Ericsson

    Edit 2: Looking at how these are grouped on the Thai site the "group" doesn't seem to be all that important (but maybe there are some exceptions such as "Symbian Group"), but they do seem to be grouped by resolution, at least for the ones that I checked. It might be a case of just developing for the lowest common denominator for each resolution of software compatible handsets. It might be that the various Samsung groups are mostly software compatible at the same resolutions, which isn't necessarily the case with Nokia.
     
    Last edited: Jul 15, 2024
  5. Black Squirrel

    Black Squirrel

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    argh, I think that list might be missing pre-2006 models (and the last page wasn't caught by the Wayback Machine).

    Foolish me, thinking that Samsung couldn't possibly have released 100 handsets in the span of two years.
     
  6. Black Squirrel

    Black Squirrel

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  7. Black Squirrel

    Black Squirrel

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    In case anyone was worried, here's iFone claiming their games are compatible with the Sony Ericsson S600.

    ...which was also never released. The design was recycled for the Sony Ericsson W550 (which is also listed), but other than the occasional prototype that turns up on ebay, you couldn't buy an S600 (or an S600i, because they listed it twice).
     
  8. Black Squirrel

    Black Squirrel

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    Not sure how keen I am to follow this up right now, but there are four NEC phones for Monkey Ball Mini Golf; the e228, e313, e338 and e616.

    From what I understand, these were available through 3 in the UK (p.s. do we care about the carriers, e.g. Vodafone, O2, Orange, T-Mobile etc. - they turn up a lot), but they may have been a more notable thing in Scandinavia, which is why they haven't been showing up in our non-Scandinavian lists.


    These would be obscure handsets to most of the world, and that makes me wonder - might we have versions of games tailored to specific phones, then a general fallback for everything else? Did they really make NEC-specific versions of Monkey Ball Mini Golf?


    It gets really awkward - one way to download games was to send a text message to a certain number "e.g. "SONIC" to 123456". But perhaps that number was inaccessible in certain countries, so while the game would work on your phone, it wasn't officially sold for it.

    Similarly for example, Japanese Game Gear games will play on a Western console, but that doesn't mean there was an official Western release.
     
  9. Pirate Dragon

    Pirate Dragon

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    There is this for NEC, but I don't see those models listed, it does seem a bit Chinese focused though. There probably are just basic versions for generic phones which don't use manufacturer specific APIs or keycode layouts (going by what TwoSpaces said here).
     
  10. TwoSpaces

    TwoSpaces

    Member
    Very nice find yet again, the NEC dev site. It doesn't have those models... or maybe it has those under different names? Either way, I've never heard of professional developers making generic phone versions (unlike amateur developers, perhaps) but it's likely that some other phone version was repurposed for the NEC. DigitalDuck on an earlier page said that mobile stores detected their NEC phone as a Sony Ericsson phone, and the games did work.

    I would imagine that the UK number to text to purchase games didn't work in Scandinavia, but there was likely a local phone number to text instead that was different, that was announced somewhere locally by the distributor(s).

    Anyway, I've never bought downloadable games, but AFAIK how it worked is that you'd send the premium SMS (or some publishers had the option on their websites to enter the phone number to send some kind of payment confirmation, IDK), and the number would automatically text you back an SMS or a WAP-push message with the URL to download the game. The page on the website would detect the phone by the browser user-agent, and give you the correct download of the JAD file, which is the text file that contains some info like the game title, the file size and the JAR download link. The phone would then use it to download the JAR file. (Some people found clever ways around this system that involved opening up the SMS in a specific way and then typing up the link in a PC browser with a faked user-agent, and the rest was history)
     
  11. Black Squirrel

    Black Squirrel

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    You have to dig a bit to find them - they may even be Sony Ericssons in disguise, given they use Sony Memory Sticks.

    They're very quiet about the idea of you developing apps for their devices though. It seems Three liked to lock these handsets down to funnel customers through their own portals.
     
  12. Pirate Dragon

    Pirate Dragon

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    Last edited: Jul 16, 2024
  13. Pirate Dragon

    Pirate Dragon

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    Should be an English Asian release as "Sreeets of Rage" too. From Indonesian operator "Indosat";

    https://web.archive.org/web/2012053...om/archive.php?type=games&publisher=Epub_sega

    1942
    After Burner II
    SEGA Crazy Taxi
    Golden Axe
    SEGA Home Run King 2
    The House of the Dead
    Shinobi 2
    SEGA Sonic Fishing
    Sonic the Hedgehog
    Sonic the Hedgehog 1 Part 1
    Sonic The Hedgehog 2 Crash
    Sonic the Hedghog Golf
    Sonic Jump
    Sonic Racing Kart
    Sonic Reversi
    SEGA Speed DX
    Sonic Tennis
    Super Monkey Ball Tip N Tilt 2
    SEGA Super Monkey Ball Tip'n Tilt 2
    SEGA Streets of Rage
    Tower Smasher
    Total War Medieval
    SEGA Virtua Fighter
    SEGA Virtual tennis
    SEGA Wonder Boy
    SEGA Wonder Boy Monster Land

    https://web.archive.org/web/2010122...ent=publisher&category=Epub_sega&pubname=Sega

    Puyo Pop Fever DX
    SEGA Sonic Racing Shift Up

    The few game pages that got archived don't reveal too much beyond the game description. 1942 is probably mistakenly listed as published by Sega, the actual game page correctly says Capcom. Apart from Streets of Rage there is also the first confirmation of an Asian English release for Virtua Fighter. Puyo Pop Fever DX is listed, so I'll treat that as a seperate release from Puyo Pop Fever.

    For Gameloft Sonic Unleashed and Sonic Advance are both there, but I haven't found confirmation of an Asian English release of "Sonic & Sega All-Stars Racing" yet, but I see no reason why they wouldn't have sold it there. I think we're getting pretty close to a complete list of Asian English releases, but there may have been a few currently undocumented ones released 2009-2010.
     
  14. Black Squirrel

    Black Squirrel

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    RE: does audio matter

    ... maybe.


    From what I understand, audio capabilities are set out by the Java MIDP spec, rather than specific handsets. I think the idea is that JSR 135 was optional for MIDP 1.0 devices and included as standard in MIDP 2.0. I'm still getting used to these terms.

    In practice, most games are likely to be using MIDI for audio - both for sound effects (yes really) and music. If you're doing things properly, the AMR format can be used for sound effects as well, but of course you have to budget for file size restrictions.

    (which is key - the inventors of all this technology will happily tell you how great everything is, but if you've only got tens of kilobytes to play with, you'll not get a chance to use the more exotic features).



    The difference lies in how the phone handles MIDI audio.



    In emulation as it stands today, every time you hit a ball in Virtua Tennis, it plays a big loud (MIDI) beep (the applause is presumably AMR). Kemnnmod seems just push it to your computer's MIDI output, and it sounds horrendous - I'd hope that on actual hardware, it actually fits the game.

    Because like all MIDI equipment, each device will have a slightly different set of instruments, which means games might be tailored for Nokia XXXX or Samsung YYYY soundfonts. Perhaps they're not incorporating the full General MIDI standard - the whole reason emojis exist is because phone manufacturers invented their own ASCII extensions, why not MIDI too? I'm reading that Yamaha made the bulk of the chips, so I would guess most phones sound broadly similar, but it's something to explore just in case.

    (for those playing at home, we went through something similar a few weeks ago for NEC Retro - the Roland MT-32 is a MIDI device, but it's not a General MIDI device, so if you try and play the wrong sort of MIDI tracks, it'll likely sound horrible).


    I don't think there's any Western Sega mobile games that rely on sound, so it won't be a case where a game is considered "incompatible" if the handset lacks MIDI support (unless it refuses to boot for whatever reason). Though there are Japanese Space Channel 5 games - I bet they'd be pretty miserable to play without music.
     
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  15. Pirate Dragon

    Pirate Dragon

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    And some earlier ones ... I noticed before that there were four games "missing" from the Thai list early on, one of which I assumed was Sega Sports Mobile Golf as it released early 2007 in Malaysia. I guess these are the other three;

    https://web.archive.org/web/20070826152830/http://www.amob.com:80/sg/en/tag/sega/

    Mobile Quartet

    The classic coin-op arcade shooter game is now on your mobile!

    Quartet Returns! "Quartet" was launched in 1986 as a coin-op arcade game in Japan and became popular very soon. Now you can play its mobile version "Mobile Quartet" on your own with your handset. Choose one among the four characters and try their special weapons now!

    Mobile SDI

    Shoot down enemy nukes before they get you!

    Sega Commando

    Replace your Snake game with Sega Commando!!

    Emergency! One of the helicopters was shot down over hostile territory! Your mission is to infiltrate the hostile territory, find and rescue the pilots. Caution! Keep the mission a secret! Beware! If you are captured or killed, this mission will end immediately! Complete the missions as quick and smart as possible! Good luck!

    These were from Acme Mobile, a big mobile game distributor across South East Asia. They seem to have distributed Sega games from early 2007 to April 2008.

    Quartet and SDI were released in Japan, how about Sega Commando? Luckily a screenshot of the title screen was archived;

    [​IMG]
     
  16. Black Squirrel

    Black Squirrel

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    There appears to have been a port of the 3D Crazy Taxi to BREW... so I went looking for it, just in case there were more Sega ports than we thought.

    Of course the problem with searching "brew" is you can't fully shake off the results of "homebrew", but there is footage:



    another undocumented delight from EA Mobile. But a little more worrying is the platform running this - it's not a phone, nor an emulator... it's a Zeebo - Tectoy's failed console from the early 2010s.

    Zeebo documentation is poor, and while there is an emulator in the works, it only supports three games. The best the internet has to offer is... us, circa 2021, in another case of "things getting lost on the forums", "put it on the wiki", etc.


    The basic idea with the Zeebo is that Tectoy partnered up with Qualcomm of BREW fame, and produced a low-cost games console for Brazil and Mexico. Lots of big publishers got on board (including Sega), but when the hardware emerged, most of them dropped out. There was an infamous port of Sonic Adventure set to arrive (alongside Crazy Taxi (not the one above) and Virtua Tennis 3), but given the state of the hardware it's not known if any serious effort went into bringing it to the console.


    Crash Nitro Kart is about the best the Zeebo can offer. It was previously released for iOS in 2008. It runs better on iOS.

    However in lieu of actual Zeebo games, the console can run BREW mobile software. I can't tell if any of this was specifically tailored for Zeebo use - apparently there's a version of Sonic Jump, but I haven't seen it. BREW software in general seems quite tricky to find, presumably because like me, everyone assumed all phones of the era were in bed with Java.
     
  17. Pirate Dragon

    Pirate Dragon

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    Did Super Monkey Ball 3D become Super Monkey Ball Tip 'n Tilt? Because whilst Super Monkey Ball 3D is listed as coming soon, it never got added to the later list of games in the US, and I don't have any record of this game releasing outside of the US.

    Sonic Golf
    Sonic Golf 3D
    Sonic the Hedgehog Golf
    Sonic Golf DX

    Sonic Golf (2002), play 9 holes of golf, if you want to play a new course it downloads and overwrites the previous course. Sonic Golf 3D (2006) an upgraded version with the same course download requirements. Sonic Golf DX (2010), a further upgrade, I haven't looked deeply into it as it released later than the titles I'm researching. Sonic the Hedgehog Golf (2007) is a completely unrelated title, which might be confusing, except it released in Europe whilst the others released in Japan.

    But Asia ...

    Sonic Golf

    Well this version actually includes the courses (or at least some of them), it could be the first release or the "3D" release, or maybe it's both, depending on phone.

    Sonic the Hedgehog Golf

    Not only did they both release in Asia, but they probably both released on the same day (via Amob.com) as the game codes are just 1 number apart, and the numbers seem to run concurrently with release, so you see batches of Sega games with concurrent numbers as they got released at the same time.
     
  18. shilz

    shilz

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    I'm sorry I don't have much more of substance to contribute to this conversation and I'm replying to a fairly old post, but I'm shocked to see this as I was searching old YouTube videos for something unrelated and saw this but didn't know if it would be of any relevance.

    It does feature artwork of Sonic in the back (but no gameplay), so I guess that's evidence SEGA got involved.
     
  19. Pirate Dragon

    Pirate Dragon

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    Took a deep dive into the amob.com site, not many more screenshots, but there was one for Sega Sports Mobile Golf, which is the first I've seen.

    [​IMG] [​IMG] [​IMG] [​IMG]

    The following countries and networks were supported;

    Indonesia
    : Excelcom
    : IM3
    : Satelindo
    : Telkomsel

    Malaysia
    : Celcom
    : Digi
    : Maxis

    Philippines
    : Globe
    : Smart

    Singapore
    : M1
    : SingTel
    : StarHub

    Thailand
    : AIS
    : DTAC
    : True Move

    Vietnam
    : Mobifone
    : Vinaphone
    : Viettel

    I tried looking at sites for operators in Cambodia, Laos, and Myanmar, but they don't look too likely to have had Sega games.

    I think I've got all the Sega games that were on there before they got pulled ~2008-04, possibly missing one (4943) [Edit: Found (After Burner II)]. Most had their pages archived which include the synopsis. These synopses are the same across the various different sites (occasionally abbreviated), so are probably the ones supplied by Sega Mobile.

    3710 AiAi's Fun House
    3711 Krazy Kings
    3712 Mobile Quartet
    3713 Mobile SDI
    3714 Sega Sports Mobile Golf
    3935 Sega Commando
    3936 Sega Mosquito Attack
    3937 Sega Sonic Billiards
    3938 Sega Sonic Panel Puzzle
    3939 Tricky Third
    4415 Baku Baku
    4416 Out Run
    4417 Penguin Land
    4418 Sonic Racing Shift Up
    4419 Sonic Reversi
    4891 Sega Sonic Bowling
    4892 Sonic the Hedgehog Part 1
    4942 Sega Mr.Racoon's Tightrope Act
    4943 After Burner II
    4944 Sega Lady Commando
    4945 Sega Monkey Ball
    5243 Sonic Hopping
    5244 Sonic Racing Kart
    5965 Sonic the Hedgehog Part 2
    5966 Total War
    6082 Monkey Ball Mini Golf
    6083 Sonic Jump
    6084 Sonic Fishing
    6108 The Golden Compass
    6269 Bullet King
    6270 Puyo Puyo
    6271 Super Monkey Ball Tip n Tilt
    6695 Blades of Glory
    6696 Virtua Tennis
    6697 Pedal Racer
    6698 Sonic Golf
    6699 Sonic the Hedgehog Golf
    6700 Super Monkey Ball Tip n Tilt 2
    7319 Initial D
    7320 Psychic Fantasy
    7321 Sonic Hopping
    7322 Puyo Pop Fever
    7323 Sega Puzzle Pack
    7324 Pyramid Magic
    7325 Woody Pop
    7326 Air Hockey
    7327 Mini Tennis

    Some of the pages had "compatible phones" hidden in the javascript in the page source. Some seem to be missing the models for certain manufacturers. They don't match that well to the models listed on the Thai site, although there is lots of overlap. Here's the data dump for what it's worth;

    Edit: Found 4943 on the wap site, it was After Burner II. Also added wap site page for Mobile SDI.
     
    Last edited: Jul 20, 2024
  20. Pirate Dragon

    Pirate Dragon

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    Mystery solved;

    https://segaretro.org/Odoru_Dai_Kyuushutsu_Sensen
    http://backup.segakore.fr/segawow/p_works/odoru/index.html
    https://web.archive.org/web/20030405044548/http://www.o-works.co.jp/mobile/p_works/odoru/odoru.html

    [​IMG]