2 things for me to say: 1. Golden Axe for 176x220 resolution with Greystripe ads exists, not sure where it came from, some person probably downloaded it at some point and then it circulated. Sadly, the wrapper that would show you ads, doesn't let you play the game because the ad server is dead, and it can't download any ads from there (an ever-present problem with such ad-supported games). 2. There was a second Samsung dev site to be archived: https://web.archive.org/web/20160000000000*/http://innovator.samsungmobile.com/ Knowing Samsung, who often had numbered variations for regions (e.g. SGH-D828 was the Chinese version of the SGH-D820), the (SGH-)E217 could've easily been a revision of some other phone, either the E210 or some entirely unrelated one.
They've also listed the Samsung X427 and Samsung X427m separately, which from the sounds of things is the same phone (the latter just has MMS support). Eek.
oooh Code (Text): Model Group Res CLDC MIDP Max Jar Heap 3D Sound ================================================================================================================================================== SGH-F700 ---- 240x320 CLDC 1.1 MIDP 2.1 1 MB 10 MB O MMF / MIDI / MP3 / MP4 / AMR SGH-F490 ---- 240x320 CLDC 1.1 MIDP 2.1 1 MB 10 MB O MMF / MIDI / MP3 / MP4 / AMR SGH-F330 Z720 Group 240x320 CLDC 1.1 MIDP 2.1 1 MB 10 MB O MMF / MIDI / MP3 / MP4 / AMR SGH-F480 UMTS 240x320 CLDC 1.1 MIDP 2.1 1 MB 10 MB O MMF / MIDI / MP3 / MP4 / AMR SGH-G400 UMTS 240x320 CLDC 1.1 HI MIDP 2.1 1 MB 8 MB O MMF / MIDI / MP3 / MP4 / AMR SGH-B520B ---- 128x160 CLDC 1.1 MIDP 2.0 100 KB 500 KB X MMF / MIDI / AMR SGH-B220B ---- 128x160 CLDC 1.1 MIDP 2.0 100 KB 500 KB X MMF / MIDI / AMR SGH-U800 ---- 240x320 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF / MIDI / MP3 / MP4 / AMR SGH-F400 ---- 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF / MIDI / MP3 / MP4 / AMR SGH-U900 ---- 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF / MIDI / MP3 / MP4 / AMR SGH-B500 ---- 128x160 CLDC 1.1 MIDP 2.0 100 KB 512 KB X MMF / MIDI / AMR SGH-i560 Symbian Group 240x320 CLDC 1.1 MIDP 2.0 Up to free user memory KB Up to free user memory KB O MIDI / MP3 / MP4 / AMR SGH-i450 Symbian Group 240x320 CLDC 1.1 MIDP 2.0 Up to free user memory KB Up to free user memory KB O MIDI / MP3 / MP4 / AMR SGH-i550 Symbian Group 240x320 CLDC 1.1 MIDP 2.0 Up to free user memory KB Up to free user memory KB O MIDI / MP3 / MP4 / AMR SGH-G810 Symbian Group 240x320 CLDC 1.1 HI MIDP 2.0 Up to free user memory KB Up to free user memory KB O MIDI / MP3 / MP4 / AMR SGH-V820L V820L Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF / MIDI / MP3 / AMR SGH-J160L J160L Group 128x160 CLDC 1.1 MIDP 2.0 1 MB 2 MB X MMF / MIDI / MP3 / AMR SGH-A706 A700 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF / MIDI / MP3 SGH-T739 ---- 176x220 CLDC 1.1 MIDP 2.0 300 KB 2.2 MB X MIDI / MP3 SGH-G600 D900 Group 240x320 CLDC 1.1 MIDP 2.0 500 KB 2.2 MB X MIDI / MP3 / MP4 / AMR SGH-M610 D900 Group 128x160 CLDC 1.1 MIDP 2.0 300 KB 1.5 MB X MIDI / MP3 / MP4 / AMR SGH-U100 X820 Group 220x176 CLDC 1.1 MIDP 2.0 700 KB 1.5 MB X MMF / MIDI SGH-P510 E710 Group 128x160 CLDC 1.0 MIDP 2.0 100 KB 256 KB X MMF / MIDI SGH-E210 E210 Group 128x160 CLDC 1.1 MIDP 2.0 300 KB 1 MB O MMF / MIDI / MP3 / AMR SGH-M600 M300 Group 128x160 CLDC 1.1 MIDP 2.0 100 KB 300 KB X MIDI SGH-J600 E350 Group 128x160 CLDC 1.1 MIDP 2.0 300 KB 1 MB O MMF / MIDI SGH-E490 E770 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1 MB O MMF / MIDI / AMR SGH-E740 E380 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 2.2 MB X MIDI SGH-X540 X540 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-P260 E780 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 2.2 MB X MIDI SGH-L600 ---- 176x220 CLDC 1.1.3HI MIDP 2.0 300 KB 2.3 MB X MIDI / MP3 SGH-D880 D880 240x320 CLDC 1.1.3 MIDP 2.0 500 KB 2.2 KB X MIDI SGH-T429 D600 Group 176x220 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MIDI SGH-T729 D600 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 2.2 MB X MIDI / MP3 SGH-T419 ---- 128x160 CLDC 1.1 MIDP 2.0 300 KB 1 MB X MMF / MIDI / MP3 / AMR SGH-T539 D800 Group 128x160 CLDC 1.1 MIDP 2.0 300 KB 1.5 MB X MMF / MIDI / MP3 / AMR SGH-C520 M300 Group 128x160 CLDC 1.1 MIDP 2.0 100 KB 300 KB X MMF / MIDI SGH-E840 D800 Group 240x320 CLDC 1.1 MIDP 2.0 700 KB 1.5 MB X MMF / MIDI / MP3 SGH-M300 M300 Group 128x160 CLDC 1.1 MIDP 2.0 100 KB 300 KB X MMF / MIDI SGH-E950 ---- 240x320 CLDC 1.1 MIDP 2.0 700 KB 1.5 MB X MMF / MIDI / MP3 / AMR SGH-F500 X820 Group 220x176 CLDC 1.1 MIDP 2.0 1 MB 2.5 MB O MMF / MIDI SGH-U700 Z400 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MIDI SGH-Z105 Z105 Group 176x177 CLDC 1.0.4 MIDP 2.0 250 KB 700 KB X MIDI SGH-P520 ---- 240x320 CLDC 1.1 MIDP 2.0 700 KB 1.5 MB X MMF / MIDI / MP3 / AMR SGH-Z130 Z130 Group 176x220 CLDC 1.1 MIDP 2.0 1 MB 3 MB X MIDI SGH-Z310 Z500 Group 176x205 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MIDI SGH-ZV50 Z400 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF SGH-ZV40 Z500 Group 176x205 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF SGH-Z240 Z500 Group 176x205 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MIDI SGH-Z710 Z510 Group 240x320 CLDC 1.1 MIDP 2.0 1 MB 4.5 MB O MMF / MIDI / AMR SGH-Z310 Z500 Group 176x205 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MIDI SGH-ZV50 Z400 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF SGH-ZV40 Z500 Group 176x205 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF SGH-Z240 Z500 Group 176x205 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MIDI SGH-Z710 Z510 Group 240x320 CLDC 1.1 MIDP 2.0 1 MB 4.5 MB O MMF / MIDI / AMR SGH-Z510 Z510 Group 240x320 CLDC 1.1 MIDP 2.0 700 KB 4.5 MB O MMF / MIDI / AMR SGH-E830 E380 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 2.2 MB X MIDI / MP3 SGH-E200 E380 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 2.2 MB X MIDI SGH-X510V SGH-X200 128x160 CLDC 1.0 MIDP 2.0 100 KB 180 KB X MMF / MIDI SGH-X830 ---- 128x220 CLDC 1.1 MIDP 2.0 200 KB 2 MB X MMF / MIDI / AMR SGH-Z720 Z400 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MIDI SGH-X650 X650 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-X620 X620 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-C417 C417 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MIDI SGH-T709 D600 Group 176x220 CLDC 1.1 MIDP 2.0 500 KB 2.2 MB X MIDI SGH-T619 D600 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1.8 MB X MIDI SGH-T319 T209 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-E420 E420 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-X490 X490 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-T209 T209 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-X497 X495 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-X495 X495 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-X708 D500 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1.1 MB X MMF / MIDI SGH-X678 X670 Group 128x160 CLDC 1.1 MIDP 2.0 300 KB 1.5 MB X MMF SGH-X658 X650 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-P858 D600 Group 240x320 CLDC 1.1 MIDP 2.0 500 KB 2.2 MB X MIDI SGH-E898 E890 Group 240x320 CLDC 1.1 MIDP 2.0 1 MB 2.2 MB X MIDI SGH-E428 E420 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-E388 E380 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1.5 MB X MIDI SGH-E378 E350 Group 128x160 CLDC 1.1 MIDP 2.0 300 KB 1.4 MB X MMF SGH-D908 D600 Group 240x320 CLDC 1.1 MIDP 2.0 1 MB 2.2 MB X MIDI SGH-D608 D600 Group 240x320 CLDC 1.1 MIDP 2.0 500 KB 2.2 MB X MIDI SGH-D828 D600 Group 240x320 CLDC 1.1 MIDP 2.0 500 KB 2.2 MB X MIDI SGH-D900 D600 Group 240x320 CLDC 1.1 MIDP 2.0 1 MB 2.2 MB X MIDI SGH-T509 D500 Group 176x220 CLDC 1.1 MIDP 2.0 500 KB 2.2 MB X MMF / MIDI SGH-E760 D500 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1.1 MB X MMF / MIDI SGH-X700 D500 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1.1 MB X MMF / MIDI SGH-E730 D500 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1.1 MB X MMF / MIDI SGH-D820 D600 Group 240x320 CLDC 1.1 MIDP 2.0 500 KB 2.2 MB X MIDI SGH-D600 D600 Group 240x320 CLDC 1.1 MIDP 2.0 500 KB 2.2 MB X MIDI SGH-X650 X650 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-X658 X650 Group 128x160 CLDC 1.1 MIDP 2.0 200 KB 1.2 MB X MMF SGH-X660 X500 Group 128x160 CLDC 1.0.4 MIDP 2.0 100 KB 900 KB X MMF / MIDI SGH-X670 X670 Group 128x160 CLDC 1.1 MIDP 2.0 300 KB 1.5 MB X MMF SGH-X678 X670 Group 128x160 CLDC 1.1 MIDP 2.0 300 KB 1.5 MB X MMF SGH-X680 X500 Group 128x160 CLDC 1.0 MIDP 2.0 100 KB 900 KB X MMF / MIDI SGH-X700 D500 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1.1 MB X MMF / MIDI SGH-X708 D500 Group 176x220 CLDC 1.1 MIDP 2.0 300 KB 1.1 MB X MMF / MIDI SGH-X820 X820 Group 220x176 CLDC 1.1 MIDP 2.0 700 KB 4 MB X MMF / MIDI SGH-Z105 Z105 Group 176x177 CLDC 1.0.4 MIDP 2.0 250 KB 700 KB X MIDI SGH-X630 X500 Group 128x160 CLDC 1.0 MIDP 2.0 100 KB 900 KB X MMF / MIDI SGH-X510 X510 Group 128x160 CLDC 1.0 MIDP 2.0 100 KB 440 KB X MIDI SGH-P310 D800 Group 320x240 CLDC 1.1 MIDP 2.0 700 KB 4 MB X MMF / MIDI SGH-X100 X600 Group 128x128 CLDC 1.0 MIDP 1.0 100 KB 480 KB X MMF SGH-X600 X600 Group 128x128 CLDC 1.0 MIDP 1.0 100 KB 480 KB X MMF SGH-Z400 Z400 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF / MIDI SGH-Z500 Z500 Group 176x205 CLDC 1.1 MIDP 2.0 300 KB 2 MB O MIDI SGH-Z540 Z400 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF / MIDI SGH-Z560 Z400 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MMF / MIDI SGH-Z720 Z400 Group 240x297 CLDC 1.1 MIDP 2.0 1 MB 2 MB O MIDI I'm not against grouping if we think that's what we want to do. There are differences though, if we think it matters.
I guess those groups are the "platform family", or software platform it's running on, like "Series 40 1st Edition" for Nokia or "Java Platform 3" for Sony Ericsson. So we probably need to take into account that and resolution at a bare minimum, and probably some others such as Max Jar, although that may often directly depend on the software platform. Edit: corrected Siemens to Sony Ericsson Edit 2: Looking at how these are grouped on the Thai site the "group" doesn't seem to be all that important (but maybe there are some exceptions such as "Symbian Group"), but they do seem to be grouped by resolution, at least for the ones that I checked. It might be a case of just developing for the lowest common denominator for each resolution of software compatible handsets. It might be that the various Samsung groups are mostly software compatible at the same resolutions, which isn't necessarily the case with Nokia.
argh, I think that list might be missing pre-2006 models (and the last page wasn't caught by the Wayback Machine). Foolish me, thinking that Samsung couldn't possibly have released 100 handsets in the span of two years.
Samsung's SDK (crica 2007) groups some models together https://web.archive.org/web/2008101...ead.jsp?idx=10&tableName=RESOURCESBOARD&blog= Thing is, none of these phones were ever advertised as revisions to previous models - every time a phone was released by any of the main manufacturers, it was a never before seen, revolutionary concept buy one now
In case anyone was worried, here's iFone claiming their games are compatible with the Sony Ericsson S600. ...which was also never released. The design was recycled for the Sony Ericsson W550 (which is also listed), but other than the occasional prototype that turns up on ebay, you couldn't buy an S600 (or an S600i, because they listed it twice).
Not sure how keen I am to follow this up right now, but there are four NEC phones for Monkey Ball Mini Golf; the e228, e313, e338 and e616. From what I understand, these were available through 3 in the UK (p.s. do we care about the carriers, e.g. Vodafone, O2, Orange, T-Mobile etc. - they turn up a lot), but they may have been a more notable thing in Scandinavia, which is why they haven't been showing up in our non-Scandinavian lists. These would be obscure handsets to most of the world, and that makes me wonder - might we have versions of games tailored to specific phones, then a general fallback for everything else? Did they really make NEC-specific versions of Monkey Ball Mini Golf? It gets really awkward - one way to download games was to send a text message to a certain number "e.g. "SONIC" to 123456". But perhaps that number was inaccessible in certain countries, so while the game would work on your phone, it wasn't officially sold for it. Similarly for example, Japanese Game Gear games will play on a Western console, but that doesn't mean there was an official Western release.
There is this for NEC, but I don't see those models listed, it does seem a bit Chinese focused though. There probably are just basic versions for generic phones which don't use manufacturer specific APIs or keycode layouts (going by what TwoSpaces said here).
Very nice find yet again, the NEC dev site. It doesn't have those models... or maybe it has those under different names? Either way, I've never heard of professional developers making generic phone versions (unlike amateur developers, perhaps) but it's likely that some other phone version was repurposed for the NEC. DigitalDuck on an earlier page said that mobile stores detected their NEC phone as a Sony Ericsson phone, and the games did work. I would imagine that the UK number to text to purchase games didn't work in Scandinavia, but there was likely a local phone number to text instead that was different, that was announced somewhere locally by the distributor(s). Anyway, I've never bought downloadable games, but AFAIK how it worked is that you'd send the premium SMS (or some publishers had the option on their websites to enter the phone number to send some kind of payment confirmation, IDK), and the number would automatically text you back an SMS or a WAP-push message with the URL to download the game. The page on the website would detect the phone by the browser user-agent, and give you the correct download of the JAD file, which is the text file that contains some info like the game title, the file size and the JAR download link. The phone would then use it to download the JAR file. (Some people found clever ways around this system that involved opening up the SMS in a specific way and then typing up the link in a PC browser with a faked user-agent, and the rest was history)
You have to dig a bit to find them - they may even be Sony Ericssons in disguise, given they use Sony Memory Sticks. They're very quiet about the idea of you developing apps for their devices though. It seems Three liked to lock these handsets down to funnel customers through their own portals.
I guess they're related to Sony Ericsson handsets through them both (along with some others) using the Ericsson Mobile Platforms. Edit: https://web.archive.org/web/20131019135144/http://hem.fyristorg.com/umts/Docs/U100_leaflet.pdf So probably quite a few phones from different manufacturers with the same underlying hardware and software.
Should be an English Asian release as "Sreeets of Rage" too. From Indonesian operator "Indosat"; https://web.archive.org/web/2012053...om/archive.php?type=games&publisher=Epub_sega 1942 After Burner II SEGA Crazy Taxi Golden Axe SEGA Home Run King 2 The House of the Dead Shinobi 2 SEGA Sonic Fishing Sonic the Hedgehog Sonic the Hedgehog 1 Part 1 Sonic The Hedgehog 2 Crash Sonic the Hedghog Golf Sonic Jump Sonic Racing Kart Sonic Reversi SEGA Speed DX Sonic Tennis Super Monkey Ball Tip N Tilt 2 SEGA Super Monkey Ball Tip'n Tilt 2 SEGA Streets of Rage Tower Smasher Total War Medieval SEGA Virtua Fighter SEGA Virtual tennis SEGA Wonder Boy SEGA Wonder Boy Monster Land https://web.archive.org/web/2010122...ent=publisher&category=Epub_sega&pubname=Sega Puyo Pop Fever DX SEGA Sonic Racing Shift Up The few game pages that got archived don't reveal too much beyond the game description. 1942 is probably mistakenly listed as published by Sega, the actual game page correctly says Capcom. Apart from Streets of Rage there is also the first confirmation of an Asian English release for Virtua Fighter. Puyo Pop Fever DX is listed, so I'll treat that as a seperate release from Puyo Pop Fever. For Gameloft Sonic Unleashed and Sonic Advance are both there, but I haven't found confirmation of an Asian English release of "Sonic & Sega All-Stars Racing" yet, but I see no reason why they wouldn't have sold it there. I think we're getting pretty close to a complete list of Asian English releases, but there may have been a few currently undocumented ones released 2009-2010.
RE: does audio matter ... maybe. From what I understand, audio capabilities are set out by the Java MIDP spec, rather than specific handsets. I think the idea is that JSR 135 was optional for MIDP 1.0 devices and included as standard in MIDP 2.0. I'm still getting used to these terms. In practice, most games are likely to be using MIDI for audio - both for sound effects (yes really) and music. If you're doing things properly, the AMR format can be used for sound effects as well, but of course you have to budget for file size restrictions. (which is key - the inventors of all this technology will happily tell you how great everything is, but if you've only got tens of kilobytes to play with, you'll not get a chance to use the more exotic features). The difference lies in how the phone handles MIDI audio. In emulation as it stands today, every time you hit a ball in Virtua Tennis, it plays a big loud (MIDI) beep (the applause is presumably AMR). Kemnnmod seems just push it to your computer's MIDI output, and it sounds horrendous - I'd hope that on actual hardware, it actually fits the game. Because like all MIDI equipment, each device will have a slightly different set of instruments, which means games might be tailored for Nokia XXXX or Samsung YYYY soundfonts. Perhaps they're not incorporating the full General MIDI standard - the whole reason emojis exist is because phone manufacturers invented their own ASCII extensions, why not MIDI too? I'm reading that Yamaha made the bulk of the chips, so I would guess most phones sound broadly similar, but it's something to explore just in case. (for those playing at home, we went through something similar a few weeks ago for NEC Retro - the Roland MT-32 is a MIDI device, but it's not a General MIDI device, so if you try and play the wrong sort of MIDI tracks, it'll likely sound horrible). I don't think there's any Western Sega mobile games that rely on sound, so it won't be a case where a game is considered "incompatible" if the handset lacks MIDI support (unless it refuses to boot for whatever reason). Though there are Japanese Space Channel 5 games - I bet they'd be pretty miserable to play without music.
And some earlier ones ... I noticed before that there were four games "missing" from the Thai list early on, one of which I assumed was Sega Sports Mobile Golf as it released early 2007 in Malaysia. I guess these are the other three; https://web.archive.org/web/20070826152830/http://www.amob.com:80/sg/en/tag/sega/ Mobile Quartet The classic coin-op arcade shooter game is now on your mobile! Quartet Returns! "Quartet" was launched in 1986 as a coin-op arcade game in Japan and became popular very soon. Now you can play its mobile version "Mobile Quartet" on your own with your handset. Choose one among the four characters and try their special weapons now! Mobile SDI Shoot down enemy nukes before they get you! Sega Commando Replace your Snake game with Sega Commando!! Emergency! One of the helicopters was shot down over hostile territory! Your mission is to infiltrate the hostile territory, find and rescue the pilots. Caution! Keep the mission a secret! Beware! If you are captured or killed, this mission will end immediately! Complete the missions as quick and smart as possible! Good luck! These were from Acme Mobile, a big mobile game distributor across South East Asia. They seem to have distributed Sega games from early 2007 to April 2008. Quartet and SDI were released in Japan, how about Sega Commando? Luckily a screenshot of the title screen was archived;
There appears to have been a port of the 3D Crazy Taxi to BREW... so I went looking for it, just in case there were more Sega ports than we thought. Of course the problem with searching "brew" is you can't fully shake off the results of "homebrew", but there is footage: another undocumented delight from EA Mobile. But a little more worrying is the platform running this - it's not a phone, nor an emulator... it's a Zeebo - Tectoy's failed console from the early 2010s. Zeebo documentation is poor, and while there is an emulator in the works, it only supports three games. The best the internet has to offer is... us, circa 2021, in another case of "things getting lost on the forums", "put it on the wiki", etc. The basic idea with the Zeebo is that Tectoy partnered up with Qualcomm of BREW fame, and produced a low-cost games console for Brazil and Mexico. Lots of big publishers got on board (including Sega), but when the hardware emerged, most of them dropped out. There was an infamous port of Sonic Adventure set to arrive (alongside Crazy Taxi (not the one above) and Virtua Tennis 3), but given the state of the hardware it's not known if any serious effort went into bringing it to the console. Crash Nitro Kart is about the best the Zeebo can offer. It was previously released for iOS in 2008. It runs better on iOS. However in lieu of actual Zeebo games, the console can run BREW mobile software. I can't tell if any of this was specifically tailored for Zeebo use - apparently there's a version of Sonic Jump, but I haven't seen it. BREW software in general seems quite tricky to find, presumably because like me, everyone assumed all phones of the era were in bed with Java.
Did Super Monkey Ball 3D become Super Monkey Ball Tip 'n Tilt? Because whilst Super Monkey Ball 3D is listed as coming soon, it never got added to the later list of games in the US, and I don't have any record of this game releasing outside of the US. Sonic Golf Sonic Golf 3D Sonic the Hedgehog Golf Sonic Golf DX Sonic Golf (2002), play 9 holes of golf, if you want to play a new course it downloads and overwrites the previous course. Sonic Golf 3D (2006) an upgraded version with the same course download requirements. Sonic Golf DX (2010), a further upgrade, I haven't looked deeply into it as it released later than the titles I'm researching. Sonic the Hedgehog Golf (2007) is a completely unrelated title, which might be confusing, except it released in Europe whilst the others released in Japan. But Asia ... Sonic Golf Well this version actually includes the courses (or at least some of them), it could be the first release or the "3D" release, or maybe it's both, depending on phone. Sonic the Hedgehog Golf Not only did they both release in Asia, but they probably both released on the same day (via Amob.com) as the game codes are just 1 number apart, and the numbers seem to run concurrently with release, so you see batches of Sega games with concurrent numbers as they got released at the same time.
I'm sorry I don't have much more of substance to contribute to this conversation and I'm replying to a fairly old post, but I'm shocked to see this as I was searching old YouTube videos for something unrelated and saw this but didn't know if it would be of any relevance. It does feature artwork of Sonic in the back (but no gameplay), so I guess that's evidence SEGA got involved.
Took a deep dive into the amob.com site, not many more screenshots, but there was one for Sega Sports Mobile Golf, which is the first I've seen. The following countries and networks were supported; Indonesia : Excelcom : IM3 : Satelindo : Telkomsel Malaysia : Celcom : Digi : Maxis Philippines : Globe : Smart Singapore : M1 : SingTel : StarHub Thailand : AIS : DTAC : True Move Vietnam : Mobifone : Vinaphone : Viettel I tried looking at sites for operators in Cambodia, Laos, and Myanmar, but they don't look too likely to have had Sega games. I think I've got all the Sega games that were on there before they got pulled ~2008-04, possibly missing one (4943) [Edit: Found (After Burner II)]. Most had their pages archived which include the synopsis. These synopses are the same across the various different sites (occasionally abbreviated), so are probably the ones supplied by Sega Mobile. 3710 AiAi's Fun House 3711 Krazy Kings 3712 Mobile Quartet 3713 Mobile SDI 3714 Sega Sports Mobile Golf 3935 Sega Commando 3936 Sega Mosquito Attack 3937 Sega Sonic Billiards 3938 Sega Sonic Panel Puzzle 3939 Tricky Third 4415 Baku Baku 4416 Out Run 4417 Penguin Land 4418 Sonic Racing Shift Up 4419 Sonic Reversi 4891 Sega Sonic Bowling 4892 Sonic the Hedgehog Part 1 4942 Sega Mr.Racoon's Tightrope Act 4943 After Burner II 4944 Sega Lady Commando 4945 Sega Monkey Ball 5243 Sonic Hopping 5244 Sonic Racing Kart 5965 Sonic the Hedgehog Part 2 5966 Total War 6082 Monkey Ball Mini Golf 6083 Sonic Jump 6084 Sonic Fishing 6108 The Golden Compass 6269 Bullet King 6270 Puyo Puyo 6271 Super Monkey Ball Tip n Tilt 6695 Blades of Glory 6696 Virtua Tennis 6697 Pedal Racer 6698 Sonic Golf 6699 Sonic the Hedgehog Golf 6700 Super Monkey Ball Tip n Tilt 2 7319 Initial D 7320 Psychic Fantasy 7321 Sonic Hopping 7322 Puyo Pop Fever 7323 Sega Puzzle Pack 7324 Pyramid Magic 7325 Woody Pop 7326 Air Hockey 7327 Mini Tennis Some of the pages had "compatible phones" hidden in the javascript in the page source. Some seem to be missing the models for certain manufacturers. They don't match that well to the models listed on the Thai site, although there is lots of overlap. Here's the data dump for what it's worth; Edit: Found 4943 on the wap site, it was After Burner II. Also added wap site page for Mobile SDI.
Mystery solved; https://segaretro.org/Odoru_Dai_Kyuushutsu_Sensen http://backup.segakore.fr/segawow/p_works/odoru/index.html https://web.archive.org/web/20030405044548/http://www.o-works.co.jp/mobile/p_works/odoru/odoru.html