Discussion in 'Fangaming Discussion' started by MarmitoTH, Apr 6, 2020.
Yikes, no wonder. Might actually go with your 2D physics in Godot instead in that case.
You'll have problems with it as well, I didn't really made that Godot project to be used in any fan game and it have a lot of bugs.
Granted, I'm not actually planning a fangame, but goddamn is it frustrating to find out that there are no fully functional 2D Sonic physics implementations in any "modern" engine, and I think you're the only one who has made a properly working 2.5D implementation, outside of maybe Dash Engine in UE4, but I cannot for the life of me get that to work because of its weird build system not working.
Then again, I think it might be best to stick to 2.5D with Freedom Engine (or Dash Engine in UE4 if I can ever get it to work) for prototyping what I'm planning and move over to a proper 2D engine later, for a bunch of reasons.
Separate names with a comma.