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Flash Sonic Engine

Discussion in 'Fangaming Discussion' started by x2i, Apr 26, 2012.

  1. x2i

    x2i

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    That looks pretty good, I'd love to see the source code if you do manage to find it.

    Still though, it's the slopes and loops etc... which is going to be the ballache - those who do know how to do it tend to keep it a secret... it'd be nice to have it out in the open, sure there would be even more terrible flash games of Sonic released but it'd give some talented people a chance to show off their ideas if the engine was done for them.
     
  2. winterhell

    winterhell

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    Let me be the bad programmer who spilled the secret. Its here.
     
  3. Lapper

    Lapper

    Lappering Tech Member
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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    I think he may have meant specifically for flash. The physics guide is no easy ride anyways.
     
  4. Damizean

    Damizean

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    Valencia, EspaƱa
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    If you're going for a Physics engine based solution (or at least, polygon based with linecasts), you might find this useful. It's the Actor class (fairly undocumented and dirty, sorry, had no time to revivit and clean it up) from which derives my Player class (Sonic). It contains all the collision detection & response routines.
     
  5. x2i

    x2i

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    Thanks, I shall take a look - time to reinstall visual studio :v:
     
  6. x2i

    x2i

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    I got nowhere with this... I've been without internet for like 2 weeks so only just got back online. :rolleyes: