Shadow the Hedgehog was a game that had lot of potential, that was ultimately squandered due to poor gameplay, terrible storytelling and a botched attempted at taking the franchise in a darker and grittier direction. Personally, I think it could've been a great game under the right team and the right direction. Here's how I would make Shadow the Hedgehog a good game. Gameplay: Replace the guns with Chaos powers. (Such as Chaos Spear) Instead of multiple endings, it's one long campaign. Keep the morality system, but make it more dynamic. Like when you consistently kill Dark side enemies, Hero side enemies will not attack you and even fight with you. However, if you start attack those on the side you earned the trust of, they will start wailing on you. In certain levels, if you continue to attack Black Arms even when they're already defeated, you earn Dark points for unnecessary cruelty. Make the controls tighter. Improve the level design. Need I say more? No missions. Just get from the beginning to the end of the level. Story: Make the game legitimately dark and gritty. Not that try-hard edgy bullshit like Shadow saying "damn" every five seconds. Give the G.U.N. Commander a believable reason for hating Shadow. Rather than thinking he was the one who killed Maria, maybe have him be jealous that Shadow got more attention from her and become jealous of him. I would also have him butt heads with Sonic and his friends frequently due to his life-long grudge. Rather than being created from Black Doom's blood, Shadow could be created entirely separately from him to combat the Black Arms. Just like the Eclipse Cannon. Aside from the usual "humanity is evil" trope, Black Doom should put anthropomorphic animals in the same light, saying they're just as despicable as humans. (Maybe citing the Echidna Tribe as an example) Overall, make the story engaging, coherent, and consistent with the rest of the Sonic universe. These are just some of my ideas. What do you guys think?