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First post, first findings

Discussion in 'Engineering & Reverse Engineering' started by Guess Who, Dec 23, 2003.

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  1. Guess Who

    Guess Who

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    I have found a method of putting the sprites in final Hidden Palace without making a rom hack. It's really simple, you just need Esreal Sonic Editor, a savestate of Sonic 2 Beta in HPZ, and a save of Sonic 2 Final in HPZ with debug activated.
    Using ESE, use the Sonic 1>Sonic 2 savestate converter. Convert the savestate from S2B into the S2 Final save. Then open up the save. The sprites should be there.

    Download it here!
    http://guesswhodownloads.tripod.com/sonic2.gs3

    NOTICE: DO NOT DOWNLOAD FROM HERE. SCROLL DOWN AND DOWNLOAD FROM LINK 2
     
  2. Quickman

    Quickman

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    If I'm not much mistaken, Nemesis has already done this. Look on his website.

    Very good for finding that though. You're learning.

    *gets looks from the real experts* Okay, I'll shut up now. I am in fact still learning as well.
     
  3. Guess Who

    Guess Who

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    ;) Interestingly enough, Nemesis really inspired me to do this.

    "You will notice a weird screwup with some of the pulsing balls in the zone. That's because these patterns are animated paterns, so a rom hack would be required to fix that."
    - Nemesis
     
  4. Quickman

    Quickman

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    With that I get a frozen picture of Sonic and Tails standing at the beginning of HPZ. All sprites seem to be intact but the emulator has frozen.
     
  5. Guess Who

    Guess Who

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    Was it my savestate you downloaded? Maybe I uploaded the wrong savestate... ;)
    I'll fix that.

    Yeah, that was the wrong one. Sorry! I'm uploading the new one!
     
  6. Guess Who

    Guess Who

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  7. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
  8. Guess Who

    Guess Who

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    I know, but the other one was just a Sonic 2 Beta save I renamed to be a sonic 2 one to see what would happen.
     
  9. Hivebrain

    Hivebrain

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    That convertor is, as its name suggests, supposed to be used for porting S1 levels to S2. I fail to see how it could be used to play HPZ in S2Final.
     
  10. Rika Chou

    Rika Chou

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    Indeed.
     
  11. Timecrash

    Timecrash

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    Guys, he's new, and he needs to learn. Anyhoo, guess_who, welcome to S2B!
     
  12. SupperTails66

    SupperTails66

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    He may be new, but it is just SAD that he COMPLETELY FAILED to notice that the button said "S1 - S2." And just LOOK at what the menu looks like. It is CLEARLY labled "Sonic 1 Save State" and "Sonic 2/S2B Save State". Sorry if I'm overreacting somewhat, but there have been too many n00bs poping up lately, and I don't want this to be another one... so far, he still has "newbie" status, I guess, but still, you never know...
     

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  13. Guess Who

    Guess Who

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    I know it is for Sonic 1 to Sonic 2, but Sonic 2 Beta is coded off Sonic 1, so I figured I'd see what would happen.

    It didn't make it playable (floors, tiles), it just brought the animated sprites in. Download the savestate or try it yourself - it does work.
     
  14. Quickman

    Quickman

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    If I were you, I wouldn't doubt Nemesis. He really does know what he's talking about.
     
  15. Guess Who

    Guess Who

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    I know he knows what he's doing, but I just was seeing what would happen if I combined a Sonic 2 HPZ save with a S2B save
     
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