don't click here

Fangame "Get help thread"

Discussion in 'Fangaming Discussion' started by Andrew75, Aug 26, 2012.

  1. Lilly

    Lilly

    Member
    2,462
    265
    63
    United States
    Shang Mu Architect
    Glad you figured out it was Sonic Worlds, I was about to chip in some code from my Game Maker Sonic engine in the works, and I don't think Sonic Worlds thinks in the way that Damizean's earlier animation system does.

    I have one for Game Maker 7 that you could probably port over to your current version, if you want me to send the source file? I used it for my Advanced style fan game and it did alright, but I didn't learn the importance of commenting code, so the whole engine is a bit messy, and it could stand for certain improvements in my new engine I wrote from scratch. It has a lot of features though, even split-screen co-op.
     
  2. InfinityAlex

    InfinityAlex

    Artist, animator and musician
    20
    0
    0
    Wigan
    Sonic Origins: Amy & Kaboom Runners
    Ah, yes, sorry about that.
    I'm using 0.5 (though I am probably going to upgrade to Delta and port my work over to that) and I have made sure that the animation always loops back to frame 1. Even if I hadn't, the animation doesn't play anyway, just the first frame. Thanks for what you've given me so far. I don't have much time to look at it right now, but I will check it out in my break and I'll update this post if I make any progress. Thanks once again for the help.
     
  3. RetroKoH

    RetroKoH

    Member
    1,685
    52
    28
    S1Fixed: Successor to ReadySonic
    For any GML users out there (Of which I know there are few), I am considering putting together a new library of functions that work like the Motorola 68K functions do. Would this be of any interest or use to anyone?
     
  4. Aerosol

    Aerosol

    Not here. Moderator
    11,182
    593
    93
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    I don't use GML but I'd like to see that happen anyway.