Hi all, after a long hiatus, I'm picking up development of Exodus again. You should see a steady stream of commits going forward. My current focus is on adding full correct sub-opcode level timing to my 68000 core, with cycle accurate DTACK handling and bus delays. This is the key missing step to making Exodus indistinguishable from the real hardware, and unlocking support for a bunch of games that currently fail due to polling loops on the VBLANK flag (which other emulators hack the timing of to work around). After that I plan to add a kind of "logic trace" mode where the full bus state is logged. This opens up the possibility of building automated testing against recorded bus traces on the real hardware, which will make it easy to find and fix any timing issues, as well as verify the correct operation of the emulator against the real hardware, as well as allow verification of FPGA emulation cores against Exodus, and vice versa. That'll be invaluable as support expands to the MegaCD, 32x, and beyond (Saturn, arcade, etc). I've also simplified the licensing model. Exodus is now MIT licensed going forward. Feel free to use the code wherever and for whatever. I'll be posting updates on the main website, as well as on the official forums over at SpritesMind.