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Everyone's take on recent Sonic games

Discussion in 'General Sonic Discussion' started by Effexor, Feb 20, 2010.

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  1. Iceguy

    Iceguy

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    Aw, man, I wanted to post something like that! :(

    Let's not forget the voice acting! :v:
    Also, you didn't mention the Chao garden.

    I disagree, but I lol'd. xD

    Those are the Egg Pawns. And I kinda liked those rooms because they finally slowed you down and made you do something different.

    And now, onwards to my opinions. :v:

    Sonic Heroes
    The first modern Sonic game I've played. I was heaps amazed by the demo/trial version (I was, like, 12), and later, after getting heaps better in the demo, I decided to get the full version. I liked the team based gameplay, and I wouldn't mind seeing it again (with better AI, of course), and I disagree with most members here - that the levels should've been designed to occasionally split the team, and each character would go on their own way; in my opinion, that'd kinda break the team based gameplay, although the voice files found buried in the game seem to be implying that, maybe those were supposted to be said if one (or two) of the team members get lost or something; that happens quite often on Casino Park and BINGO Highway for me. Some of you also dislike that "all you do in the game is RUNRUNRUNSWITCHBEATUPROBOTSRUNRUNRUN"; granted, early levels like Seaside Hill and Grand Metropolis technically could fall into that category, but the later levels have more fights that require you to stop, turn on switches and stuff like that. Though the so called "extra missions" weren't exactly creative at some points, I think it paid off; the multiplayer games were also great fun, me and a friend of mine (the same whose epic fanfic is quoted in my sig :v:) spent quite some time with them.
    The story isn't so great as the rest of the game, though. I expected heaps more from the cutscenes (like, a slightly deeper plot), and after the final battle, which was heaps fun, especially for the first time, I was just like "WHAT". I mean, what the hell was Sonic's "cause we're Sonic Heroes" line supposted to be? And the "REAL super power of TEAMWORK!!"?
    But anyhoo, despite the story and some bugs/glitches I found in the game (especially the rail stuff), I really enjoyed it and like to play it even after three or four years of owning it.

    Sonic Adventure DX
    The remake of what's often said to be "the best (3D) Sonic game ever", except that DX is "even better". So yeah, after seeing that Heroes wasn't recieved with enormous positivity despite I enjoyed it heaps much, I thought that this game will be so heaps awesome I won't stop playing it for months.

    I was so dissapointed. Sure, the intro made me go "Wow!", but that was the only thing that did it. I selected Sonic, and he did some retarded moves to "show off". And I'm like "You're trying too hard, man." So I get to see the first cutscene. The awkward moving people, the awkward moving Sonic, those ridiculous policemen going "Oh no! Our weapons are useless! [/shitvoiceacting]" and then I'm thrown into a ridiculously easy battle with Chaos. After that, Eggman shows up with his low-poly model that looks like from 1997. So, as you can guess, my first impressions weren't really good. And even though the levels were quite fun and stuff, and the story was pretty decent (the cutscenes looked like from some shit game made for Windows 95 or something), the Chao garden was the only really fun part about the game. I play the game even nowadays (have it for two years) solely because of the Chao garden. I heaps love those little guys, and I want more space. 24 isn't enough! ;_;
    That reminds me of another problem - why can't there be more space? I mean, this is a damn computer with a 160 GB hard drive and not a memory card. 8 Chao per garden is just another dissapointing thing of the game. The final boss wasn't anything great, either - I managed to beat it for the first time and lost only one life.
    What dissapointed me the most though, was that the game (you lost btw) was made in 2003, yet it didn't look much better than the Dreamcast version from 1998; hell, from what I've heard and seen, DX has got less sounds implemented that the original, especially in the Chao garden, which was even more dissapointing. The best Sonic game ever made? Riiiiight.

    Sonic Advance
    This game is heaps awesome, the perfect balance between modern and classic Sonic. It was like S3&K, but not 16-bit; not that it was a problem by any means, though. I was satisfied with the music, the variety between characters, the levels... the only thing I didn't like is the Special Stages. Not only it was heaps hard to find those springs, but the stages themselves were heaps hard. Overall, I heaps love this game.

    Sonic Advance 2
    Another game that was considered "the best Sonic game" by some people, even my British friend recommended it, so obviously I was excited to play it.
    Another big dissapointment. I passed four levels by holding the damn D-Pad to the right, I don't even remember jumping or anything. The bosses weren't fun, and... I didn't touch that game ever since I played it for the first time. What is so awesome about this game is beyond me.

    Sonic Advance 3
    I think this is the perfect balance between Advance 1 and 2. Platforming and speed? Heaps awesome. Levels with multiple routes and nice graphics? Heaps awesome. The music that isn't trying to be 16-bit? Heaps awesome. The tag/team stuff? Heaps awesome. The Chao searching? Heaps unawesome, and that's why I'm using a walkthrough. :D But the Special Stages are heaps fun, too. I just heaps love this game. <3

    Sonic Pinball Party
    This is a wonderful spinoff. It has heaps nice pinball tables; the Sonic one is based on Advance, the NiGHTS one on... well, NiGHTS, and the Amigo one on... whatever. It even has a Tiny Chao garden with fun mini-games, Casinopolis... this is a heaps awesome spinoff. <3
    Except for the story. You've just gotta throw a ridiculous story in everything, don't you, Sonic Team? :|

    Sonic Battle
    I can understand why some of you don't like this game, but despite that, I heaps like this one, too. Although it's heaps hard to do anything with Emerl at the beginning, once you get more moves, points, and the hang of the game, it gets heaps better. The story, as in pretty much all Sonic games, is silly, and in Battle's case, repetitive. I mean, the whole game is about "don't touch Emerl or I kick your ass", though that still doesn't stop the game from being heaps fun. And there isn't much more to be said about this game...

    Sonic Rush
    I've had a chance to try this game out on my cousin's DS. First I tried to play it like the Mega Drive games, it wasn't much fun. But after I realized it isn't even supposted to play like that and I learned how to actually play the game, it suddenly became heaps fun. The boss battles were great, the special stages hard but fun, the soundtrack wasn't the best thing I've ever heard, but I can say it's quite fitting to the stages. Whatever that level that's in the sky and you grind heaps lots reminded me of Wing Fortress from Sonic 2; PITS EVERYWHERE.
    I might get a DSi XL for my birthday and this'll be one of the first games I'll get for it (others being Chrono Trigger and Castlevania: Dawn of Sorrow), or maybe Sonic Rush Adventure - from what I've seen, there is more platforming in that game than in Rush.

    Sonic Riders
    Though I've only got the demo so far, I'm really considering to get the full version. It's a pretty good racing game, I like the character "types", and the Japanese voice acting for Omochao is heaps heaps heaps cuuuuuuute~ <3
    Yeah, do want this game.

    EDIT: Added final boss dissapointment for DX.
     
  2. Mercury

    Mercury

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    Adventure: Really liked, would make a good Sonic OVA 2, technical glitches don't bother me much

    Adventure 2: Absolutely loved, only time Shadow was good, I was happy enough with this direction for Sonic

    Heroes: Pretty levels, fantastic music, everything else is shit: controls, story, cutscenes, character designs, animations, etc

    Shadow: Played for 1 hour and never looked back. Ghastly - couldn't aim for beans.

    '06: Never played, but like the music and looks of the levels. Elise doesn't bother me - I like the OVA after all.

    Unleashed (360/PS3):
    Unleashed (Wii/PS2):
    Again, never played. Seen YouTube of most of the zones. Looks boring, like the worst auto-run parts of Advance/Rush only in 3D. Hate the storyline and concept.

    Advance 1: Don't take it seriously, but like it alot.

    Advance 2: Fave of the advances, love the sprites, Cream is adorable. The blistering speed is awesome, but wears thin too soon. There needs to be a way to mix this kind of experience with the best of the classics, that's be perfect.

    Advance 3: Basically the same as Advance 2, but with 3 problems: physics suck balls, making it almost unplayable; music is slightly worse (sounds spastic); and the characters are gimped if you pick the wrong partner.

    Rush: Beautiful zones, zany music. Want to love it but everything besides the zones is too retarded.

    Rush Adventure: Easier (and therefore better) than Rush. Love the creativity but wish (again) that the story wasn't so stupid.

    Battle: Fun, good story, and best music of any handheld Sonic (modern, that is).

    Chronicles: Noisome foetid pap that deserves a billion eons in Malebolge.

    Riders, Rivals, Storybook ones: Never played. Meh, but some of the zones look interesting.
     
  3. diplomacydog

    diplomacydog

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    No :(
    Adventure- I really enjoyed this game, the charecters all had DIFFERENT levels which made playing all the storyline bearable. My one complaint is the cutscenes, which simply drag on...and on... The music is very good, one of my favorite soundtracks.

    Adventure 2- I seriously enjoyed the fact that Shadow is actually an interesting character, and some of his cut scenes are done very well. The gameplay is good, but theres a strange lack of re playability. The soundtrack is also a disappointing guitar fest.

    Heroes- For some reason my siblings LOVED this game. I personally cannot stand Heroes. The stages are colorful and excellent, but they drag on for too long doing the same thing. The music is good, but the voice acting is HORRIBLE. Never have I actually turned off a Sonic game because of voice acting, but I did in this game.

    Shadow- Never.

    '06- My friend bought this game last summer, and we actually enjoyed some of it. Sonic's story was actually fun IMO, and Crisis City is one of the best 3D levels in any Sonic game. It has a great soundtrack too. We also coined the phrase "ITS NO USE," for when we face difficult parts of over games.

    Unleashed (360/PS3)- Best 3D game, narrowly beating out Adventure. If you take it as a game, not a Sonic game, it is the best in the series. The graphics are eggcellent, the soundtrack is eggcellent, the gameplay for both hedgehog and werehog is sound and the replayibility of it is great.

    Unleashed (Wii/PS2)- Not bad, I bought this one, and it is a good little game for Wii owners.

    Sonic and the Black Knight—Horrible. I hate this game.

    Advance 1-I started this game, hated it, but then it grew on me tremendously. It is much like the old games, and the characters are all fun to play as. The only thing that holds it back is the rather horrid music. (Besides EGG Rocket)
    Advance 2-Sorry, but this is the first game I got for my Gameboy Advance and I LOVE it. Great soundtrack, very hard towards the end, Music Plant is one of the most unique zones ever.

    Advance 3- Horrible. I don't even know how the rest of the game plays, but Route 66 looked and played like a bad fangame

    Rush- Very good game. To be honest, I rarely fall in any of those pits. GREAT soundtrack.

    Rush Adventure- Never tried.
     
  4. Jayextee

    Jayextee

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    I DONE MAKED GAMES.
    [​IMG]

    :eng101: Hi! I'm Ristar! You may remember me from such games as... well, Ristar -- but I have this music-themed level that has these drums that bounce me up with an animation where I rotate with one leg stretched downward, the other one raised, and my arms out. There are also these piano keys on walls which bounce me off ever so slightly, and make a piano noise. Neither of which appears in Music Plant at all (replacing drum for hi-hats)...

    ...although for what it's worth I appreciated this shoutout to Ristar in Sonic Advance 2. Much love <3
     
  5. Zephyr

    Zephyr

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    I made a thread on my views on the new games (the 3D ones anyway) and the fanbase as a whole, deep within the hellscape that is the SEGA forums. I didn't post it here because I'm sure most here are already fully aware of the arguments that I talk about. As expected, the thread didn't get as many responses from users as threads about Sonic couples and Sonic Adventure 3 have.
     
  6. diplomacydog

    diplomacydog

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    No :(
    Sorry, I only got to the Volcano World in Ristar. Got stuck on the second act, never could beat it. Thats cool though!
     
  7. BlazeHedgehog

    BlazeHedgehog

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    Adventure
    Amazing for it's time, but remarkably dated today. However, there's still some charm left in the game. Level design is refreshingly diverse. There was a concerted effort in making each level feel and play uniquely, even if all you ever do is run through the game as Sonic (later 3D Sonic games got in to feeling like each level was built from a modified template). Unfortunately, the presentation of this game is laughably bad and even in 1999 I thought the collision detection was awful.

    Adventure 2
    Tried to simplify the original Sonic Adventure with mixed results. Racing stages are fun but ultimately shallow, shooting stages can be kind of clunky to navigate thanks to sluggish movement, and emerald hunting stages become a frustrating chore because of the dumbed-down radar. Being forced to switch between play styles also sucks.

    Heroes
    A mediocre game that had the potential to be a lot better. The biggest downfall of Sonic Heroes, next to the slippery, sluggish controls, is just how padded out it is. Four nearly-identical teams each go through the same 7 or 8 levels. Each level in itself is full of copy-and-paste level design to needlessly extend how long it takes to complete it. Strip out all of the padding and the dumbass team mechanic and it might actually be pretty good.

    Shadow
    A bad idea that felt more like a joke than an actual game. It features all of the control and level design issues that plagued Sonic Heroes plus a mountain of new problems, like bad gunplay and worthless vehicles. There's glimmers of a good game under here somewhere, with the large enemy variety and a return to the Sonic-Adventure-1-style level designs (unique elements, not templates), but overall, the game is an embarrassment.

    Sonic '06
    I believe I said in another thread: "Sonic 2006 is a cancerous tumor encompassing every single bad decision made on the Sonic franchise in the 15 years leading up to its release. It is a blue print telling you exactly what not to do when making a Sonic game. It is lazy, unpolished, ugly, washed out, greasy, slow, melodramatic, laggy, tedious, difficult to control and frustrating. It is everything you hated about Sonic Adventure multiplied by infinity. It is hatred and sadness distilled in to pure evil and pressed on to a DVD. It is indefensible and if you like anything other than the game's soundtrack, you are part of the problem."

    Unleashed (360/PS3)
    A problematic game that made serious strides to repair and revitalize the franchise. It just wasn't perfect - but I'd say it's probably the best 3D Sonic game we've got since the original Sonic Adventure. It still needs a lot of work, though.

    Unleashed (Wii/PS2)
    Haven't ever played it for myself, but from what I've seen, the daytime levels look big, empty, and remarkably boring. Werehog levels look equally unexciting (and they were already pretty bad to begin with in the 360/PS3 version). Bleh.

    Advance 1
    An uninspired clone of the Sega Genesis Sonic games. It's not awful, not by any definition of the word, it's just... bland. It lacks creativity. They saw what had been done before, and they did it again, without really doing anything new or interesting.

    Advance 2
    A prototype for what would eventually become Sonic Rush. I really, really like it, though the boss encounters are kind of a pain in the ass. Accessing the special stages is too complicated, too. This is where the "going too fast to react to hazards" problems also started. But overall, I consider this the best of the "Advance" series of games.

    Advance 3
    Lazy and completely ruined by the team mechanic. Levels feel cluttered and unpolished. Level graphics can be outright ugly (Sunset Hill, Toy Kingdom). Controls are terrible (rings effect your acceleration in all Sonic Advance games, but the effect is most pronounced in Advance 3, which can wildly vary between sluggishly slow and uncontrollably fast). Locking away certain key abilities just because you don't have the right team of characters frustrated me to no end.

    Rush
    A great game brought down by the typical Sonic Advance "going too fast to react" stuff. Less a platformer and more like a racing game. The game is unapologetically hard and requires a good deal of memorization and quick reflexes to enjoy. But like any good, difficult game, once you've "mastered" it, you feel incredibly awesome. The best way to enjoy it is trying to do time attack runs to get the fastest times.

    Rush Adventure
    A kinder, more gentle Sonic Rush. Rush Adventure is considerably less "twitch" and is overall an easier, more accessible game. It's not quite as rewarding to play as Sonic Rush, but it's a more balanced experience. Some of the material-collection stuff can be sort of a bummer, since it requires you to replay existing levels to access the next island, but let's face it: you were probably going to replay those levels anyway, so it's not a big deal. My favorite Sonic game since S3&K.
     
  8. Pancake

    Pancake

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    I got further than the volcano world... but its been so long since I last played it that I don't remember that level it was.


    Lets see now....

    SONIC ADVENTURE (DC):
    This is the reason I forked out for a Dreamcast on launch date. I've never done that since then, but man was the game worth every penny!!
    From the graphics (Mystic ruins makes you're jaw hit the floor - The Lost world stage makes you're jaw go though the floor!) to the cheesy character themes and of course the fact that for me it took the classic game play and placed it in a 3D world, also that it worked and wasn't broken.

    SONIC ADVENTURE 2 (DC):

    I found it to be better than SA1 in every way except that it didn't have the adventure fields or character paths throughout the game. Instead you switched from character to character; I would have loved an adventure field set on the ARK for a Shadow flash back. (Like they did with the Tikal scenes in SA1)


    SONIC HEROES (PS2):

    I found Heroes to be good fun once I got used to it.

    SHADOW (PS2):

    The weapons never bothered me one bit since you were not forced to use them, though the final boss took me over 1 hour to beat.

    RIDERS 1 + 2 (PS2):

    1: I loved the cartoony character models (I wouldn't mind if they used it for each 3D game.) The sense of speed was excellent but it did move a tad too fast at times, though I got used to it in the end.
    My only gripe is that the story mode is too short.

    2: Better story mode plus some really well designed courses and the gravity control was a nice touch. But why was it slower than the first game? Anyone know why?

    SONIC 06 (PS3):

    Too many bugs ruin playing Sonics’ story, but Shadow and Silver's game play doesn't seem quite as buggy and so I found it more enjoyable.
    Oh yeah, and trying t fight Silver as Sonic or shadow…. The camera was so bad I almost gave up. I'm used to poor camera in 3D games these days but I think the Silver boss battle was a little over kill.

    UNLEASHED (PS2, PS3):

    PS2: (bought xmas 08)
    I was very impressed with how the PS2 version was, the games speed seemed faster than RIDERS and the graphics were bloody good for a PS2 game.

    PS3: (bought late 2009)
    HEGDHEOG:
    I prefer the PS3 daytime stages to the PS2 ones due to better level design.


    WEREHOG:
    PS2 version was easier and had less baddies to plow through.

    S ADVANCE 1:
    Very good but I have never been able to complete a single special stage.

    S ADVANCE 2:
    The best of the Advance games in my opinion. I can't think of a single gripe.

    S ADVANCE 3:

    Good but I can't say I was that fond of the “team” game play. It seemed like they were trying to copy SH.

    BATTLE:

    Hardest sonic game I've ever played.

    RUSH:

    Love it! It's like Advance 2 on steroids.

    RUSH ADV:

    Not quite as good as Rush1 but I found it very enjoyable anyway.
     
  9. Mr. Mash

    Mr. Mash

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    Adventure - Awesome, reamins one of my favourite games to this day
    Adventure 2 - Good, but a few down-points(not enough Sonic being one)
    Heroes - better than expected, but not brilliant
    Shadow - Never actually played it, but from videos I've seen, it looks terrible.
    '06 - heard some bad things, heard some good things. They should've chosen a different title.
    Unleashed (360/PS3) - from the little bits I've played of it, great.
    Unleashed (Wii/PS2) - wouldn't know
    Advance 1 - Unimaginative levels and it doesn't even have much eye-candy
    Advance 2 - Haven't played more than 2 acts.
    Advance 3 - Nice, but too much hold-right-to-win
    Rush - never played
    Rush Adventure - never played
     
  10. RevFirst

    RevFirst

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    Adventure
    Fell in love with it when I played it back on the Dreamcast. (Except for Big. He can die.) Now I feel the Sonic levels are short as well as hit-and-miss. Didn't age well but it's still fun.
    Adventure 2
    Played it on the GameCube and it didn't even look great then. Still had some fun but I prefer the first to be honest. And as almost everyone else, I actually liked Shadow there and somewhat Rouge. Found the soundtrack to be bleh though.
    Heroes
    Guilty pleasure. It's a goddamn mess but I somehow enjoyed it. I rather not have this concept done over a single adventure again though and Team Rose can piss off. Also, holy crap Metal Sonic is ugly there.
    Unleashed (360/PS3)
    Played the PS3 demo, thought it was meh... Shouldn't count but whatever.
    Advance 1
    Good game. Looked awkward and had too much copy-and-pasting but it was fun.
    Advance 2
    Just awful. At some points I forgot I was even playing a Sonic game. Plus having multiple Mushroom Hill Zone boss fights is just silly.
    Advance 3
    I liked this one though. Actually decent art (IMO) and much better music. The level design was a bit of a mess though and a number of boss fights were just plain stupid. Also, the partner idea could have worked but came off laughably bad.
    Rush
    Advance 2 but good. Played this when I got the DS and actually loved it. Nowadays, I think it's just okay but still find Huge Crisis Zone fun and the special stage is still fantastic. Also, Blaze is better than most current Sonic character (just because she shuts up).
    Rush Adventure
    Better zones. Uglier art. Better boss fights. Too much talking. Nice challenges. Crappy mini-games and special stage. I honestly don't know what to think of this.
     
  11. Herm the Germ

    Herm the Germ

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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    Adventure (DX) - It's… okay, to me. The story is pretty repetitive, the gameplay-styles vary greatly but the moon-y physics are kinda killing it for me. Music is pretty bland-to-bad.
    Adventure 2 (Battle) - Very, very kickass game. Great story. Good variability in gameplay-styles, which are all fun in their own rights. Awesome soundtrack.
    Heroes - Less variability in gameplay and again, a bland story, but actual gameplay is pretty fun sans two or three frustrating bits. Again, kickass soundtrack.
    Shadow - Very little variability in gameplay is a bit of a downer, but others than that, there's hardly anything for me to dislike about this very enjoyable title.
    '06 - Don't have the system to play it.
    Unleashed (360/PS3) - Don't have the system to play it.
    Unleashed (Wii/PS2) - Daytime-stages were pretty… dull, to me. Nighttime-stages were hella fun. Story was pretty enjoyable. Music was okay at best (with some very positive exceptions in the form of the boss-battle themes).
    Advance 1-3 - Didn't play any of them enough to build an adequate opinion about them. =/
    Rush & Rush Adventure - Didn't have the system to play 'em until about 2 months ago, so, didn't get to play 'em just yet… Rush's soundtrack sucks, though. =/
     
  12. GooeyHeat

    GooeyHeat

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    Sonic Adventure: Sonic stages are great (except for some glitches). More open design (other than Speed Highway part 1 and Windy Valley part 3) than other 3d sonic games, and cool momentum-based shortcuts. Basically, a modern take on classic Sonic. Tails was Sonic with more flying, less exploration, and less challenge. Knuckles I liked, because it had exploration in a manner similar to other 3d platformers like Super Mario 64. Amy needed to be somewhat faster, but her Hot Shelter was shweet. BIG CAN DIE. Gamma was fun, if a little unfitting with all the shooting. All in all, a fun romp. Unfortunately, on the Dreamcast, you couldn't skip the cutscenes. That kills it if you lose your data, or if you don't have a memory card (I didn't when I got my Dreamcast).

    Sonic Adventure 2: Basically took only the bad parts of Sonic Adventure 1. Linear speed stages, shooting stages controlled badly (and Tails in a mech sucked), and the hunting stages had a gimped radar for bigger levels. However, the hints were better than "This way! (shoot straight to emerald)". If hunting returned, I'd like SA1 radar, SA2 hints, and level sizes in between. In this game, Shadow was cool, and his heroic sacrifice should have stayed that way. I know I said a lot bad about this game, but Sonic controlled better than in the first game, as did Knuckles. And playing as Eggman is awesome just because you're Eggman blowing stuff up. It's still pretty fun (and in fact, I was playing it just before I went online).

    Sonic Heroes: YAY checkered hills! BOO linear levels, BOO all teams being mostly the same, BOO multi-hit enemies, BOO same levels many times, BOO Metal Sonic becoming a giant monster (a battle against a super-powered Team Metal Sonic, or even just Metal Sonic without being huge, would have been better).

    Shadow: So bad it's good. It's really funny to see a hedgehog shooting up a storm and swearing. But seriously, it sucked. The controls were annoying. I did like that it stuck to one gameplay style all the way through. Too bad that style was so strange.

    Sonic 06: Haven't played, looks awful from what I've seen on Youtube.

    Unleashed 360/PS3: Played Apotos in the demo, twas fun. Werehog looks a little easier to control than in Wii version. From Youtube, though, I see too many QTE's.

    Unleashed Wii/PS2: The day stages were quite fun. Some people say it's too much speed, but I liked it fast. I liked how tough Eggmanland was. The night stages had simplistic yet satisfying combat and slippery platforming. They would have been fine with only one act for each, but FIVE ACTS for Eggmanland? Seriously? I got rid of the game, but I might get it again because I still have my save file.

    Advance 1: Like Adventure 1, it's a modern take on classic Sonic. New moves that don't get in the way, and classic-like levels made it fun. It seemed a little bland, though.

    Advance 2: Like Adventure 2, it become more linear, fast, and annoying. In my younger days, I got every emerald with every character. Never again will I waste that much of my life.

    Advance 3: Like Heroes, there was a half-baked partner mechanic, and it tried to be classic and failed. Unlike Heroes, this was still pretty fun. Also, the Sonic Battle tie-in was kind of cool.

    Sonic the Hedgehog Genesis: Like 06, a butchered, glitchy mess. Noticing a pattern here?

    Sonic Rush: Like Unleashed, fast as lightning, the boost was a little cheap, and it basically had QTE's, except that you had to actually jump in a split second instead of random buttons.

    Rush Adventure: Refined Rush gameplay mixed with minigames that, while not exactly fitting, were still fun (except the submarine, so glad I only had to use it once).

    My theory is that alternate gameplay styles are fine when:
    1. They don't overshadow the main Sonic style
    2. They don't suck
     
  13. Turbo-Tails

    Turbo-Tails

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    So I don't really wanna do a long post, because I do too much of that, so its gonna be short and sweet.

    Sonic adventure 1 (DC)
    Sonic-YEAH Knux- YEAH Tails-YEAH Amy-YEAH E102-YEAH Big-FAIL!
    Sonic levels-YEAH Tails Levels-YEAH Knux Levels-YEAH Amy Levels-YEAH E102 Levels-YEAH Big-FUCKING FAIL!
    Story-not to bad. Graphics-YEAH Overworld that you could travel through-YEAH Controls-YEAH Sonic in 3D- What sonic should always look like in 3D (or the Sonic extreme graphically updated, that works too IMO)

    SA2 (DC)

    Sonic + Shadow=YEAH No amy=FAIL! Every other playble character=BIG FAIL! No big=YEAH
    S+Sh Levels=SWEET not superior to SA1 though. Story=GREAT Sonic 3D- an okay version of what sonic should look like in 3D, looks like a cross between SA1 and SExtreme, indivually nice, not that good together.

    Heroes- EXTREME FAILLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

    Shadow- ACTUALLY CONSIDERED JUMPING OFF 15TH FLOOR BALCONY

    06'- UBER UBER FAILAGE

    SAdvanced-Great breath of life into the sonic series

    SAdv2- Even better breath of life, pretty much no problems, just wish the B move didnt stop your motion completely.

    SAdv3- Perhaps the most failure of a 2d sonic game I've ever seen in my life. They fucked up the R button mid air move
    they failed the team idea so bad, my TM is almost never side byside me. The rings fucked up momentum, levels were plain boring and ugly, and the game encourages you to try and do really hard things that are almost impossible to do due to extreme speeds, little to no control in the air, and the screwed up R button move.

    Unleashed-(wii+360)
    Fail at night, Nice at day

    Rush-Everything inbetween levels gives me a headache, anoying tails and horrible music through menus and level selecting kills that part of the game. A horribly dumb story. Everything Else is great, like Sadv2 but better, and good special stages, greatest half pipe next to the 3d sonic blast for saturn (seriously, go check it out on youtube and tell me it doesnt look like the most fun spec stage in all of sonic). Blaze is a cool character, doesnt talk to much, can control fire, and looks cool.

    Rush Advent-Total fail and I hate this game.
     
  14. Doppelgengar

    Doppelgengar

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    Despite the glitches and camera problems, I love the Sonic Adventure Series. Not a fan of the fact that Knuckles was reduced to digging for rocks, but overall, two of my favorite games.

    While they weren't the series' shining moments, I did enjoy both Sonic Heroes and Shadow the Hedgehog, and aside from Tail's voice acting, I had fun with both games.

    I HATE '06 with a passion. So much, I refused to actually finish the game. I might get around to it one of these days, though, just to say I actually beat the thing.

    I've only played Unleashed on the 360, and like pretty much everyone else, I loved the day stages and hated the night stages. What really was the main turn off for me, though, was collecing those day/night coins to unlock the next stage. Another game that I refused to beat because I disliked it so much.

    I never really gave the Advance series a real playthough. I didn't dig the first one, and I think that actually turned me off from the second one, which looks to be the best one from what I've been reading. I did play Advance 3, and I really liked that one, just for the partner stuff. It was nice to have another character following you around ala Sonic 2, and the fact that they were actually used for something, I thought was pretty neat.

    As far as the Rush series goes, I just recently purchased the first Sonic Rush, and I gotta say, it's pretty frustrating. WAAAYYYYY too many bottomless pits for my liking. Also, I am absolutely not a fan of the music. Only played a little bit of Rush 2, so I don't really have too much an opinion on that.
     
  15. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
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    Adventure - Great game, enjoyed it.
    Adventure 2 - Good game, barring the fact you have to literally move at snails pace in one or two sections so you don't make the tiniest tap in the wrong direction and die. Looking at you, just about any level in space that has hedgehogs grinding a lot.
    Heroes - Awful control system means I've yet to pass the third or 4th level (specifically the towers with rising lava. Can't do it fast enough - if I speed up, I fly off into death.)
    Shadow - Levels were too fucking long. It should not take 45 minutes to do a level!
    '06 - Great music and graphics ruined by an abysmal story and fucking DIRE controls. It retconned itself out of existence, it therefore does not exist. MOVING ON!
    Unleashed (360/PS3) - Werehog shouldn't have been in this game. Daylight stages are great fun, night is horrible.
    Unleashed (Wii/PS2) - Not played it, I hear it's worse than the HD one anyway
    Advance 1 - The last true classic Sonic title. :)
    Advance 2 - SKY. FUCKING. CANYON. BITCHSLAP. OF. FUCKING. DEATH. IMPOSSIBLE-TO-REACH-WITHOUT-STRATEGY-GUIDES SPECIAL STAGES. FUCKING AWFUL.
    Advance 3 - Easily Dimp's best special stage effort to date, great music and a so-so game (not as good as 1, better than 2). Same issue as Sonic Advance 2 RE reaching special stages but at least you only have to find each of the requirements ONCE.
    Rush - Really good game. The only one on this entire list I've 100%'d, which says a lot.
    Rush Adventure - Playing though at the moment. Needs less Marine.
     
  16. DimensionWarped

    DimensionWarped

    Erinaceous! Oldbie
    I actually found Shadow the Hedgehog to have quite a bit of variety compared to most 3D Sonic games... as long as you are only going by the part where you actually play as Sonic I mean. Really though, it had lots of stages that did a lot of different things. Sucking up bombs? Yeah, it sucked ass... but it was unique. Riding that funky hover platform thing through sewage? Not the most appealing image for a 'Sonic'ish game, but it was still unique. Sort of like the snowboarding stages, but with more random weirdness mixed in. Shooting gallery on a carnival stage? That was also unique. Really, there was a lot of variety there, it's probably the one thing the game did with a lot of efficacy. Yeah, there are a few really bland stages like pretty much all of the ones on the neutral path... but shit, have you played Cosmic Fall? There isn't another level like it.
     
  17. Guess Who

    Guess Who

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    And thank God for that. Cosmic Fall was by far the cheapest, most bullshit stage in the whole game, and the primary reason I never bothered unlocking the last story.
     
  18. DimensionWarped

    DimensionWarped

    Erinaceous! Oldbie
    Cosmic fall was piss easy. Unless you were playing in Expert mode, then you can say that it was stupidly fucking hard, but if you can't get through the normal cosmic fall, it's because you suck at platforming, not because it's too cheap.
     
  19. Guess Who

    Guess Who

    It's a miracle! Oldbie
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    You're right, it's me that sucks, not the slippery controls that accelerate me to top speed in less than a second, and the camera that barely lets me see where I'm falling even though that knowledge is the difference between life and death. :specialed:

    Anyway, as for the topic at hand:

    Adventure
    I used to love this game, but I recently tried to replay it, and I couldn't believe how badly it aged. Even in Sonic Adventure, lots of the problems that would result in 3D Sonic games becoming borderline unplayable began to rear in their ugly head - poor camera angles, slippery controls, laughable physics, excess characters, an overly melodramatic story. Still, it had several enjoyable stages (Windy Valley, Speed Highway, and Final Egg stick out in my mind) and I still have a lot of nostalgia associated with it.

    Adventure 2
    Adventure 2 fixed a few of my complaints with the first game, particularly in regards to controls, but exaggerated others. While the number of playable characters was doubled, the actual number of play styles was halved, meaning no more awful fishing or running from robots. There was also several great Sonic/Shadow stages, Green Forest and Crazy Gadget immediately coming to mind. Sadly, SA2 also tried to shove even more plot down my throat, and the San Francisco setting of several of the stages seemed very boring and out-of-place in the Sonic continuum.

    Heroes
    This game irritates me mostly because it had so much potential to do right, but completely failed to capitalize on any of it. The setting made a highly-appreciated return to surreal, colorful environments with lots of interesting design, and the story never took itself too seriously, but what happened to the gameplay? The controls are a massive step back from Sonic Adventure 2. The characters are ridiculously slippery, with even the slightest nudge of the analog stick sending me hurling forward at top speed. You have to play through the game essentially four times, and three of the teams are hardly any different from each other (Team Rose is basically just Easy Mode, and Team Dark is basically just Hard Mode). The Chaotix missions are different, but the missions seem like afterthoughts. There should have just been an extra, non-required Mission Mode or something.

    Shadow
    Like Blaze said earlier, Shadow seems more like a joke than a serious game. My complaints of an overly melodramatic story are taken to the extreme in here, and the entire style of the game is reflected in that. Shadow's style - from the stages, to the alien characters, to the music, to the fucking menu screens - has a higher GRIMDARK concentration than every other Sonic game combined. I just can't take a furry little hedgehog running around a ruined city with guns shooting aliens seriously at all, but the game totally expects me to. Moreover, Shadow suffers from the same control issues as Heroes. Platforming is downright frustrating because the controls are so imprecise and fragile, and the camera remains a burden. I don't regret trading this one in at Gamestop.

    '06
    This is the one where all the problems of the past games - dramatic storylines, poor controls, awful camera angles, wonky physics, poor acting, excess characters - combine with all new problems like comical load times and bad level design to reach to a climax. I'm not going to lie, I've never played this game all the way through, just bits and pieces of it, but after watching this, I can't say I have any urge to change that.

    Unleashed (360/PS3)
    I love, love, love the Sonic stages in this. By far the best 3D rendition of Sonic released thus far. Some of the level design is Nintendo Hard, I'll admit, but at the same time it never feels frustrating. The problem is that these stages only make up half of the game. The other half consists of werehog levels. I say half, but really it's more than that - the werehog stages can take well over ten minutes your first time through them, much longer than any of the Sonic stages took me. The werehog stages aren't BAD, really, they're just much weaker than what the Sonic stages offer, and so my biggest complaint is that the time spent developing the werehog stages would've been put to better use making more Sonic ones. My other complaint is that the final boss feels very, very out of place. The general atmosphere of the game is very relaxed and cartoony, much more in the vein of older Sonic games, and yet the final boss feels like Perfect Chaos 2.0. What gives?

    Unleashed (Wii/PS2)
    I can't see for the life of me WHY this got better reviews than the 360/PS3 version. This game is downright boring. The levels are empty and devoid of challenge, the Sonic stages practically play themselves. Compare Adabat on the Wii version and the 360 version. Just the fact that the 360 video is well over twice as long should tell you that the Wii version is piss-easy in comparison. The 360 version actually requires things like platforming and timing jumps, not just mashing the boost button. I mean, the Wii/PS2 version grades your performance entirely on time - even the developers knew this played more like a racing game than a Sonic game.

    I don't feel like grading the handheld games right now, but I will say that among them, Rush is my favorite and Advance 3 is my least favorite.
     
  20. DimensionWarped

    DimensionWarped

    Erinaceous! Oldbie
    Yes, it's you that has the problem. People can adapt to slippery controls (which by the way, reaching top speed in Shadow actually takes quite a while, not less than a second) and by the time you've actually got to this level, you should be pretty used to them, and in the normal difficulty there aren't any especially deadly camera screws. I don't know too many people who had that much trouble with this stage on normal mode. In fact, you are the first, ergo, I have to believe its your problem.
     
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