Esrael Neto Assembler Editor Whats New? - Support to bat file added through directive compiler in Project File - Sonic 1 and Sonic 2 Art And Level compression format added into compressor and decompressor. (Bit perfect in compression). For Sonic 1 Level RLE compressed size is only required if you are decompressing from ROM. For Sonic 2 Level the decompressor can detect end of compressed data ($FF $FF $00 - Flag). - Hex debug can save files now. - Hex debug can display strings using custom fonts. - Search added to hex debug and are based on selected font. Ex: You can load a Sonic 1 Font and Search for GREEN HILL to find Level Select Menu. - Tile Editor can edit SMS uncompressed files, Sonic 1 SMS compressed Art and Sonic 2 SMS compressed Art. Tiles can be saved to bmp files for use with Sonic Series Level Layout Editor. Sonic Series Level Layout Editor. - Sonic 2 SMS support added. Sonic 2 SMS With Project File If you open Sonic_2_SMS.epr using "Open Project" The complier Directive inside will override the editor options. Fixed some bugs in Internal M68k / Z80 compiler. Other Fixes Old projects (loading asm file as project) are compatible with this version. New projects require Session [Assembler] inside epr file ex: [Assembler] begin Main = src\s2.asm Compiler = build.bat end; Enjoy.... Bugs. Please Comments.