ESE ASM Level Editor Demo Version

Discussion in 'Engineering & Reverse Engineering' started by Esrael, May 7, 2008.

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  1. Esrael

    Esrael

    Tech Member
    227
    80
    28
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    I am releasing this to demonstrate how program will work and to get comments about file definitions.

    ESE Asm Level Editor Demo version

    You can use objects images from ESE II v0.05, but the flipped images are not required for this version. Only Sonic 1 Object are not compatible with this versions (Now Sonic 1 use original tiles size).

    The program come with templates files:

    I want to know if definitions file are easy to understand.

    Suggestion are accepted.

    Ex: Run program and open file Sonic1.def in folder Templates\Sonic1\Sonic1.def
     
  2. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
    2,013
    0
    16
    Portugal, Oeiras
    Part of Team Megamix, but haven't done any actual work in ages.
    Not bad, but it definitely needs a few extra features to be seriously useful:

    - Support for adding objects
    - Support for creating your own/editing existing 256x256/128x128 chunks
    - Support for creating your own/editing existing 16x16 blocks
    - Support for importing/editing art
    - Decent documentation, more descriptive errors =P
     
  3. Spanner

    Spanner

    The Tool Member
    3,261
    62
    28
    United Kingdom
    Sonic Hacking Contest
    Speeding up the scrolling if you're using the arrow keys on your keyboard would be good ala SonED.
     
  4. Trunks

    Trunks

    AGAIN TRY Oldbie
    Requests:
    Left Click to place a tile
    Right Click to copy a tile
    Ctrl+Z for undo, Ctrl+Shift+Z to redo
    Some docmunetation
    Allow for writing to roms
     
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