The former is also available on PS2, and the latter is not only on PS2, but also GameCube, and also modern systems as pretty decent HD remasters. Also, the GC version is best because it has Link.
I hear and agree with you and already have the 3 Fatal Frame games on the PS2, but the OG Xbox version of Fatal Frame 2 was the Directors Cut (with the added first person mode and more). And I prefer to play as Spawn over Link and Heihachi, so it was a must for me on my list.
There's a bunch of racing games on the original XBox that I remember enjoying when I was younger - Sega GT, Project Gotham, Midnight Club 3, Carve, R: Racing Evolution, etc. Granted, some of them are more than likely available on other systems, so I guess it's not too big of a loss.
Another reason for lack of urgency to emulate the thing is that it is still very commonly found on the thrift market. It is like the PS1 where it has become hard to give the bulky, heavy system away. The system itself can also be modded and play burned games flawlessly, so just doing that gives you a higher success rate at getting games to work than emulation via a PC does. The main reason emulating it would be cool (if it could be done at full speed with no glitches) would be the choice of using any USB controller desired and the possibility of savestates. Other than that I would prefer just using a modded original system.
The xbox might as well be the hardest console to emulate out of the 128-bit ones. Having the least popular/numerous exclusive games doesn't help either.
There was - Nuance - but I don't think it was ever finished, because the guy working on it died tragically. Or maybe it's been worked on since then, I dunno.
You know very well what I'm talking about. People take one of the bus widths in the console instead of the address space or even the native integer/float of the CPU and plaster it on the box. I know its wrong. If we are looking at the address space there are no 128-bit CPUs out there.
As I recall, only the PAL releases were not supported, most of the NTSC library is supported on the latest updates - mostly bug free. Wikipedia has a compatibility list. Still, considering how powerful that machine was, it is nothing short of a miracle for the X360 to be capable of emulating it so well. The x86 alone is a horrible devil to emulate, for one. Fun fact: it was so difficult that half the Xbox team were asking the developers about where will they go once they realize their futility and get canned, and when they actually got the emulator working, the team members got the official job title "EMULATION NINJA" from Bill Gates himself: http://michaelbrundage.com/project/xbox-360-emulator/
So if I get a 360, I pretty much won't need an original XBOX? :specialed: That's a long ways from where it used to be years ago, I didn't think Microsoft cared enough to fund it. Even better with the "EMULATION NINJA" title.
That's not true. Not even half of the system's library is playable on Xbox 360. The article was just talking about how they got the short list of emulated games working when they did. Unless the 360 gets homebrew emulators made for all of the individual unsupported games, it's only going to be what it already was. You're better off keeping a modded original Xbox with a component video cable. I found a nice component Monster cable for Xbox at Goodwill for $4.