Dust Hill description in an old magazine

Discussion in 'General Sonic Discussion' started by ICEknight, Feb 2, 2004.

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  1. Skaarg

    Skaarg

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    I don't know which is more pathetic, the huge ass bump or the fact that you guys can't take 2007-2004 and get 3... I suppose if you wanted to be a little generous it'd be almost 3 1/2.
     
  2. Tweaker

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    ...why are people continuing to bump this bumped thread?
     
  3. muteKi

    muteKi

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    Far be it from me to put the admin in his place, but I always thought that bumping was mostly ignored for these archived topics. Or maybe I'm going insane. Or some combination of the two.
     
  4. Travelsonic

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  5. Tweaker

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    Except they didn't get anything wrong. Does the Wai proto not say "Dust Hill Zone" on the level select for Mystic Cave? Does it not say the same exact thing in the later protos we have with the extended level select in the same style?

    There is absolutely nothing to imply that the name "Dust Hill Zone" was ever intended for anything other than Mystic Cave. Period.
     
  6. Quexinos

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    Oh christ, what did I start >_<
     
  7. clibinarius

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    I don't think Dust Hill is the desert level for a simple reason: Sound tests.

    This might be a stupid "Newbie" theory but so what. Oil Ocean loads the "Wrong" music. Come to think of it, the Oil Ocean music in the final sounds middle eastern, fit for a desert level. And lo and behold, that music is in the Prototype ROM.

    Suppose for a second Oil Ocean was supposed to have the music that's in the Prototype ROM as is-I haven't seen any evidence that its a glitch. From what I've seen its rather intentional. Unlike Hidden Palace Zone, which MIGHT be a placeholder, because new music was obviously composed and inserted into the game which loads in the final. Even stranger is the placement within sound test:


    81: 2P Casino Night/Beta Oil Ocean
    82: Emerald Hill Zone
    83: Wood Zone/Metropolis Zone
    84: Casino Night Zone
    85: Mystic Cave (Dust Hill) Zone
    86: 2P Mystic Cave Zone/Hidden Palace Zone
    87: Aquatic Ruin Zone
    88: Death Egg Zone 1
    89: Special Stage
    8A: Level Select (Or drowning? Which one loads which number?)
    8B: Level Select (Or drowning?)
    8C: Death Egg Zone 2
    8D: Chemical Plant Zone
    8E: Robotnik Theme Music
    8F: Sky Chase
    90: Oil Ocean Zone
    91: Oil Ocean Zone
    92: Wing Fortress Zone
    93: 2P Emeral Hill Zone
    94: 2P Stats Music
    95: Super Sonic Music
    96: Hill Top Zone (Or is this ignored?)
    97: Hill Top Zone (Or is this one ignored?)
    98: Extra Life
    99: End of Game
    9A: Scoring Totals
    9B: Game Over
    9C: Continue
    9D: Chaos Emerald Collection
    9E: Chaos Emerald Collection
    9F: Chaos Emerald Collection

    The point here is, while these things are mostly out of order and seemingly meaningless, there's something notable: Why, if oil ocean is fairly well programmed, is the "music" for it with levels that are not in level select? I would argue it was intended for a board that was never programmed. If this is the case, then Dust Hill is certainly NOT a desert level. Of course, its impossible to prove this.

    As far as all those people not understanding why Mystic Cave would be named Dust Hill...have you ever been inside a mountain cave? Have you ever noticed how dusty it is? Why on earth would a desert level be named dust hill, anyway; deserts are usually flat, with a few formations inside! I mean, let's just see the hard evidence: First, the drawing of a desert level is a mockup and its not clear if it was intended to seriously go into which game. Second, the mockup wasn't called dust hill. Third, we have a dust hill zonel. Can you people just drop the whole thing? Its stupid, and been going on for too many years. It makes you sound like fantasy driven newbies.

    Please. Don't reply for three years.
     
  8. Tweaker

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    I'm fairly sure we've established already that the "Dust Hill = Desert Zone?" argument has been shot down and doesn't hold any water no matter how you look at it.

    As for the level slot that uses the Oil Ocean music, that's simply a leftover from the level slot extension if I recall. I am 95% positive that if the Desert Zone was ever in the game at any point in time, it was at a point where the game still used Sonic 1 sprites, music, and 256x256 metatiles. They would have made a mockup simply because the level itself wasn't in a very presentable state, so a compilation of existing tiles and enemy graphics were slumped together onto a single picture to create a scene that felt more "alive." They did the same thing for Hidden Palace, and we know that was in the game at some point—we even found graphics from the background in the ROM!

    All of that said, I'm rather certain there's not really much more to discuss in this topic; it's simply here for posterity.
     
  9. clibinarius

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    Any way to close the thread?
     
  10. Tweaker

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    Sure is. I'll do it now!
     
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