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Do you want to play a new sonic on your GBA?

Discussion in 'General Sonic Discussion' started by Retro_Stew, Jul 1, 2005.

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  1. SGR

    SGR

    Give me the gams. Member
    I have to agree. This looks better even if it is resized. More originality. :D
     
  2. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    *dies*
    So awesome. Though those item boxes look massive now xD If you're not gonna resize the genny art why resize sonic?
     
  3. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Well since this is both Brunni's and Phoebis's project I guess both should be "teched" ;)

    EDIT: Though did both of you program this or only one?
     
  4. Ambil

    Ambil

    I want that heinous hedgehog hammered! Member
    I decided to try both demos of your project, and altough it's an early prototype, it is nicely beautiful and offers some new features that the 16-bit series don't. The first rom was a perfectly playable, altough the second had a few bugs regarding the curved ground.

    With this promising fangame, you have ensured to enter the Sonic community trough the big door. I agree that your friend Brunni deserves to be promoted due to his amazing knowledge, and be sure that if you finish the project, this game will surely 0wn everything already seen on our community.

    Good luck.
     
  5. Flare

    Flare

    Member
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    God last post in trail memebrship:P, anyway yeah definitly better with resized sprites, I cant wait for the final product.. .lol so far away yeah!

    Definitly the highlight of the year, well for Sonic Fans!
     
  6. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Wow, this game deserves it's own website.

    When it's final, pirates in asia better write it onto cards and mass-distribute it.
     
  7. Dude

    Dude

    Tech Member
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    Random VR/AR trash
    I wouldn't be suprised - I've seen my shadow adventure demo passsed off on chinese websites as an official sonicteam product.
     
  8. voice

    voice

    Make any joke you want, you know I look good. Banned
    3,725
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    RSN2.0, PHP:IRC (A attempt at CGI:IRC in PHP)
    OH NOS! TEH BETA! :P
     
  9. ICEknight

    ICEknight

    Researcher Researcher
    I believe it was part of the original design, or else they wouldn't have bothered to implement a different behavior than "hurt by an enemy" for the spikes. In fact, I'm sure you've noticed some traps in Sonic 1 are in fact based around this.

    The fix in Mega Collection was just a quick hack they made last year by hex editing the last known build.
     
  10. Brunni

    Brunni

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    Oldschool Sonic for GBA
    I think they won't sell cards with our game, because it will probably be something like 64M (8 MB) when finished, and 64M cards are pretty expensive.

    Yes, I tought it was too obvious to be a bug (every tester that had fallen in spikes at the middle of GHZ act 2 would have reported this "bug").
     
  11. LOst

    LOst

    Tech Member
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    By looking at GHZ in Sonic 1, spikes was used instead of bottomless pits. So the spikes were designed to kill Sonic instead of letting him run around where he's not supposed to be.

    The best way to design the spikes would be to have two sets of them, one that kill Sonic instantly, and one that works like an enemy hit.
     
  12. Retro_Stew

    Retro_Stew

    French Twitch Gamer Member
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    Twitch channel
    What do you think of this hud?

    [​IMG]
     
  13. Guess Who

    Guess Who

    It's a miracle! Oldbie
    4,296
    63
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    Oregon
    lol
    Ok, you guys totally kick ass in my book. I am loving that, I hope you release a new version soon!

    EDIT:
    [​IMG]
    I have too much free time on my hands :P
     
  14. Rika Chou

    Rika Chou

    Tech Member
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    Do you guys plan on adding the animated patterns?
     
  15. Miles3298

    Miles3298

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    Wow, I like that HUD. And what Rika asked, plan on adding the animated patterns? o.O
     
  16. Brunni

    Brunni

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    Oldschool Sonic for GBA
    Yes, animated patterns are already implemented, but unused yet. I will animate the flowers when finishing GHZ. ;)
    guess_who> I like your boxart, but we aren't fixed on the game name for now ;)
     
  17. Rosiero

    Rosiero

    Mmph! Oldbie
    This looks great. ^^ I like how everything moves super-smoothly. Question; why did you use the hurt sprite for when Sonic gets bounced by a spring?
     
  18. Brunni

    Brunni

    Member
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    Oldschool Sonic for GBA
    In reused the "hit" sprite script for this animation because I was missing the correct sprite. I didn't want to waste too much time on the Sonic sprite (since the advance one was maybe just temporary). It will be fixed soon. ;)
     
  19. British Gaijin

    British Gaijin

    Go play Nier. Member
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    Great Britain, UK
    The EscapeRoute Show
    This absolutely shits on Sonyc. :P
     
  20. McAleeCh

    McAleeCh

    Oldbie
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    The new HUD and GFX look great, but can I make a suggestion? Move the SCORE/TIME/RINGS portion of the HUD over a little, so that it has the same distance from the screen's edges as the life icon does - it not only makes the HUD look a little more consistant, but also means the SCORE/TIME/RINGS won't look so cramped up, which to me it does by being so close to the screen's edge.

    Might be an idea to slightly scale down things like springs and possibly monitors, too, which both look rather large at the moment (not sure how they look with the new Sonic sprite, but compared to the Advance one they looked way too big). Also, on the subject of things being too big, I have to ask - why use the absolutely huge Sonic 1 spikes? XD

    On a more serious note, though, it looks kickass. I played the early testing demo, and was pleasantly surprised with what you'd come up with. Keep up the good work.
     
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