(Discovery) Unused Sonic 1 Credits BGM Bar

Discussion in 'Engineering & Reverse Engineering' started by evilhamwizard, Oct 22, 2017.

  1. Brainulator

    Brainulator

    Regular garden-variety member Member
    I don't see the notes in the PSG2 channel in the video, which is confusing me, to be honest...

    EDIT: Now I see: it's a bit of a wait until after the song. Maybe I should have sat through the whole video...
     
    Last edited: Jul 29, 2022
  2. Clownacy

    Clownacy

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    ...You are absolutely right. Removing the last three 'nRst's before the busted volume command causes it to synchronise perfectly:



    Perhaps its timing is a leftover from before the end of the song was shortened?
     
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  3. Alex Field

    Alex Field

    シュート! カオス・エメラルド・ザが消えようとしている! Member
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    Downunda, Mobius
    The Return of Dr. Eggman
    I wonder if the incorrect command was actually done on purpose to quickly remove it? That, or they accidentally broke it during development and forgot to fix it in the final (which, to be fair, it is only a few small notes; heck, without context, it DOES sound like a bug).
     
  4. Blastfrog

    Blastfrog

    See ya starside. Member
    I'm not technically proficient enough to look into this myself (otherwise I would), but this is absolutely something worth investigating.

    I suspect it was originally intended for the ending. If you remove (or shorten) the duration where the birds are following the Tornado plane while nothing else is happening, the demo syncs up pretty much perfectly with the final ending sequence. But that's just speculation.
     
  5. Blue Spikeball

    Blue Spikeball

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    Eh. I honestly feel there is little reason to assume it was intended for anything other than Hidden Palace. As pointed out in the Sonic 2 music analysis thread, HPZ was originally going to be a cutscene-only area, which goes with the fact the demo track had an ending yet the actual implemented song looped. Nothing else in the game went cutscene area -> actual level as far as we know.
     
    Last edited: Jul 28, 2022
  6. Blastfrog

    Blastfrog

    See ya starside. Member
    Like I said, just speculation. Consider this, however: the ending theme based on Sweet Sweet Sweet was requested very late into development. And without that, you don't have an ending theme, but what you are left with is an unused track with unknown purpose. I'm not assuming anything (I can't, after all), but I think it's a strong possibility that it was made for the end sequence. It's not worth dismissing the possibility out of hand. Sure, it could've been intended for a Super Sonic transformation cutscene too, but who knows? I don't, you don't, nobody in the fandom does. The only people that would actually know are the higher ups in S2's dev team, and they might not remember by now.

    Regardless of whatever that track's original purpose was, I'm just curious if any of the original demo arrangement of that tune is leftover in the SMPS version.
     
  7. Mastered Realm

    Mastered Realm

    A green crystal Member
    Simon Wai proto already features Sweet Sweet Sweet's melody in the level select menu and we have the demo tapes of the entire Sonic 2 soundtrack. While we can say the ending theme was programmed later than level songs, there's no reason to believe the ending theme wasn't in the batch.

    Also, Sweet Sweet Sweet wasn't out at the time Sonic 2 released. So technically the version in Sonic 2 is the first version of the song to be out in the wild, just like Green Hills in S2 8 Bit vs You Can do Anything in Sonic CD.
     
    Last edited: Aug 1, 2022
  8. Blastfrog

    Blastfrog

    See ya starside. Member
    Yes, but the fully fleshed out ending theme is not present, only the menu loop.
     
  9. Pobert-Eii

    Pobert-Eii

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