don't click here

Differences in S2/S2B

Discussion in 'General Sonic Discussion' started by Gibbo, Jan 3, 2006.

Thread Status:
Not open for further replies.
  1. Gibbo

    Gibbo

    Eggman, Deserving a Game since 1991. Member
    62
    0
    0
    Ellesmere Port, UK
    Learning how to use Game Maker
    These have probably been discovered before but anyway
    1. There are no shields in EHZ on S2B
    2. The fish badniks jump up at different speeds
    3. The spikes don't appear at this area in S2B
    4. You can jump in between the waterfalls on S2B unlike S2.
    5. Shields again.
    6. This area is closed in S2B.
    Screenshots: S2B on the left, S2 on the right.
    [​IMG]
    I will try and find more differences later.
     
  2. Shade

    Shade

    Member
    Very observant. Some of these are indeed known, if not all. But very observant indeed. I encourage you to keep up this attitude of wanting to research, but be forewarned: Try not to try too hard to make discoviries, and make sure you do your research before you go posting something stupid. Take a look in the Trash at Every_Name_Was_Taken's topic's to see how NOT to post as a Trial Member.

    Anyhow, Welcome to S2B! I hope you have a good stay here, and become a Member (well, providing you aren't an asshat or a complete turd).
     
  3. Gibbo

    Gibbo

    Eggman, Deserving a Game since 1991. Member
    62
    0
    0
    Ellesmere Port, UK
    Learning how to use Game Maker
    Thank you for the warm welcome
    Anyway I had a look at some more. All of these are Missing Objects except for the last one.
    1. The spring is missing in S2B
    2. The Stinger badnik is missing in S2B
    3. The spikes are missing in S2B
    4. Missing Badnik again.
    5. Spring Again
    6. I think this one is known already but that's not the reason I posted it. I wanted to ask a question. What is it? It looks like leftover tiles to me but the pointing arrows makes me think that the middle part looks like a birds eye view of a Speed Nost similar to the ones in chemical plant zone.
    [​IMG]
     
  4. Tweaker

    Tweaker

    Banned
    12,389
    2
    0
    Heh, don't forget the incomplete slope detection. Still displays animations in a Sonic 1-esque fashion depending on floor angle.
     
  5. Jigen

    Jigen

    We are all one Member
    122
    0
    0
    I'm no expert, But looks to me its just made up of tiles from the boss. Problem with VRAM or something?
     
  6. Spindash54

    Spindash54

    Did you ever wonder how he spins in place? Member
    They are. You can specificially tell with the red arrows below Robotnik's head, there are 4 of them in that VRAM jumble.
     
  7. Gibbo

    Gibbo

    Eggman, Deserving a Game since 1991. Member
    62
    0
    0
    Ellesmere Port, UK
    Learning how to use Game Maker
    Okay thanks for clearing that up for me.
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    Hmm? Whaddayamean?
     
  9. Seven Force

    Seven Force

    Eggman has seized Mobeuis! I wonder what's for din Member
    196
    0
    0
    The question is; which of these findings are already noted on the site and which are not?

    And I don't think we need to be too concerned about one or two missing badniks, since there are a lot more notable changes in the development ROM.
     
  10. LocalH

    LocalH

    roxoring your soxors Tech Member
    3,309
    29
    28
    wouldn't you like to know
    Guitar Hero II Deluxe
    The reason that garbage appears is because Eggman's tiles overwrite that of both the shield and the invincibility stars. I feel this was fixed not too long after the ROM was built, as evident by magazine scans and videotape footage we have.

    What you see in that screenshot is also visual proof that the ROM only holds tile data for 1/4 of the shield graphics, and that the game uses the hardware X/Y flipping bits to make the full shield.
     
  11. Tweaker

    Tweaker

    Banned
    12,389
    2
    0
    Beta:
    [​IMG]

    Final:
    [​IMG]

    Sup.
     
  12. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Archive this plz :(

    Welcome to the board Gibbo!
     
  13. Billy

    Billy

    RIP Oderus Urungus Member
    2,097
    164
    43
    Colorado, USA
    Indie games
    What he [Jigen] said.
    [​IMG]
     
  14. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    Wow, I never even noticed most of those. Very observant!
     
  15. Quickman

    Quickman

    be attitude for gains Tech Member
    5,596
    18
    18
    :x
    omg porjcet
    Most are known (although the waterfall one is new) but I always considered them too trivial to warrant any attention. Noticing a missing monitor won't find us a Sonic 1 beta, will it?
     
  16. ICEknight

    ICEknight

    Researcher Researcher
    Wow, never noticed they changed that. Any clues on what did they change exactly, code-wise?
     
  17. Hivebrain

    Hivebrain

    Administrator
    3,032
    135
    43
    53.4N, 1.5W
    Github
    It's probably something as simple as changing the angle assigned to that block.
     
  18. Tweaker

    Tweaker

    Banned
    12,389
    2
    0
    Right on the dot. In Sonic 1, that was the type of slope like you'd see in Spring Yard. Since deep slopes like such caused the down/right animation in Sonic 1, the same would happen in the beta, since this was not fixed yet.
     
Thread Status:
Not open for further replies.