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DebuGens

Discussion in 'Engineering & Reverse Engineering' started by fuzzbuzz, Dec 25, 2003.

  1. Quickman

    Quickman

    be attitude for gains Tech Member
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    ...and doesn't work on Linux. ZIP file plz.
     
  2. fuzzbuzz

    fuzzbuzz

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    lol. Have someone else do it for you. ;)
     
  3. Icy Guy

    Icy Guy

    Hedgehog. Sonic the Hedgehog. Member
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    GoldenEye 007 level hack
  4. Quickman

    Quickman

    be attitude for gains Tech Member
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    Muchos gracias, senor.

    And no, I don't speak Spanish. :E
     
  5. fuzzbuzz

    fuzzbuzz

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    Come to think about it, I think I already fixed the Endian Mode bug...:S
     
  6. Hivebrain

    Hivebrain

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    The TPL dumper effectively only dumps the first pallete line, as Tile Layer Pro can only read the first 16 colour entries. Each pallete line should be dumped in a separate TPL file.
     
  7. Quickman

    Quickman

    be attitude for gains Tech Member
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    What about the little arrows? I seem to remember they worked...

    Quick Man, celebrating random images in an operating system since 1988.
     
  8. fuzzbuzz

    fuzzbuzz

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    I don't know about your TLP, but mine can view 12/16(?) different pallettes in a single TPL file.
     
  9. Hivebrain

    Hivebrain

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    I can't believe I never noticed those before.
     
  10. RattleMan

    RattleMan

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    Bug: When you click "Show Sprites Screen" when it has a checkmark, when you go back to enable it, it says "Show Scroll B Screen" =P

    Plus, can you possibly set the layer disabling to shortcut keys? It would be easier =P
     
  11. fuzzbuzz

    fuzzbuzz

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    Did I not mention that in the file? The layers/shadowhighlight can be enabled and disables with F9,F10,F11, and F12.
     
  12. voice

    voice

    Make any joke you want, you know I look good. Banned
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    RSN2.0, PHP:IRC (A attempt at CGI:IRC in PHP)
    ! C:\CHRIS\debugens125.rar: CRC failed in gens.exe. The file is corrupt
    ! C:\CHRIS\debugens125.rar: Unexpected end of archive

    Should I be scared?
     
  13. Kles

    Kles

    Member
    No, just redownload it.
     
  14. voice

    voice

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    RSN2.0, PHP:IRC (A attempt at CGI:IRC in PHP)
    ah there we go, thanks.
     
  15. Hayate

    Hayate

    Tech Member
    Um, I think this is the right topic to ask this... If you use the "Dump VRAM" option, is that in some format that TLP can read? When I tried that (and yes, I also opened a palette dumped with "Dump TLP-Format Palette") everything appeared in the wrong colors (I could tell that the stuff seemed to be right, since the numbers were legible). Also, it wasn't a Sonic ROM, does that make any difference?
     
  16. fuzzbuzz

    fuzzbuzz

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    After you dumped the palette and the VRAM, did you select the palette in the palette selector? Dumping the TLP palette will actually dump about 4 or 5 different palettes for the VRAM, and you have to select the right one for each of the sections of art from the VRAM.
     
  17. Hayate

    Hayate

    Tech Member
    I tried all the palettes, but whatever one I used everything but the numbers looked like garbage.
     
  18. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    *bump* Is fuzzbuzz still around? Oh well...

    Wondering - are there any plans for adding an actual debugger? You know, a trace, backstepper, analyzer, etc. That would be awesome. :cool:
     
  19. fuzzbuzz

    fuzzbuzz

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    Yea. lol Plans. Finding time is what I was having difficulty with. But I've found some, and I'm tooling around with some old projects. ;)

    However, the 68K engine that GENS uses isn't exactly the best, so I have to hack it so I can get an accurate reading of the Program Counter each time.

    Then I can get an actual debugger going through.

    But I'd also like to change the view of disassembly.

    Plans plans plans...
     
  20. Aurochs

    Aurochs

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    Where can I get the source? I have plenty of free time. I don't know much C, but I have some experience with C++, which is close enough...