Dear Retro

Discussion in 'Project: Sonic Retro (Archive)' started by Chimpo, May 4, 2009.

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  1. Rokkan

    Rokkan

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    _/______\
    /_O____O\
    __====__
    _=____=__
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    (a.k.a. :v: 500%)

    I do not know how to lead and organize, I got used to always have a leader above me. And then, there's the issue about my temper.
    Still, that doesn't meant that I don't want to have a good influence in this o:
     
  2. Dr. Mecha

    Dr. Mecha

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    As for the sprites, if we're going to make it like Megaman 9, then we rarely need to make whole new ones. We got plenty of rips and since this is a hack, then we don't have to worry about that either. The only pixel art we should worry about is the title and the levels themselves.
     
  3. That's a very lazy way to go with it. Capcom didn't change Mega Man's sprites at all until they took him onto a more powerful console, SEGA did something to them every game.
     
  4. Chaos Hedgie

    Chaos Hedgie

    It ain't ever my business, though Oldbie
    All I have to say is

    Chimpo is my god.
     
  5. Scarred Sun

    Scarred Sun

    Be who you needed when you were younger Administrator
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    Welp, this.
    I, along with a good deal of others, I suspect, really have quite a bit of project fatigue on this issue. We've been trying some variation of this idea for more than a year, and there is simply nothing to show for it. Given that most folks with talent are doing their own thing and that this board seems to be more obsessed with critique than production, there's no forward momentum. There's also a LOT of baggage concerning this particular project versus some others we have going for a variety of different reasons.

    I'm going to strongly recommend that the idea of a community hack or fangame be tabled, at least in any sense officially related to this website, for at least a few months so there can be a mental "reboot." Moreover, if or when it is to return, there needs to be an incredibly different way of handling submissions, critiques and contributors, as right now this is in real disarray.
     
  6. Jan Abaza

    Jan Abaza

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    So I tried bringing Chimpo's painted level concept into 6 colors today, and after 4 full hours, this is what I have (palmtrees and wines to follow Wednesday or Thursday, I'm kind of out of steam now). The palette's very much debatable, but a glance of it may give you an idea in which direction the project would be going.

    I'd think you are more scared of the no-spindash nazi purist in me than you're concerned with art direction, though. (Don't be. Two words: "newb mode" :P)
     
  7. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    Love it! Obviously it would need some more colour though since you're way in the Mega Drive limitation. =P

    Jan for Project Leader!
     
  8. BlackHole

    BlackHole

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    Sprites for Cybernetic Outbreak
    So long as he turns that bright green down a couple, then I don't care. If he doesn't, no way.
     
  9. A colour pallette more then just GREEEEEEEEEEEEEEEN and a bit of blue would be nice, too.
     
  10. Mr. Mash

    Mr. Mash

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    drawing
    It looks like its under water or something =P
     
  11. Thundertimi

    Thundertimi

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    So, it's decided. Jan is best option for being leader. (If most of you agree.)

    Now back to work guys :P
     
  12. Jan Abaza

    Jan Abaza

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    There are 8 colors left for the other plane, you know. Probably lots of BLUUUUEEEEEEEEEEEE and REEEEEEEEEEEEED

     
  13. Shadix

    Shadix

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    hold for 3 secs.

    This project had a chance of getting finished seeking resources off THIS nitpicky, bitch but not get anything done community?

    Also isn't this like the 4th or 5th time the project has officially died?
     
  14. BlackHole

    BlackHole

    You're going to need MORE than help. Member
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    Sprites for Cybernetic Outbreak
    It's like the Doctor from Doctor Who, when you kill it, it keeps coming back...until the 13th time it dies. We'll wait for that.
     
  15. Sonic 65

    Sonic 65

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    Except not really, because you actually used 9 colors in that picture.
     
  16. Jan Abaza

    Jan Abaza

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    No fucking way. You must've count the colors used in the entire image, not the grassy palmtree collision chaos floor things, which are all that counts (the rest is development scrap).

    Unless I made a mistake, in which case I ask you to point out where it would be.
     
  17. Sonic 65

    Sonic 65

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    Oh, I see, disregard that then, I suck cocks, etc.

    Anyway, the problem with the art that you posted is that absolutely EVERYTHING is only one color. The grass can be kept green, but the ground below should be made some other color (brown? =P), the flower petals should probably be yellow, etc. Right now, I can't see this looking too good in-game, even with a pretty background that isn't all green. You realize that, even if you want to stay true to the Genesis, you can make the entire foreground using 16 (well, technically 15 because transparency) colors, and use another palette line for the background, right? That leaves room for more color variation, and still gives 1 free palette line (which would probably be used for level objects).
     
  18. Jan Abaza

    Jan Abaza

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    Er, I...didn't know that. O_o Tell me more about this stuff. 15 colors? How?
     
  19. Sonic 65

    Sonic 65

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    The Genesis can display 64 colors on the screen at once (not counting shadow/highlight) out of a possible 512-color total palette. This onscreen 64-color palette is divided into 4 palette lines, each of which include 15 colors plus transparency. Most games use the first palette line for the main character (though some, for example Ristar, put this on the second line), leaving 3 palette lines for other stuff like the level and objects. So you could have one palette line for the foreground, one for the background, and one for misc. objects (enemies, platforms, etc). Hell, you could even make yhe enemies and objects use the level and Sonic palette lines too.

    You can also do crazy shit like changing the palette mid-scanline to get the full maximum of 768 colors onscreen at once (this uses shadow/highlight), but that's not very practical, and has been used only in demos as far as I know.
     
  20. Jan Abaza

    Jan Abaza

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    Damn.

    I ...forgot that. 64 onscreen colors. Not 32.

    seriously *facepalm*

    So uh, guys, should I be your project leader or not? As you can see I'm gonna need some Tech Help.
     
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