Welcome to Sonic Retro, and greetings from Brazil! No country in the world loved the Genesis more than us. Your creative input helped in bringing fun to our childhoods. Thank you so much. Quackshot, Psycho Fox, the "Ivo Robotnik" name... you're one of my heroes. It feels bad to know that you aren't working for Sega anymore. Well, I wish you the best opportunities in the future. May your ideas keep making children happy!
lol thank you re psychofox, I was saying it shared a code history with decapattack, I had nothing to do with psychofox. I enjoyed playing it on sega master system though. it should be `sega genesis` not `sega mega drive` in the first part of http://info.sonicretro.org/Dean_Sitton the megadrive brand was sold in europe and japan, genesis was the soa us branding. I worked for soa who made the genesis, not soe who madesupported the megadrive.
I'm aware of the different system branding in different regions. As you'll notice, I linked to both names of the system for posterity; regardless, the system is the same, and the "Mega Drive" label generally holds precedence on our wiki (as do other Japanese names for various characters, games, systems, et al). It's a minor nitpick, but nothing to worry about.
We generally use the name which is most common internationally. So that's Mega Drive instead of Genesis (which was US only), and Master System instead of Mark III (Japan only).
Not to be mean but He didn't create a topic. Tweaker had split it from a topic about another developer's comments in 4chan =P
Uh.... uhhhhh... I really want to get in on this... but the early Genesis era isn't my speciality... so, I guess I'll ask something somewhat related to the naming of Robtonik... A screenshot from the arcade game Sonic the Fighters, were you ever aware of the misspelling in the US and European region's name of "Dr. Robotonic"? Yet, as an unused character and unplayable character, his title was spelled correctly... (Yes, okay, he has a title card as the final boss too.) And uh.... does "Sonic Mars" mean anything to you?
yes. I played the entire sms library and answered 2oo plus phone calls a day about it, being a game councilor.
Huh, nice to see another industry person here. Now, my question might be a bit strange by comparison, but I have interests in computer programming, which, depending on what kind of job I find, may or may not have me working in the game industry. How did you really find work in the industry, and what's your experience with what employers want? Basically... what was it you had they wanted, and what sort of education (if any is applicable) was expected? ...And of course, your opinion on being a contractor vs. working for a company would be interesting, too. I've talked to a variety of people, but haven't had quite this chance. (I spoke to Howard Drossin once, but he was a music guy... which I am not. X_x)
<!--quoteo(post=268102:date=Jan 15 2009, 02:50 AM:name=Metal Man88)--><div class='quotetop'>QUOTE (Metal Man88 @ Jan 15 2009, 02:50 AM) pc engine to fly to vegas, sneak into ces and pass out resumes. I got a job and got my game back out of hock. that was my entry into the industry outside of the company. being a contractor gives me the freedom that working salary cannot. it is harder\less stable living contract to contract though.
Oh whoa. In '95? Specifically a Mario & Sonic at the Olympics game, or just the idea of putting Mario and Sonic in one game?
We are kindred spirits. I have the entire US SMS library. Fantastic machine. I may have even spoken to you, as I used to call the sega hint line on occasion. I'm definitely gonna pick your brain now. First up, can you offer some insight into what the management was like during the Tonka years? Thats a very unexplored area in sega history that I doubt many even know about. I've heard stories about mismanagement, but never a first hand account. Seeing as you saw the transition from Tonka back to SOA, can you give some stories about what it was like?
I'll throw in a question. I know you discussed a bit the thinking behind the name "Robotnik," but I wonder if there were any Cold War influences behind that name. I ask given the combination of two factors: First, the relatively close proximity of the end of that conflict (with the fall of the Soviet Union and the improvement of US-Russia relations and all) and Sonic's debut in 1991. Second, "Robotnik" just sounds like a stereotypical Russian name to me, and given that you say "Ivo" sounded like "evil" to you... There's also the fact that you worked for Sega in 1989, also around the time all these world events were taking place. I just wonder if those events had any influence on you in choosing the name. Did any Cold War relic survive in Robotnik?
Hello the man that caused my first topic ever. Complete with bad spelling. I have a rather simple question, was there any specific reason for the name change of Eggman to Robotnik? I do prefer the Robotnik name myself (It does indeed have millions more awesome than Eggman), but a have always wondered the reason for the change.
I have little to add here, because I know I have way too many questions, and that may get a tad annoying. So instead, I'll just say; you worked on Decap Attack and Kid Chameleon, two of my favourite games ever. Thanks, man. I love you.
take all this with a grain of salt oddly I did start at just that time but cant connect the two events. my only connection/knowledge of the name was my sisters boyfriend at the time from croatia named ivo the term robotnik was coined long before I came along as a worker or automaton, I just attached it to him. also there are both industrial and revolutionary vibes to the game.
If we're going to that extreme, then Sonic is nothing more than a luddite -- look at the way ending a zone culminates in him destroying Robotnik's technology, not just the boss, but the capsule as well.