(DC) Sonic Adventure Prototype (1998-10-16)

Discussion in 'General Sonic Discussion' started by Orengefox, May 21, 2013.

  1. BlackHole

    BlackHole

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    To be fair, Classic Sonic didn't have green eyes. The design evolved to the Dreamcast's 3D.

    But I see your point, it was just an idle comparison because I do get the impression that it was the intention, until the Sonic Adventure 2 Boos came in.
     
  2. Advanced?

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    I've ported various levels to SADX to show the differences.

    https://www.youtube.com/watch?v=tBcLZMVkgBw Twinkle Park Act 2
    https://www.youtube.com/watch?v=tRYqDs9-raE Sky Deck
    https://www.youtube.com/watch?v=QDEPwSpj4ro Lost World
    https://www.youtube.com/watch?v=WvkbMw_z09A Mystic Ruins Garden
     
  3. Advanced?

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    Some changes can be found here:
    https://sonic-research-wiki.fandom.com/wiki/Sonic_Adventure_Autodemo
     
  4. Black Squirrel

    Black Squirrel

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    You make a Sonic Retro wiki sysop sad.

    :(
     
  5. SaviourDCX

    SaviourDCX

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    Hi there,

    The link the ISO is down. Does anyone have a mirror of it so I can mirror it on cloud.fuzzcast.com ?
     
  6. Advanced?

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    https://hiddenpalace.org/Sonic_Adventure_AutoDemo_(Oct_16,_1998_prototype)
     
  7. Frostav

    Frostav

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    Absolutely incredible how the greatest 3D sonic level Sonic Team ever made was a scrapped prototype. Sigh, now I wish I lived in the world where beta WV was the level design philosophy of the 3D games and not the automated booster-filled mess we got (the actual WV we got is a goddamn travesty in comparison to its original counterpart).
     
  8. Dark Sonic

    Dark Sonic

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    I wouldn't say greatest level, however it was fun. The 3rd part of the level is extremely unclear as to where to go though.
     
  9. Blue Spikeball

    Blue Spikeball

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    I didn't find the third area's path that unclear TBH. Although I suppose one could make it more obvious with proper camera angles.

    Anyway, I agree with Frostav about proto WV being fantastic. Or it would have been, if they had designed the engine around it. I think the layout makes it clear that they originally intended for SA1 to play more like the MD games, with momentum-based gameplay and better slope physics. Sadly, the final engine's more dumbed physics aren't very compatible with it, and make many parts of it a chore to play.
     
  10. Asagoth

    Asagoth

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  11. Frostav

    Frostav

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    The physics are very clear not suited for the level, but I never found it too difficult to navigate. What I adore about it is that it's loops around, it's big enough to let Sonic run around without being suffocatingly huge, there's multiple paths, actual slope challenges, and the whole thing just feels more like a level. Act 3 especially--in comparison the final version's act 3 is a near-straight line of automated booster paths with almost zero platforming. The beta version just begs to be messed around in, to spindash and jump just to see what kind of cool trick you can do, and that's with a neutered physics engine that clearly was shackled by the Dreamcast's limitations.

    And to be fair, I do actually think SA1 has some well-designed levels like Red Mountain, but just...damn, can you imagine what Red Mountain would look like with this level design philosophy tightened up and improved? Or even all of SA2, with improved physics and camera?

    I don't mind that the beta WV has a bunch of slopes and ramps just kinda placed everywhere for seemingly no reason, because honestly, Sonic works well in that kind of skatepark level design--where the designers are just like "hey man, here's some ramps, do some cool shit, or just run past it if you want". Where there's more than just linear obstacle and jumping challenges but also places where you can fuck around and fly off slopes, man. Basically every 3D Sonic game (hell, even the ones I like) clearly wants you running all the time because if you stop you realize that not only is there nothing on a side path to find or mess around with but there often ISN'T a side path at all.

    (god does the camera suuuuuuuuuuuuck in SA1 though and this level really shows how incredibly finicky and miserable it can be)