Crossovers?

Discussion in 'General Sonic Discussion' started by Super Klonoa, Oct 17, 2009.

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  1. muteKi

    muteKi

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    I'm thinking Sonic and Kirby would be awesome.


    Shoot, Kirby does a variant on the spin dash through the entirety of Canvas Curse!
     
  2. Super Klonoa

    Super Klonoa

    'Cause Super Sonic and the Super Saiyans ain't eno Oldbie
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->When you cross characters over into other universes, both universes lose their distinct identities<!--QuoteEnd--></div><!--QuoteEEnd-->
    That pretty much only happens when you don't include the characters' original personalities and universe staples...or at least adapting a universe staple to a character that doesn't have it in his universe, like a Super form. Even so, some people may still like the crossover.

    For example, I try and make Klonoa act like his usual self in his games, but he's clothesless like the usual Sonic character and has a Super form of his own. Even though I changed him, a ton of people still pretty much like what I've done to him.

    It's all about appeal, really.
     
  3. Yash

    Yash

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    Sonic and Ristar. But Ristar gets Werehog type gameplay that focuses more on platforming than combat. In fact, I think this is what Sonic Unleashed should have been if they had to fit in an alternative gameplay mode.

    And Sonic in Mario Kart.
     
  4. Vrantheo

    Vrantheo

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    Mirror's Edge (both the original and the flash one) + Sonic

    Or

    Prototype + Shadow (both the hedgehog and the game)
     
  5. doc eggfan

    doc eggfan

    Are you pondering what I'm pondering? Wiki Sysop
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    Marko's Magic Football and Sonic the Hedgehog.

    Game consists of Marko kicking Sonic all over the place.

    [​IMG]
     
  6. LordOfSquad

    LordOfSquad

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    making cool music no one gives a shit about
    <!--quoteo(post=363140:date=Oct 17 2009, 10:50 PM:name=doc eggfan)--><div class='quotetop'>QUOTE (doc eggfan @ Oct 17 2009, 10:50 PM) <a href="index.php?act=findpost&pid=363140">[​IMG]</a></div><div class='quotemain'><!--quotec-->Marko's Magic Football and Sonic the Hedgehog.

    Game consists of Marko kicking Sonic all over the place.

    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh god I remember them advertising that game in Game Players.
     
  7. Azookara

    Azookara

    yup Member
    <!--quoteo(post=363101:date=Oct 17 2009, 09:43 PM:name=Ross-Irving)--><div class='quotetop'>QUOTE (Ross-Irving @ Oct 17 2009, 09:43 PM) <a href="index.php?act=findpost&pid=363101">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=363067:date=Oct 17 2009, 07:57 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Oct 17 2009, 07:57 PM) <a href="index.php?act=findpost&pid=363067">[​IMG]</a></div><div class='quotemain'><!--quotec-->I once thought of a giant platformer game featuring Mario, Sonic, Rayman, Sparkster, Kirby, Klonoa, Viewtiful Joe, Spyro, Ristar, Banjo/Kazooie, Megaman, Bomberman, NiGHTS and Crash Bandicoot all at once. Each character went through billions of levels, each themed around one of the mentioned character's franchises, and each character playing somewhat different, yet also the same. Also to note that everybody had alternate routes they could go through with their own special abilities, and have intertwining storylines. Character set-up goes like this:

    Mario - the ordinary platformer, require power-ups for health and such (ie: mushroom, Fireflower, Starman, Yoshi)
    Sonic - fast, pinball mechanics via rolling
    Sparkster - fast air-combat stuff (thanks to rocketpack)
    Kirby - simple platforming, floating and using other's powers
    Ristar - grabbing/using objects in a more combat-based fashion, stretchy arms
    Klonoa - grabbing/using objects in a more puzzle-based fashion
    Rayman - an equal mix of insane combat, puzzles, and platforming, strategy, and exploration, rocket fists
    Crash - lots of straight-forward combat, extreme platforming, Spin thingy move
    Viewtiful Joe - movie FX powers, straight-forward intense combat
    Spyro - short-span flying, fire and ice and other elemental breathing and stuff
    Megaman - run & gun shoot-em-up stuff
    Bomberman - more strategic weapon-using, exploration, bombslol
    NiGHTS - free-flying, maze-like puzzles
    Banjo/Kazooie - collect-a-thons, creating vehicles, using eachother as weaponry

    That, and it's all 2.5D.<!--QuoteEnd--></div><!--QuoteEEnd-->
    P.U.

    I hate the idea of crossovers. One, it violates the "universe" one group of characters live in. With an as of late uninspired universe like Sonic's, he needs all the creativity he can get, not someone like Mario overshadowing whatever interest factor Sonic has left. It's like making the cool dude look even cooler by putting him next to a dork (Sonic). <!--QuoteEnd--></div><!--QuoteEEnd-->
    I love how this topic is all about crossovers and you tackle my post out of all the ones on here. =\

    And Sonic is cool. Classic Sonic, that is. Who said it had to be "serious Sonic with over ten thousand characters for friends and a goody-two-shoes personality and enlongated and has terrible catchphrases and a worse voiceactor"?


    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->When you cross characters over into other universes, both universes lose their distinct identities and the idea of "continuity" starts to come into play. If you're referring to classic Sonic (which certainly did have its distinct, cool, and fun identity), it would be a shame to tarnish it with, of all characters, Banjo and Kazooie screwing it up.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow, you must really hate Banjo and Kazooie or something, because I've seen more than one time you've openly bashed them and their franchise. Was it Nuts and Bolts? Did it get you to a bad first impression? Or do you just despise it?

    And what about flippin' continuity? Who cares? It's a platformer. I play platformers because they're flippin' platformers. They're fun. And the concept of having many platformer characters that play somewhat the same but yet different is awesome. It's like a platformer gameplay sampler. Except with 25 or so levels to each character.
     
  8. Ross-Irving

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    <!--quoteo(post=363229:date=Oct 18 2009, 08:18 AM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Oct 18 2009, 08:18 AM) <a href="index.php?act=findpost&pid=363229">[​IMG]</a></div><div class='quotemain'><!--quotec-->Wow, you must really hate Banjo and Kazooie or something, because I've seen more than one time you've openly bashed them and their franchise. Was it Nuts and Bolts? Did it get you to a bad first impression? Or do you just despise it?

    And what about flippin' continuity? Who cares? It's a platformer. I play platformers because they're flippin' platformers. They're fun. And the concept of having many platformer characters that play somewhat the same but yet different is awesome. It's like a platformer gameplay sampler. Except with 25 or so levels to each character.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Retro users need to start growing thicker skins, seriously. It's not personal, and I'm sure as heck not talking about what you think I'm talking about. Banjo and Kazooie was a mediocre cutesy platformer for the Nintendo 64. Whatever. Nuts and Bolts had something going for it, but I don't think it had as much replay as was promised with its contraption making feature.

    The other thing is that I was holding the idea of a suggested continuity in the event of a crossover in contempt, because where it likely didn't matter what happened in a timeline, fans would start trying to throw forth all of these retarded theories to make it awkwardly "fit". The other other thing is that "platformer gameplay sampler". Sampler? And then suggesting twenty-five levels for each character? Even if the time was invested to make that a reality, I think people would be overwhelmed. A crossover usually involves two different universes, not a smelly, nasty goulash of fifteen universes colliding into each other with the noisiest, most annoying cinematic ever.
     
  9. Azookara

    Azookara

    yup Member
    But think of it: would've you complained about Super Smash Bros. Brawl if it used actual environments from the respected character's franchises in The Subspace Emissary? Or better yet, was Smash Bros. Brawl a "smelly, nasty goulash of thirty or so universes colliding into each other with the noisiest, most annoying cinematic ever"?

    A game (especially a simple one, like most of the platformers franchises I listed) shouldn't take that much difficulty to explain stuff. What excuse did SSBB use? "But they're really figures in their own seperate world". Just because they were figures that hung around each other and constantly fought in Smash Bros. doesn't mean each respected character has to become that in their own continuity. An explanation could be something as simple as "this takes place in a different dimension where all these characters happen to live on the same planet". Just because they do in that dimension doesn't mean they have to in their mainstream canon counterparts.

    And if you didn't notice, I said it was like a gameplay sampler EXCEPT THE FACT that it contained 25 or so levels for each character. It's like making a Smash Bros., except less combat, more actual platforming, and alot more third-party.
     
  10. Super Platformer Wars. Nothing can go wrong with turning them all into SRPG gameplay.
     
  11. Chaos Knux

    Chaos Knux

    Stable avatar temporary. Randomizer site down. Misfit
    <!--quoteo(post=363067:date=Oct 17 2009, 08:57 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Oct 17 2009, 08:57 PM) <a href="index.php?act=findpost&pid=363067">[​IMG]</a></div><div class='quotemain'><!--quotec-->Banjo/Kazooie - collect-a-thons, creating vehicles, using eachother as weaponry<!--QuoteEnd--></div><!--QuoteEEnd-->Can we PLEASE just pretend N&B never happened? PLEASE?! Everything else sounds cool though!
     
  12. No. :colbert:
     
  13. Azookara

    Azookara

    yup Member
    Actually, I liked the overall premise of N&B, but I hated how instead of using classic gameplay AND optional vehicles, it was all vehicles, all the time, and that's really what ruined the game. Not the fact the vehicles existed, it's just that the whole game revolved around them.

    But still, we're getting off-topic. :v:
     
  14. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=363067:date=Oct 17 2009, 10:57 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Oct 17 2009, 10:57 PM) <a href="index.php?act=findpost&pid=363067">[​IMG]</a></div><div class='quotemain'><!--quotec-->I once thought of a giant platformer game featuring Mario, Sonic, Rayman, Sparkster, Kirby, Klonoa, Viewtiful Joe, Spyro, Ristar, Banjo/Kazooie, Megaman, Bomberman, NiGHTS and Crash Bandicoot all at once. Each character went through billions of levels, each themed around one of the mentioned character's franchises, and each character playing somewhat different, yet also the same. Also to note that everybody had alternate routes they could go through with their own special abilities, and have intertwining storylines. Character set-up goes like this:

    Mario - the ordinary platformer, require power-ups for health and such (ie: mushroom, Fireflower, Starman, Yoshi)
    Sonic - fast, pinball mechanics via rolling
    Sparkster - fast air-combat stuff (thanks to rocketpack)
    Kirby - simple platforming, floating and using other's powers
    Ristar - grabbing/using objects in a more combat-based fashion, stretchy arms
    Klonoa - grabbing/using objects in a more puzzle-based fashion
    Rayman - an equal mix of insane combat, puzzles, and platforming, strategy, and exploration, rocket fists
    Crash - lots of straight-forward combat, extreme platforming, Spin thingy move
    Viewtiful Joe - movie FX powers, straight-forward intense combat
    Spyro - short-span flying, fire and ice and other elemental breathing and stuff
    Megaman - run & gun shoot-em-up stuff
    Bomberman - more strategic weapon-using, exploration, bombslol
    NiGHTS - free-flying, maze-like puzzles
    Banjo/Kazooie - collect-a-thons, creating vehicles, using eachother as weaponry

    That, and it's all 2.5D.<!--QuoteEnd--></div><!--QuoteEEnd-->You forgot Pulseman. Just saing...

    Also, three words:

    SONIC ROCK BAND.
     
  15. Mr. Mash

    Mr. Mash

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    Tails & Luigi =P
    also ew. sonic rockband. sounds like the ultimate sell out.
     
  16. muteKi

    muteKi

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    Massive sell-out or coming around full-circle?

    (Anyone have that one of Sonic and Vector or whatever in a band?)
     
  17. Super Klonoa

    Super Klonoa

    'Cause Super Sonic and the Super Saiyans ain't eno Oldbie
    Actually, I wouldn't mind seeing some Sonic songs in Rock Band, really.

    I'd like to see someone do What I'm Made Of on expert drums. =P
     
  18. The Moogs

    The Moogs

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    <!--quoteo(post=363092:date=Oct 17 2009, 07:05 PM:name=The Pulse)--><div class='quotetop'>QUOTE (The Pulse @ Oct 17 2009, 07:05 PM) <a href="index.php?act=findpost&pid=363092">[​IMG]</a></div><div class='quotemain'><!--quotec-->Okay, to be honest, I'd want a NiGHTS game with Sonic in it, if only for the ability to efficiently navigate those humongous maps in JoD without fear of OH MY GOD THE CLOCK IS RUNNING OUT THE AWAKERS WILL GET ME THIS TIME I AM SURE OF IT.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's called Christmas NiGHTS
     
  19. Metal Knuckles

    Metal Knuckles

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    Shadow Alpha, an awesome hack of Sonic 1
    <!--quoteo(post=363462:date=Oct 18 2009, 06:46 PM:name=Blast Processing)--><div class='quotetop'>QUOTE (Blast Processing @ Oct 18 2009, 06:46 PM) <a href="index.php?act=findpost&pid=363462">[​IMG]</a></div><div class='quotemain'><!--quotec-->Super Platformer Wars. Nothing can go wrong with turning them all into SRPG gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
    They could make it [console] exclusive as well, just to see who they piss off.
     
  20. Ritz

    Ritz

    Subhedgehog Member
    The only sort of crossover I'd be genuinely interested in is some sort of game herding all of Sega's lost and neglected properties under one roof: Tempo, Tongara, Astal, Ristar, Keio, Psycho Fox, etc. Willy Wombat too, so long as I'm fantasizing. Basically, what the Superstars series should've been.

    Failing that, Fighters Megamix 2. It's the only way we're ever going to see the Vipers again, and they're just downright superior to the VF cast. I long await the day the world is finally ready for heated clothes-stripping arena brawls between men and dykes in flamboyant extreme sports gear.


    Oh, wait, Sonic? Who gives a flying fuck
     
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