don't click here

Crazy Taxi for the GBA?

Discussion in 'General Sega Discussion' started by Mad Echidna, Apr 19, 2010.

  1. Mad Echidna

    Mad Echidna

    Gone Oldbie
    5,219
    0
    0
    I didn't know this till today, but it seems there was a Crazy Taxi game for GBA that was more or less a proper port of the original. I was just looking at the related videos on youtube and by dumb luck stumbled on a tech demo of the engine they actually used for this port.



    Pretty cool eh? GTA3 for GBA anyone?

    also, here's some footage of Crazy Taxi GBA



    All things considered it's a pretty respectable port. The graphics are pretty bad but if you watch later in the vid, it's clear they did use the original maps. All the crazy hills and overpasses are still there.

    Now that I've seen this, it just makes Sonic Genesis seem even more pathetic.
     
  2. Kurosan

    Kurosan

    Samurai of Gaming Oldbie
    Admittedly, it seems kinda crappy compared to the Dreamcast original, but all things considered it's pretty good for a GBA port. It certainly is much better than that piece of shit GBA port of Jet Set Radio.
     
  3. JaxTH

    JaxTH

    Pudding Deity Oldbie
    10,421
    616
    93
    Los Angeles
    Jack shit.
    I played this all the time in High School on my FlashCart. =D
     
  4. Diablohead

    Diablohead

    Indie dev Oldbie
    1,898
    88
    28
    Near London
    games
    I still find it quite amazing that the GBA could do full 3d like that, the first ever footage of v rally 3 was amazing at the time, shame not many games fully used this kind of stuff (personally I think most of them were poor, even v rally 3 had it's problems)
     
  5. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    Same here, haha! Except I used to have the actual cart. It was pretty fun.

    The GBA had lots of propper good 3D games that didn't make the cut, though, such as Resident Evil 2, Silent Hill and a racer game that I forgot the name. So unfortunate. Here's a video of the GBA version of RE2: http://www.youtube.com/watch?v=65AUaENFlHg...feature=related
     
  6. Mad Echidna

    Mad Echidna

    Gone Oldbie
    5,219
    0
    0
    God I can't believe it, they made RE games for GBC and GBA and neither were finished. I remember seeing the GBC one in magazines and shitting myself.
     
  7. Uberham

    Uberham

    King Of Oblivion Member
    Word is it got to about 80% done before it was abandoned.
     
  8. But not the Sega 32X.



    Which reminds me, would it be possible to port at least some of SM64 to the 32X? As hard of a job as that would be...
     
  9. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
    5,456
    504
    93
    Lincs, UK
    TurBoa, S1RL
    Whaa? Can the 32X really do all that? If so, then stuff SM64 - we should do Sonic Adventure for 32X-CD.
     
  10. I don't know, that's pushing it somewhat, but I really do think that SM64 on the 32X could be possible. If only we had the source code or reverse-engineered it to the point of Sonic games or Super Mario World...
     
  11. Chilly Willy

    Chilly Willy

    Just pining for the fjords Tech Member
    755
    21
    18
    Heart of NASCAR
    Doom CD32X Fusion
    The primary limitation of the 32X is available memory. Remember that the SH2s only have 256KB of SDRAM. 32X cart games get around the limitation by throwing as much as possible into the rom. 32X-CD has no rom to do that with. Instead, the MD 68000 would need to pass data from the CD Word RAM (128KB if double-buffered, or 256KB is single) to the 32X side via the DMA channel in bits and pieces as the SH2s decide what they need.

    It makes it FUN to program the 32X, but by no means is it impossible.You could store the data in compressed format in the CD Word RAM, then the MD 68000 could decompress it on the fly as it stores it to the DMA channel. Keep a small cache in the SH2 SDRAM, and ask the MD to DMA blocks as needed to that cache.
     
  12. Mastered Realm

    Mastered Realm

    Member
    3,876
    586
    93
    -
    A Sonic Rush 32x would me way more interesting (IMO)!
     
  13. Clutch

    Clutch

    It was a dark and stormy night... Member
    1,653
    0
    16
    I'm still disappointed Banjo-Pilot didn't stick with its technically amazing build.



    Apparently it got canned because the framerate took a nosedive once more stuff was added during the races. Honestly if having only a few other racers let the game look that good I'd have been perfectly fine.
     
  14. Mad Echidna

    Mad Echidna

    Gone Oldbie
    5,219
    0
    0
    Holy hell, leave it to Rare to work miracles with limited hardware 0_0
     
  15. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,137
    60
    28
    Toronto, ON
    The O.I.C.
    Wow, at first I was impressed by the crazy taxi demo, but god damn, Rare...
     
  16. Mad Echidna

    Mad Echidna

    Gone Oldbie
    5,219
    0
    0
    Have you ever played Conker Live and Reloaded? My mind is continually blown by the quality of visuals in that game. It's better than most of the 360 games I've been playing and it's running on a fucking Celeron

    EDIT

    That video didn't even do the game justice, it had narrow pathways. Look at this fucking track! HOLY HELL. It's like Diddy Kong Racing Portable or something

     
  17. Polygon Jim

    Polygon Jim

    Eternal Tech Member
    0
    3
    0
    across town from Hinchy
    All the bitches.

    That one isn't near as impressive. It's just a massive flat plane with an image. The other stages had mountains, hills and shit.
     
  18. Mad Echidna

    Mad Echidna

    Gone Oldbie
    5,219
    0
    0
    Yeah you're right. At first glance I was tricked by that big loop thing in the distance. That's the kind of stuff that Rare specializes in though, which that level may be just like the 3d racers on the SNES, it LOOKS like a "real" level.
     
  19. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    Holy!

    I can't belive the 32X is able to do that. I never imagined the 32x could render gourad shaded polygons, let alone texturized ones. The expression in my while watching this video was fuuuuuuuuuuuuu-- I thought it could only render flat shaded polygons, as I have only seem games featuring these. That makes me wonder if the release of the Saturn was really necessary, if at all. Well, concidering that they were released really close to each other, then again, the 32x was being developed by the american team, while the saturn was being developed by the japanese team, and neither new about each one's projects, and that the Saturn is a stand-alone console, while the 32x is just a Genesis add-on. An amazing Genesis add-on, I must say.

    Well, now, I'll research the 32x development, to see if I can do some amazing shit with it, even if using flat shaded polygons only.
     
  20. Vendettagainst

    Vendettagainst

    Apparently shooting kills things Member


    I thought Quake GBA was pretty impressive, too.