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Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Oct 19, 2010.

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  1. Lapper

    Lapper

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    Dunno if you were being serious, but here is a strip of the non-filtered PNG version.
    [​IMG]
    150x164 =P

    Anyway...
     
  2. Aerosol

    Aerosol

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    Actually, after reading the archive topic...a port is extremely unlikely. Which is a damn shame.

    I don't want to start a big old shitstorm again, but will Lost consider releasing the source to the engine when S2HD is done atleast? A one word answer is good enough.
     
  3. Canned Karma

    Canned Karma

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    He's made no mention that he'll be releasing any of the code work he's done on S2HD. Until further notice, I doubt that will be changing. As for there being a port to another system, we'll look at the options available once the PC version is running stable on a variety of systems. Currently we have no way of porting it to a proprietary code base like the major consoles have since we don't have access to a development kit for them.
     
  4. Aerosol

    Aerosol

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    The official PS3 devkit is floating around out there (kinda isn't really legal to use though, right?), as well as PSL1GHT. Dunno anything about the Wii. In any event thanks for the response.
     
  5. Lapper

    Lapper

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    A PS3 version would look dreamy. It'd probably run faster too,
     
  6. I too think a PS3 version would be awesome, but from what I've heard the console is difficult to program for and is there even an RSX driver yet?
     
  7. GerbilSoft

    GerbilSoft

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    <!--quoteo(post=545501:date=Jan 9 2011, 10:58 PM:name=Nucleus)--><div class='quotetop'>QUOTE (Nucleus @ Jan 9 2011, 10:58 PM) <a href="index.php?act=findpost&pid=545501">[​IMG]</a></div><div class='quotemain'><!--quotec-->I too think a PS3 version would be awesome, but from what I've heard the console is difficult to program for and is there even an RSX driver yet?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Last I checked, S2HD was completely tied down to MSVC and the Win32 API for everything, so porting it to a game console wouldn't even be remotely possible, even given the appropriate devkits. (Remember how "cross-platform" was mentioned before? I'm betting it's going to be the Win32 binary with a copy of Wine.)
     
  8. ok, I'm glad you didn't say impossible because if LOst didn't want to port it personally then hopefully he would let someone have a look at the engine because despite the architectures it is built upon the logic (physics, collisions, so on and so forth) needed for the port is in the code and could potentially be ported to another system, it would be a huge undertaking though because as I understand it LOst put in years of effort.
     
  9. Lapper

    Lapper

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    Will Sonic Move with 360 deg in the final/alpha version?

    Instead of the tech-demo 8 direction rotation.
     
  10. Canned Karma

    Canned Karma

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    Absolutely! That was a goal of ours from the very start. No matter what angle Sonic is moving on, he'll be aligned perfectly to its surface.
     
  11. Lapper

    Lapper

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    Fantastic, I'm even more excited.... yay!

    =P Seriously, that's gonna be awesome.

    EDIT: Will it be smoothed or snappy like Sonic 4 is? (Snapping to each collision angle, if it works like that.)
     
  12. Aerosol

    Aerosol

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    <!--quoteo(post=545507:date=Jan 9 2011, 11:16 PM:name=Nucleus)--><div class='quotetop'>QUOTE (Nucleus @ Jan 9 2011, 11:16 PM) <a href="index.php?act=findpost&pid=545507">[​IMG]</a></div><div class='quotemain'><!--quotec-->ok, I'm glad you didn't say impossible because if LOst didn't want to port it personally then hopefully he would let someone have a look at the engine because despite the architectures it is built upon the logic (physics, collisions, so on and so forth) needed for the port is in the code and could potentially be ported to another system, it would be a huge undertaking though because as I understand it LOst put in years of effort.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not gonna happen. Atleast, highly unlikely. Look a few posts up.
     
  13. Canned Karma

    Canned Karma

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    Sonica, the motion should be smooth. Obviously we'll be looking to see how Sonic's alignment matches up in a public build, but right now it's looking spot on.
     
  14. steveswede

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    <!--quoteo(post=545610:date=Jan 10 2011, 06:03 PM:name=Canned Karma)--><div class='quotetop'>QUOTE (Canned Karma @ Jan 10 2011, 06:03 PM) <a href="index.php?act=findpost&pid=545610">[​IMG]</a></div><div class='quotemain'><!--quotec-->Absolutely! That was a goal of ours from the very start. No matter what angle Sonic is moving on, he'll be aligned perfectly to its surface.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And what about standing? I've seen stances at slight angles in hacks, Sonic 4 and it just looks odd, I mean none of us would stand at the angle of a slope because we would just fall over. I hope there has been some effort to angle the feet than it just being the case of a rotation engine.
     
  15. Lapper

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    <!--quoteo(post=545641:date=Jan 10 2011, 07:14 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Jan 10 2011, 07:14 PM) <a href="index.php?act=findpost&pid=545641">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=545610:date=Jan 10 2011, 06:03 PM:name=Canned Karma)--><div class='quotetop'>QUOTE (Canned Karma @ Jan 10 2011, 06:03 PM) <a href="index.php?act=findpost&pid=545610">[​IMG]</a></div><div class='quotemain'><!--quotec-->Absolutely! That was a goal of ours from the very start. No matter what angle Sonic is moving on, he'll be aligned perfectly to its surface.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And what about standing? I've seen stances at slight angles in hacks, Sonic 4 and it just looks odd, I mean none of us would stand at the angle of a slope because we would just fall over. I hope there has been some effort to angle the feet than it just being the case of a rotation engine.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Or, it'd be cool if the steeper the angle, a different standing sprite was used. Going more to the "Woah, this is steep" the more the degrees.
     
  16. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    <!--quoteo(post=545641:date=Jan 10 2011, 08:14 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Jan 10 2011, 08:14 PM) <a href="index.php?act=findpost&pid=545641">[​IMG]</a></div><div class='quotemain'><!--quotec-->And what about standing? I've seen stances at slight angles in hacks, Sonic 4 and it just looks odd, I mean none of us would stand at the angle of a slope because we would just fall over.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Even though Sonic 4 was taking it a bit too far with standing on walls and all, it's a better solution then the old games, where he stood on air.
     
  17. steveswede

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    <!--quoteo(post=545847:date=Jan 11 2011, 09:31 AM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Jan 11 2011, 09:31 AM) <a href="index.php?act=findpost&pid=545847">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=545641:date=Jan 10 2011, 08:14 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Jan 10 2011, 08:14 PM) <a href="index.php?act=findpost&pid=545641">[​IMG]</a></div><div class='quotemain'><!--quotec-->And what about standing? I've seen stances at slight angles in hacks, Sonic 4 and it just looks odd, I mean none of us would stand at the angle of a slope because we would just fall over.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Even though Sonic 4 was taking it a bit too far with standing on walls and all, it's a better solution then the old games, where he stood on air.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Not to me. I guess we just have different views on what we think would look best. I'll just have to deal with it if it is the case.
     
  18. Aerosol

    Aerosol

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    Both of you are correct, and there's no easy fix. Either the feet have to be seperate objects that can react to the angle of the ground, or seperate standing animations for certain degrees of inclination.

    That's a lot of work for something you won't be seeing too often.
     
  19. Lapper

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    Sorry, Aerosol said it. :S

    Anyway:
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->or seperate standing animations for certain degrees of inclination.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This plz. At least you get complete control as the drawer not to let it look rubbish with impossible feet positions and bent ankles.
     
  20. Canned Karma

    Canned Karma

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    I'd ask that everyone wait the short while until you have a playable build on your machines to make assumptions about how things are going to look.
     
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