Concept Workbench

Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Oct 19, 2010.

Thread Status:
Not open for further replies.
  1. RickyTheHedgehog

    RickyTheHedgehog

    Member
    13
    0
    0
    Well next thing I'm going to do is the weird glowy bridge of coolness. And I don't really see how that's possible without gradients.

    EDIT: Added orby bridge. And thanks for letting me know how to do that. Below.

    [​IMG]
     
  2. steveswede

    steveswede

    Member
    5,032
    1
    16
    Ask my hand
    Fighting against the Unitary State of Europe
    Thinking about it now. Labyrinth Zone did an effective way of giving the sand stone sprites volume with it's chipped corners. Maybe something like this could be applied to the edges or even little triangles imprinted into the faces of the stone.

    Don't know if it would work. They were just some random brainstorm ideas.
     
  3. Lapper

    Lapper

    Member
    1,626
    315
    63
    England
    Sonic Studio, Sonic Physics Guide, Kyle & Lucy: WW, Freedom Planet 2
    <!--quoteo(post=532157:date=Nov 21 2010, 06:48 AM:name=RickyTheHedgehog)--><div class='quotetop'>QUOTE (RickyTheHedgehog @ Nov 21 2010, 06:48 AM) <a href="index.php?act=findpost&pid=532157">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also would like to know how to have picture in post instead of as attachment.<!--QuoteEnd--></div><!--QuoteEEnd-->
    [ img ] <a href="http://img28.imageshack.us/img28/9751/orbsgif.gif" target="_blank">http://img28.imageshack.us/img28/9751/orbsgif.gif</a> [ /img ]
    With no spaces =
    [​IMG]
    (Yeah, made by RickyTheHedgehog for any silly people)
     
  4. Canned Karma

    Canned Karma

    S2HD Project Manager Member
    806
    0
    0
    Sonic 2 HD, various 3D work
    I like what I'm seeing. The moving highlights on the edges are subtle but work very well with the piece. I would suggest picking up an APNG maker as they're not hard to find, are typically simple to use, and won't produce visual eyesores.

    For everyone else: this is a total concept and ideas thread. The staff isn't going to shoot you down for coming up with something particularly outlandish, provided it's markedly related to the project and its goal (though I would appreciate it if people would stop asking what characters we'll be including since that's been answered many times).
     
  5. RickyTheHedgehog

    RickyTheHedgehog

    Member
    13
    0
    0
    Well thank you for saying you liked it and for telling me how to put it in a post. Though now I just have to learn how to use imageshack.

    I haven't really had any time to work on my art at present. And yes it usually looks ALOT better than that terrible gif. I haven't a clue where to get an apng maker or how I would go about getting and using one. Though at least I have firefox so they actually DO animate for me.

    Will try and get some more art done asap.
     
  6. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
    711
    0
    0
    Sonic 2 HD
    There's a plug-in for Firefox called APNG Editor that you can use. You just place the frames into it and specify the delay time for each frame. It's pretty easy to use.
     
  7. RickyTheHedgehog

    RickyTheHedgehog

    Member
    13
    0
    0
    I see... Would you know where I could get it? Or how if that previous question was really stupid?
     
  8. Cerulean Nights

    Cerulean Nights

    Sonic 2 HD Sprite Artist Member
    140
    0
    0
    Use <a href="http://www.reto-hoehener.ch/japng/" target="_blank">Japng Editor</a>. It's quicker and easier to use than the Firefox plugin.
     
  9. RickyTheHedgehog

    RickyTheHedgehog

    Member
    13
    0
    0
    Uhh... I probably sound REALLY stupid right now but... what do I click?
     
  10. Daveydude

    Daveydude

    Member
    Just a thought, considering this:
    [​IMG]

    Other than the blocks breaking may I suggest some form of dirt clumps as well? I think it is needed for HD.
     
  11. eX.A.K.R.

    eX.A.K.R.

    Member
    15
    0
    0
    <!--quoteo(post=532819:date=Nov 23 2010, 06:59 PM:name=Daveydude)--><div class='quotetop'>QUOTE (Daveydude @ Nov 23 2010, 06:59 PM) <a href="index.php?act=findpost&pid=532819">[​IMG]</a></div><div class='quotemain'><!--quotec-->Just a thought, considering this:
    [​IMG]

    Other than the blocks breaking may I suggest some form of dirt clumps as well? I think it is needed for HD.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Great idea; I can imagine it as some dirt and soil shooting out with the blocks, kind of like what happens when an animal is digging a hole and tossing the soil high up into the air.


    I could like to see a mockup of it in action here too.
     
  12. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
    711
    0
    0
    Sonic 2 HD
    <!--quoteo(post=532793:date=Nov 23 2010, 12:24 AM:name=RickyTheHedgehog)--><div class='quotetop'>QUOTE (RickyTheHedgehog @ Nov 23 2010, 12:24 AM) <a href="index.php?act=findpost&pid=532793">[​IMG]</a></div><div class='quotemain'><!--quotec-->Uhh... I probably sound REALLY stupid right now but... what do I click?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Use the link Cerulean Nights provided. I would've linked to that myself but I forgot about it.
     
  13. Canned Karma

    Canned Karma

    S2HD Project Manager Member
    806
    0
    0
    Sonic 2 HD, various 3D work
    We're already working on something extremely similar! There's no way we were just going to have static tile chunks break off exactly like the original.
     
  14. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    "I put my address down as 1060 West Addison."

    Here's a concept for the CPZ tube juice.
    [​IMG]
    Crappy, yes.

    And:
    <!--quoteo(post=534522:date=Nov 30 2010, 09:35 AM:name=Canned Karma)--><div class='quotetop'>QUOTE (Canned Karma @ Nov 30 2010, 09:35 AM) <a href="index.php?act=findpost&pid=534522">[​IMG]</a></div><div class='quotemain'><!--quotec-->Ideally yes; I'd love to see more visual concepts posted over in the ideas thread. But since not everyone is an artist, ideas are more than welcome.<!--QuoteEnd--></div><!--QuoteEEnd--> ;)
     
  15. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    Is it really that time again?

    A better version, notice now the lavender in it, and the overall darker tone. If some Navier-Stokes could be applied to something like this, it would be good. Really good.
    [​IMG]
     
  16. steveswede

    steveswede

    Member
    5,032
    1
    16
    Ask my hand
    Fighting against the Unitary State of Europe
    <!--quoteo(post=534634:date=Dec 1 2010, 12:06 AM:name=Hamneggs)--><div class='quotetop'>QUOTE (Hamneggs @ Dec 1 2010, 12:06 AM) <a href="index.php?act=findpost&pid=534634">[​IMG]</a></div><div class='quotemain'><!--quotec-->Is it really that time again?

    A better version, notice now the lavender in it, and the overall darker tone. If some Navier-Stokes could be applied to something like this, it would be good. Really good.
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would be interested to see this animated.
     
  17. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    <!--quoteo(post=534644:date=Nov 30 2010, 08:07 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Nov 30 2010, 08:07 PM) <a href="index.php?act=findpost&pid=534644">[​IMG]</a></div><div class='quotemain'><!--quotec-->I would be interested to see this animated.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'll try to actually write a little demo program to do something like this.
     
  18. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    <a href="http://www.openprocessing.org/visuals/?visualID=16185" target="_blank">Sonic 2 CPZ tube test</a>
    Here ya go!
    Kinda lame, for I didn't go all out on the specks. As for the fluid? Just some Perlin Noise.
     
  19. Aerosol

    Aerosol

    FML and FU2 Moderator
    10,643
    99
    28
    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    I like it, but I worry that it moves too slow for the player to even notice and appreciate it.
     
  20. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    <!--quoteo(post=534689:date=Nov 30 2010, 10:48 PM:name=AerosolSP)--><div class='quotetop'>QUOTE (AerosolSP @ Nov 30 2010, 10:48 PM) <a href="index.php?act=findpost&pid=534689">[​IMG]</a></div><div class='quotemain'><!--quotec-->I like it, but I worry that it moves too slow for the player to even notice and appreciate it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://openprocessing.org/visuals/?visualID=16185" target="_blank">The same thing, but sped up.</a>
    NOTE: THIS IS THE SAME EXACT ONE, JUST SPED UP. THE OLD ONE IS NO LONGER AVAILABLE

    I don't know about this. I fear a very intelligent rant from another member as to why this doesn't work may happen soon.
     
Thread Status:
Not open for further replies.