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Concept Art & Mockups - Aquatic Ruin Mockups Needed!!

Discussion in 'Sonic 2 HD (Archive)' started by Vangar, Mar 13, 2008.

  1. Exodus

    Exodus

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    I was aware of his "sonic_2-Last_Boss_HD" but I didn't realise he had done more sonic artwork. He would be a massive asset to the project.

    I just wanted to point out that on his CPZ image the yellow tack has liquid/chemical staining which was being discussed in this topic earlier
     
  2. ICEknight

    ICEknight

    Researcher Researcher
    pic fixed, see below

    EDIT: Updated the head and imperfections a little.
     
  3. StereoTypicalPickle

    StereoTypicalPickle

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    Sonic 2 HD: Mockup... person... thingie.
    Hey guys! Sorry for my absence, My internet died...
    But I got it replaced with high speed (heck yes!)
    Anyways, I haven't been able to do much work since I've been gone, but I will post what I have:
    [​IMG]
    A quick concept for the pillars in Aquatic Ruin Zone. I know the colors are messed up, and the metal Eggman looks HORRIBLE...
    But other than that, It's great to be back! :colbert:
     
  4. Exodus

    Exodus

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    A concept of how the waterfall tiles could look. Very quick to do in photoshop, I rendered some clouds then applied the wind filer and simply added a blue colour layer.
    [​IMG]
     
  5. T.Q.

    T.Q.

    The Sims 2, Tim Drake [Robin] Member
    That's some nice waterfall design. If you like to continue working on it, I'd recommend making the corners lighter, along with fixing the 3 small dark lines on the bottom-middle-right of the tile, so that the tiles blend together well. Below is an example of the WIP version when tiled together:
    View attachment 2350
     
  6. This is something that's actually been bothering me for a while now....how do we best approach the waterfalls? For a repeating animation it would seem like a seamlessly tileable texture is best and your approach of using clouds and the wind filter is interesting.
     
  7. Sik

    Sik

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    Can you make the wind filter to wrap? That would fix most of the issues in it. Besides bigger tiles would look better...
     
  8. DustArma

    DustArma

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    Well, I don't really know where could I post this, but I want to do a small contribution: A quick dirty model of the a linear segment of the special stage, it's still WIP and it was just to know whether I'm going the right way or not, and if the special stage is going to be Real-Time 3D or Prerendered CGI.

    [​IMG]

    Leave your feedback please.

    P.S.: Please ignore the black lines, as I made a small segment and joined them all together, that's just an artifact that can be easily fixed when, and if I start working on a more detailed version.
     
  9. Athelstone

    Athelstone

    Oldbie
    Hey, this is looking interesting. Great WIP DustArma.

    I think there should be quite a lot of shine on the curved runway, to really emphasize the special stage's futuristic appearance. Eventually the stars would be glittering brightly and shooting across the sky to complement this.

    I also like the idea of those weird flying objects casting shadows on the runway, it could make the stage more interesting overall. At the moment though, the shadows look a bit intrusive in that picture, but maybe there's a way to make them blend a bit better.

    We still don't know whether the special stages will be Real-Time 3D or Prerendered CGI, but it's great to see a WIP of it anyway - thanks for your contribution :eng101:
     
  10. Sazpaimon

    Sazpaimon

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    Why don't you guys take the direction that Sonic 3D made with their special stages. I consider them far superior than anything that's been posted so far.

    For reference: http://www.youtube.com/watch?v=8oOkQUkYVTo
     
  11. Canned Karma

    Canned Karma

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    That was actually really good from a gameplay perspective I think. Just dragged on a bit longer than it should have. If I have the time tomorrow, I may try my hand at doing a WIP of the S2 special stage for shits and giggles.
     
  12. DustArma

    DustArma

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  13. DistroyA

    DistroyA

    I WOD LICK A SONIC 2 ROMS Member
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    DustArma; believe it or not, the most recent WIP is easier on the eyes. And it looks very much like the original. I am impressed.
     
  14. Mastered Realm

    Mastered Realm

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    For me, we should use Sonic 2 Mobile as a reference:

    [​IMG]

    [​IMG]

    This game is official, so we should follow it (IMO).
     
  15. Athelstone

    Athelstone

    Oldbie
    I think the photo realistic water they put on the title screen there looks a bit cheap to be honest, I don't like it much.

    Our title screen will look a heck of a lot better :eng101:

    As for the special stage...they seem to have cut out the starry sky! :O
     
  16. Dark Sonic

    Dark Sonic

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    Agreed.

    If there was only one reason why I love the Saturn 3D Blast over the Genesis one it would be this.
     
  17. Mastered Realm

    Mastered Realm

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    The Sonic 2 Mobile Special Stage BG is a sphere, that is why the sky is not equal (We can still see stars on the bg).
     
  18. ICEknight

    ICEknight

    Researcher Researcher
    I think the prerendered bg looks quite nice, and it's just what they did in the original.

    However, I think those long yellow thingies were actually supposed to be some kind of glowing neon lights, so perhaps the light should flow from them instead of casting a shadow.

    None of the original staff worked on it as far as we know, though.
     
  19. T.Q.

    T.Q.

    The Sims 2, Tim Drake [Robin] Member
  20. DustArma

    DustArma

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    <!--quoteo(post=214994:date=Aug 9 2008, 11:24 AM:name=T.Q.)--><div class='quotetop'>QUOTE (T.Q. @ Aug 9 2008, 11:24 AM) [​IMG][/quote]
    I'm not to crazy about the shadows from the cylinders on the sides. They make the tube walls feel paper thin. Maybe if there's less shadow height, it'll help. As for the shadows itself, maybe it can be lighter and maybe blend the edges using some type of bluring effect, or something of that natural? Right now, it's quite sharp for shadows. I mean sure, it's sharp because it has corners and stuff, but if there can be a transition for the shadows to...disappear on the edges, then that may improve it.

    Also, regarding the cylinders, make them sink lower behind the walls to make the tube feel thicker. Also, don't forget the triangles on the yellow strip.

    Oh, and here's another thing. There should be 7 spheres above so that there's a more semi-circled form, like so:
    [​IMG]
    [​IMG]

    That should make the tube more round, even though it's technically already a circle opening. It's just the perspective that makes the top semi-circle area look flatter than the bottom semi-circle area in the tube.
    [/quote]

    I'll take that into account, but read what I posted earlier, the effects like shadows and that stuff, if done in 3D I hope will be provided by the engine as I'm using the SketchUp render which doesn't support soft shadows and that kind of fancy rendering, I could upload the .skp file so if anyone is willing to convert it to .MAX or something and do a mockup render.

    And about the triangles, they are there, just you can't see them well because of the lightning, look at the first WIP I posted and you will see them.