I mean, it had to be done at this point... I am starting to think we may want to have a section for all these threads lol. I think there's some shared sentiment that most people are so disappointed by 06 because of its massive potential being hindered by dev hell and all the retail glitches among other things. With the release of projects like P-06, I think more and more people are starting to realize the potential the game might have had and can see some good elements out of 06. Personally, I think 06 can look absolutely stunning under the right conditions. The Mach Speed section of Kingdom Valley in particular is breathtaking to me and I think it showcases a well realized concept that Sonic Team often has but can't seem to commit fully to in recent games. The character models are ok-ish, but a lot of that might be do to certain texture bugs I believe they have (feel free to correct me). The concept of 3 stories with characters representing the past, present, and future was a nice touch and I think it works well compared to the character roulette from SA1. The fact that they managed to incorporate multiple characters into the game as "amigos" rather than having full stories for all 9 (9 and a half if you count the Elise stages) characters and even some sections that minorly incorporate the team mechanic from Heroes is a great evolution of the Adventure formula and streamlines it immensely. My only gripe there is the major reusing of stages for all 3 stories with minor alterations rather than unique stages for the three like Adventure 2. Hubs could use some work, but I think Soleanna works well enough compared to the forest and New City. The music is really good. There's a good variety of sounds and genres at play for the stages and character music that feels a bit more natural for each environment compared to the heavy Rock and Jazz for SA1 and the varying (but still good) styles for each character in SA2. It has a great sense of scale too which really helps immerse the player in the tone they were going for. The story is where it starts to fall apart a bit. It's not as terrible as many seem to think it is, but there's certainly some sloppy elements that serve mostly as contrivances for the sake of levels. The scenario planner should have worked more closely with the story writers and stage designers to make things feel more natural and less forced. A major example would be Elise being kidnapped repeatedly every 5 minutes because the stages demand it. As a result, when she's upset about having to blow out the flame and never meet Sonic, you don't really feel much for her but apathy. There are some good parts here though, such as the whole Solaris project and the intrigue with Mephiles who is probably the most ominous threats the series has ever produced. We also got an intriguing character out of it in the form of Silver. TLDR; This game has so much ambition and potential that's impacted heavily by how rushed it was.