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Community Project Targets

Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 23, 2010.

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  1. Canned Karma

    Canned Karma

    S2HD Project Manager Member
    Sonic 2 HD, various 3D work
    <span style="font-size:14pt;line-height:100%"> -- Community Project Targets -- <!--sizec--></span><!--/sizec-->

    <span style="font-size:12pt;line-height:100%">Want to help speed up S2HD's development? Curious what the current focus of the project is? You're in the right place. This topic will be used to direct attention toward the immediate goals of the project.

    <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->Hill Top Zone[/COLOR]<!--sizec--></span><!--/sizec-->

    <blockquote><span style="font-size:10pt;line-height:100%">Assets to be included:

    Character art:
    <a href="" target="_blank">Eagle</a> - unstarted

    Level art:
    <a href="" target="_blank">"S Tunnel Metablock"</a> - WIP (basic shaping)

    Level specific objects:
    <a href="" target="_blank">SeesawCatapult</a> - WIP (concept)
    <a href="" target="_blank">HTZ Tree</a>: Treetop, WIP - Tree trunk, Complete
    <a href="" target="_blank">Rock</a> - WIP
    <a href="" target="_blank">Skilift Platform</a> - WIP
    <a href="" target="_blank">Lava & Flames</a> - unstarted
    <a href="" target="_blank">Automatic Door</a> - WIP (concept)

    Zone badniks:
    <a href="" target="_blank">Rexon</a> - Complete
    <a href="" target="_blank">Spiker</a> - WIP (shading)

    Zone boss
    <a href="" target="_blank">Boss HTZ</a> - unstarted

    **upon further refinement of Synergy's Special Stage engine**

    <span style="font-size:10pt;line-height:100%"><!--coloro:yellow--><span style="color:yellow"><!--/coloro-->If you have any questions, send a PM to a staff member.<!--sizec--></span><!--/sizec-->[/COLOR]
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