With the advent of Origins being upon us, I figured this was an interesting topic to have. Namely, talking about the "Classic" and "Modern" Sonic 2D games. How they compare to each other and their differences and similarities. Given this site's nature, I think the Classic titles have been kind of talked to death, so I wanna highlight the Modern titles, which I feel like go way more under the radar. Fact that none of them have escaped the GBA and DS respectively is a huge shame imo since those were one of the very few modern titles to have mostly good reception. Sonic Advance 1 is probably the safest title, being the most similar to the Classics and probably everyone's favorite as a result. Not much really to say about it, as the only new things it really brought was Amy as a playable character in a 2D Sonic game and actually translated her Sonic Adventure design pretty well. Its a shame she isn't playable in Mania or Origins since they had something going there for her. Sonic Advance 2 is when things start getting experimental and we get what I can only describe as a prototype for what would become the Rush and later 3D games. Advance 2 is way more linear and far more about "GOTTA GO FAST", with much less emphasis on platforming. Its arguably the hardest game in the series as a result since reaction time is a bit more important than understanding the layout. Probably why Cream was introduced and given the cheapest Sonic character to date. It also holds the title for the most tedious and obnoxious way of getting the True Ending, as well as unlocking another playable character. That is to say, screw these Special Stages. Hated every second of doing them. Sonic Advance 3 is probably the most controversial title, being kind of an in-between Sonic Advance's more classic styled platforming and 2's speed. It also has a Tag gimmick, which I suppose makes sense given this came out the same year as Sonic Heroes. Probably my least favorite of the three, just for the uninteresting level design and the tag gimmick not really reaching its full potential. It gets points for being a pseudo-sequel and conclusion for Sonic Battle's story though, I thought always thought how cool that was. Sonic Rush is when we fully go BOOST, and we've kind of been that way since. Game is HARD, especially in the later stages, and probably has the hardest bosses in the entire series. Also introduces Blaze, who probably holds the title for the Sonic character with the most wasted potential. Seriously, her introduction is good and her story, while simple, is effective in what it does. It doesn't help that she actually plays like a Sonic character, so she avoided that stigma. Its no wonder she's one of the least controversial characters, 06 notwithstanding. That said, in hindsight, it probably would have been better had she just stayed in this series and never appeared again cuz....well you get the the point. Sonic Rush Adventure, significantly toned down compared to the first game in terms of difficulty...also added a boat gimmick. But I didn't hate it though, actually kind of had fun building new boats and it was a good way to promote replay value. Introduces Marine, and wouldn't you know it, Sega took my advice on one-shot characters...would be nice to get a cameo from her every now and then at least, but at least we know she's still around in some capacity. I would say these games kind of deserve to be re-released; they may not measure up to the Classic titles, but I feel like they carve out their own identity much better than whatever Sonic 4 was attempting. Just think its kind of sad how Sega only ever seems interested in the Classic titles. Understandable, but still. What do you guys think about the Modern 2D titles? How do they stack up to their Classic brethren, and do you feel like they deserve a re-release ala Origins.