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Chaotix 1207 discussion

Discussion in 'Prototype Discussion' started by drx, Feb 24, 2008.

  1. muteKi

    muteKi

    Fuck it Member
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    Nobody's pointed out that Charmy's icon is just a modification of Sonic's?
     
  2. ICEknight

    ICEknight

    Researcher Researcher
    I've just found some text graphics saying things like:

    LEVEL
    GO
    FOR
    GOAL
    RECORD
    FINISH

    They're between ~0x22601B-22941B in the same format as the words I found a while ago inside the final version (which said CLOCK, etc).



    I can't post a picture because I can't get SpriteView to open in a window since I stopped using Windows 98. Also, in XP I can't use my old RAW image viewer to look for more stuff. =\
     
  3. McAleeCh

    McAleeCh

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    Now that you mention it, I don't know how I missed that! I guess I was too distracted by Charmy's head being orange rather than black to notice. =P
     
  4. ICEknight

    ICEknight

    Researcher Researcher
    0x1F58BE: Graphics for each act's number.

    Use FxGfx-L4 or Linear 8 modes in Sprite View to see.


    0x1EE8D6: This looks like the background for one of the pre-boss scenes
    *Width: 128, Format: N64 High

    0x1C6BD0: Wierd chamber with clouds?
    *Width: 128, Format: N64 High

    0x14A8D0: Stuff that zooms in in the Bonus Stage.


    0x16855B: Looks like a head (Knuckles' perhaps?) Since the format is wrong, it's quite deformed.
    *Width: 72, Format: N64 High


    There's also some of Vector's jumping sprites from the Special Stage just like in the final, as well as the Robotnik icon from the end of level signpost, somewhere in there.




    Somebody please do the honors of making some pics of this, since I can't as I said before.
     
  5. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
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    JJF, old buddy, old pal, where you at with some unused sprites? =P
     
  6. drx

    drx

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    :rolleyes:
    Found some art stuff, will post in a minute.
     
  7. Quexinos

    Quexinos

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    sounds nice and morbid ^_^

    I didn't even know there WERE connections.
     
  8. drx

    drx

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    :rolleyes:
    This proves once and for all, that Sonic and Tails were in fact in Chaotix 32x at some point of development:

    [​IMG]
    [​IMG]

    http://trash.drx.pl/chxed1207.rar - a special version of JJF's Chaoxed that supports all the 32x art in 1207, compiled by me.

    In the final, "*******" uses Knuckles' art as well as Knuckles' palette. In this proto, however, the tails 32x palette is intact! This means that Sonic and Tails were in fact ported over to 32x, along with new art and palettes. My guess is that they were scrapped when Mighty got inserted.

    Another fun note is that all the 32x art here is uncompressed, in final most of the static art uses the C42 compression, which I was going to crack soon, but since it's not needed anymore, I don't have to, haha! You might be able to find some new sprites, everything that uses the 32x VDP is viewable using this version.
     
  9. Quexinos

    Quexinos

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    Awesome, now we just need someone to make a Tails using that palette =D Is Sonic's palette still in there?
     
  10. ICEknight

    ICEknight

    Researcher Researcher
    Oh my god, Vector's unused throwing animation (0C32C4 to 0C4584) is awesome.

    Great stuff, drx.
     
  11. Cinossu

    Cinossu

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    Sonic the Hedgehog Extended Edition
    [​IMG]
    [​IMG]
    har
     
  12. Spanner

    Spanner

    The Tool Member
  13. Bibin

    Bibin

    DON'T LET THE SUN LAUGH AT YOU. Member
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    Man, I think I'll be importing me some sonic and tails sprites.
     
  14. Quexinos

    Quexinos

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    and because Mighty is the first slot, this proves he was once Sonic right?
     
  15. drx

    drx

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    :rolleyes:
    More stuff found, some weird text (assembler trash?):

    Code (Text):
    1. ART....@..`.COIN #2    SERVICE....@..`.VULCAN          .......`.MISSILE ...@..`.STICK RIGHT LEFT...@..`.STICK UP DOWN....@..`.SPEED.......`.MAT....D....MOTOR TEST...B....DIP SWITCH ASSIGNMENTS...R.. .1 2 3 4 5 6 7 8.......`.DIPSW.A.......`.DIPSW.B....2..`..A...6..@. 1234....@..".  COIN SW#1....V.. .    COIN    CREDIT...2..`..A...6..@. 5678....@..".  COIN SW#2....V.. .  COIN    CREDIT...2..`..B...6..@. 12....<..".    CABINET TYPE...2..`..B...6..@. 3...<..".    SLOTLE LEVER...2..`..B...6..@. 4 ....<..".  SHIPS PER CREDIT...2..`..B...6..@. 5
    2. ....<..".   SHIP INCREASE....2..`..B...6..@. 6 ....<..".    CONTINUE GAME....2..`..B...6..@. 78....<..".    GAME DIFFICULTY....Z.. .FREE PLAY       ....Z.. .FREE PLAY      ....L....BOOKKEEPING....F..`.COIN CHUTE #1....F..`.COIN CHUTE #2....F..`.COIN   CREDITS....F..`.SERVICE CREDITS....F..`.TOTAL   CREDITS....F..`.TOTAL TIME    H   M   S....F..`.NUMBER OF GAMES....F..`.AVE. SCORE...F..`.TOP  SCORE...F..`.LOW  SCORE...F....   GAME TIME  
    3. ....F..`.TOTAL         H   M   S....F..`.AVERAGE         H   M   S....F..`.LONGEST       H   M   S....H....BACKUP RAM CLEAR...T.. .NO ....T....YES....T.. .   ....F....END OF DIAGNOSTICS...F.. .DIAGNOSTIC VER. 2.00...F....DIAGNOSTIC VER. 2.00...H.. .PUSH START BUTTON !....H....  PUSH A BUTTON !  ....J....SELECT BY STICK....L.... INDIVIDUAL ...L.... CONTINUE   ...6.! .SELECT BY STICK! PUSH START BUTTON!....L.... INDIVIDUAL ...L..`.MEMORY  TEST...L..`.INPUT  
    4. TEST...L..`.OUTPUT  TEST...L..`.MOTOR   TEST...L..`.SOUND   TEST...L..`.C.R.T.  TEST...L..`.DIP SWITCH ASSIGNMENTS...L..`.BOOKKEEPING....L..`.BACKUP RAM CLEAR...L..B.EXIT...J.... OUTPUT  TEST....L..`.* START LAMP......`.* WARNING LAMP...N....C.R.T.TEST...N....COLOR BAR....F....C.R.T.POSITION CHECK.GOOD..BAD .1 1 1 2S1 3S5S1 6S1 7S1 2S1 3S1 4S1 2S3S6S4S4S3S5S6S4S5S2S3S1 1 .NORMAL  ..EASY   ..HARD  ..HARDEST .!WITHOUT...WITH   ...NO ...YES...3 SHIPS...4
    5. SHIPS..!NO ...YES ..MOVING DX ..MOVING STD..UP RIGHT 1..UP RIGHT 2..................................................omnlqp......MLONsrut.........
    6. ....~..................................N....SOUND TEST          ...8." .1. MAIN MUSIC                     ....8." .2. SUB MUSIC                    ....8." .3. EXPROSION                       ....8." .4. EFECT A                       ....8." .5. EFECT B                         ....8." .6. VOICE                         ....8." .7. AFTER BURNER                
    7. ....8." .                                  ....8." .                                   ....N....MAIN MUSIC          ...8.! .1. TITLE 0       10.            ...8.! .2. TITLE 1       11.            ...8.! .3. TITLE 2       12.            ...8.! .4. TITLE 3       13.            ...8.! .5. BONUS A       14.            ...8.! .6. BONUS B       15.            ...8.! .7.               16.            ...8.! .8.               17.            ...8.!
    8. .9.              18. EXIT      ...N....SUB MUSIC             ...8.! .1. WAITTING START  10.         ...8.! .2. REFUEL         11.           ...8.! .3. NAME ENTRY     12.           ...8.! .4.               13.            ...8.! .5.               14.            ...8.! .6.               15.            ...8.! .7.               16.            ...8.! .8.               17.            ...8.! .9.               18. EXIT      
    9. ...N....EXPROSION            ...8.! .1. EXPROSION 0  10. ENM MIS0 R1...8.! .2. EXPROSION 1   11.          R2...8.! .3. EXPROSION 2   12.          L1...8.! .4. GROUND EXP 0 13.       L2...8.! .5. GROUND EXP 1 14. ENM MIS1 R ...8.! .6. GROUND EXP 2  15.       L ...8.! .7. CRASH EXP 0   16.            ...8.! .8. CRASH EXP 1   17.            ...8.! .9. ENM MIS 0 R1 18. EXIT       ...N....EFECT A             ...8.! .1. FLIGHT 0 RL    10.
    10. FLIGHT 3 R ...8.! .2.         LR     11.          L ...8.! .3. FLIGHT 1 CE   12.            ...8.! .4.        R1     13.            ...8.! .5.        R2     14.            ...8.! .6.        L1     15.            ...8.! .7.        L2     16.            ...8.! .8. FLIGHT 2 R     17.           ...8.! .9.        L   18. EXIT     
    11. ...N....EFECT B            ...8.! .1. VALCAN A      10.         ...8.! .2. VALCAN B     11.         ...8.! .3. WARNING       12.            ...8.! .4. SIGHT LOCK     13.           ...8.! .5. EXTEND MISSILE  14.          ...8.! .6. CHECK POINT   15.            ...8.! .7. INSERTED COIN   16.          ...8.! .8.
    12. REBOUND      17.            ...8.! .9.               18. EXIT      ...N....VOICE                 ...8.! .1. FIRE            10. 9 O_CLOCK  ...8.! .2. BINGO        11. LOOK 3    ...8.! .3. CAREFULL        12. LOOK 9   ...8.! .4. ENEMY          13. BREAK LEFT ...8.! .5. GOOD LUCK     14. BREAK RIGHT...8.! .6. READY         15.
    13. WOW!!     ...8.! .7. BREAK LEFT   16. CARE CARE  ...8.! .8. BREAK RIGHT  17.            ...8.! .9. 3 O_CLOCK       18. EXIT    ...N....AFTER BURNER        ....H.. .   CODE             ....H.. .WAIT COUNTER
     
  16. muteKi

    muteKi

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    After Burner LOL?
     
  17. ICEknight

    ICEknight

    Researcher Researcher
    Did this game ever show any Flickies and the other little animals? I never got the good ending, so I don't know...
    [​IMG]
    There's the usual animals in there, although the chickens look a bit wierd. They were possibly using Sonic's palette (they look horrid with Mighty's).


    Also, there's a water splash starting at 136F28,139B40 and bubbles at 136F28,139B08):
    [​IMG]
    Omg water levels?
     
  18. Tweaker

    Tweaker

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    That's the water splash from Sonic 1... and it was only ever used in Sonic 1. Interesting that they'd put THAT one in there.
     
  19. muteKi

    muteKi

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    No Flickies or anything in Chaotix. Just the rings that are powering the robots.
     
  20. ICEknight

    ICEknight

    Researcher Researcher
    By the way, about the words I talked about earlier, they actually say the following stuff:

    You got through
    Time
    Ring
    Secret
    Bonus
    Total
    Score up!
    Player
    Miss
    Start the clock! (Amazing Arena's, I guess)
    To next level!
    Go for goal!
    Get enemies!
    Score
    Points
    Finish
    It's a new record!
    To next level!
    :
    x
    Rings

    And then, another set:
    00Blue
    Bonus
    Time
    Course out
    Got 50,000pts!
    Bad!
    Too
    Cooool!
    Next
    Spheres to go
    Spheres!
    Blue
    Get