I threw this together a while back and decided to share. Apologies in advance for any errors or omitted games - I put it together quickly. This is a year-by-year breakdown (aside from 32X) of all games published by Sega of America on the Genesis, 32X, and Saturn. Games are grouped according to whether they were developed in Japan or in the West (or, anywhere not Japan). These are games published by SOA, not necessarily developed internally. Remember that SOA relied on 2nd-party developers for most of the games it was producing. Some interesting observations: We can clearly see the shift in 1992 from Japanese-developed to Western-developed Genesis games, which was a big focus of Katz and Kalinske. The vast majority of Western-developed Genesis games were licensed titles. The number of original titles feels vanishingly small. I've long thought that this was a major reason for the poor legacy of the Genesis. Original titles are far better at preserving a legacy and building a fan base than licensed titles (see: Nintendo). SOA published more Japanese-developed 32X games than Western-developed. Look how bad 1996 was for Western-developed games on the Saturn. This really emphasizes how poorly SOA was performing at the time. They published about the same small number of games on both the Genesis and Saturn that year. Keep in mind that the Saturn was officially announced in mid-1993! And preliminary development on games like Panzer Dragoon began by the end of 1993. More than three years later, SOA just could not manage to produce Saturn games of any value. The reasons for this have been talked about before, but include things like the Saturn being difficult to develop for, there not being good documentation and support outside Japan, SOA's own internal animosity towards the Saturn, and Sony being more appealing to small developers. I'll also add that the 32X was a huge distraction. Thoughts?