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Boss Hitcount locations for Sonic 3D Blast

Discussion in 'Engineering & Reverse Engineering' started by Mustapha, Feb 19, 2005.

  1. Mustapha

    Mustapha

    A+ Oldbie
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    A PLUS
    Green Grove Zone - $DDBB
    Rusty Ruins - $6DD5
    Spring Stadium Zone - $8851
    Diamond Dust Zone - $F265
    Volcano Valley Zone - $9E65
    Gene Gadget Zone - $11113
    Panic Puppet Zone Right Arm Part 1? - $125ED
    Panic Puppet Zone Right Arm Part 2? - $13097

    I bet you all predicted that I'd do something like this.
     
  2. Tweaker

    Tweaker

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    Great job Mustapha! Now just find the hitcounts for the rest of these bosses, and then move on to the other games.
     
  3. saxman

    saxman

    Oldbie Tech Member
    A+

    Reply peoples!
     
  4. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Whatever catches my fancy
    No.

    Aww, fuck...
     
  5. ComPro

    ComPro

    Just hangin' around. Member
    I wish it were up to me to decide who the tech members were because Mustapha would be one in a minute.
     
  6. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Whatever catches my fancy
    Yeah, he does deserve the title. He probably has for quite some time...
     
  7. Kles

    Kles

    Member
    I concur. You keep stiffing this guy, Simon. :D
     
  8. LOst

    LOst

    Tech Member
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    Good work Mustapha! It takes time to find such stuff.
     
  9. Trigahd

    Trigahd

    I am your gahd!! Member
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    Nothing worth mentioning
    I agree, Mustapha has deserved the title of Tech Member for quite some time.

    Nice find, Mustapha!
     
  10. Sonic Hachelle-Bee

    Sonic Hachelle-Bee

    Taking a Sand Shower Tech Member
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    Sonic 2 Long Version
    That's a great work, but boss hitcounts are very easy to find.
    This just requires time, that's why nobody made this before.

    I'm waiting for more bosses modifications and reprogramming rather than their hitcounts.
     
  11. drx

    drx

    mfw Researcher
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    :rolleyes:
    Sonic Hachelle-Bee: No. I haven't done this before because Sonic 3d is boring =P
     
  12. Syren

    Syren

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    Reintergration
    Maybe Icy Guy could implement them into his boss hitcount editor.
     
  13. ComPro

    ComPro

    Just hangin' around. Member
    I still don't particularly understand how one can go about finding this stuff.

    When you are looking for anything in a ROM, how do you know what to look for and where to look for it?
     
  14. Elusive

    Elusive

    Sparkster the Rocket Knight Member
    I take a savestate beofre and after something's changed. For example, take one before you lose a life and one after, then compare the savestates in a hex editor. If there's any values that're similar but different, fiddle with them and test them out.
     
  15. Tweaker

    Tweaker

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    Well, hitcounts, like music or mappings, are generally in a shared format throughout the game. One you fully understand the format of something, you learn things that are the same in each block of data. So, you can look up these similar characteristics, and learn to recognize the results as a certain type of data by the rest of its format.
     
  16. Icy Guy

    Icy Guy

    Hedgehog. Sonic the Hedgehog. Member
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    GoldenEye 007 level hack
    If (yes, if :); I'd most likely be bombarded with "This is crap" as soon as I release it, and I'm trying to speak from a realistic point of view) I ever get around to finishing my multi-game and multi-thingo editor, they'll be in there.

    Or I could always just do what I did with the S1 hitcount editor - make a standalone.