Read Title and description. But before you start designing, read this: Boss fights are amazingly fun to design, but one must not get carried away with complexity. Easy routines to remember but hard to dodge is adviced. Not vice versa. Try to stick with a true Sonic spirit, and not the Sonic Advance 2-ones. Sure, they weren't bad, but they aren't Retro Sonic enough. (Yes, I am aware of Sonic and Knuckles' first boss) The List of bosses: 1 -Tropical Zone MB: B: 2 -Circus Zone MB: FAKE SIGNPOST (STHX) B: ROLLERCOASTER [needs cleaning up] (STHX) 3 -Rainforest Ruins Zone MB: EGG SAW (test-object + Phoebius) B: BOLT MOBIL [idea to be worked out] (STHX) 4a -Canadian Zone MB: B: 4b -Underground Zone MB: B: 5- City Zone MB: B: 6- Blue Mountain Zone (this ought to be a fun one to design ) MB: B: Technochemical Plant Zone (I just invented this name, you like it? :3) MB: B: Egg Vortex (BlackHole) Death Egg Zone MB: Metal Sonic Fight (Amistat) [Tails' Final Boss] B: Please, we live in a democracy, give a yell what bosses you think should be accepted Information Chart that goes with each boss: -When this boss is hit 6 times, he will... Do an additional roll over the ground. -The Zone most fitting? The Ruined Rainforest Zone. PS: This topic is made for a clear overview.