Boss and boss spawned object moving offsets: GHZ: 178CD - Byte 1 For GHZ Boss (Negative Hex Number, Value for going right) 17B09 - For Wrecking Ball (Negative Hex Number, Value for going...left/right for sometime) LZ: 17F2B - For LZ Boss (Negative Hex NUmber, Value for going up) MZ I'm not sure of. =P SLZ: 189BA - For SLZ Boss (Value for going left/right) SYZ: 191CE - For SYZ Boss I'll find the rest later... The bytes are in this format: (before bytes) 31 7C after the 31 7C... (the actual bytes)mm mm dd dd Where mmmm = how fast to move and dddd = what direction to move. mmmm is always negative. dddd's values I know of are listed below: 10 = left 12 = up 14 = down
Cool! Not many people are working at boss stuff... I don't care 'cause I'm not really into ROM hacking, aside from sprite stuff... But it's cool!