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Boss and Boss Spawn Object Moving Values

Discussion in 'Engineering & Reverse Engineering' started by Sonic 65, Jan 9, 2005.

  1. Sonic 65

    Sonic 65

    Tech Member
    Boss and boss spawned object moving offsets:


    178CD - Byte 1 For GHZ Boss (Negative Hex Number, Value for going right)
    17B09 - For Wrecking Ball (Negative Hex Number, Value for going...left/right for sometime)


    17F2B - For LZ Boss (Negative Hex NUmber, Value for going up)

    MZ I'm not sure of. =P


    189BA - For SLZ Boss (Value for going left/right)


    191CE - For SYZ Boss

    I'll find the rest later...

    The bytes are in this format:

    (before bytes) 31 7C
    after the 31 7C...
    (the actual bytes)mm mm dd dd

    Where mmmm = how fast to move and dddd = what direction to move.

    mmmm is always negative.

    dddd's values I know of are listed below:

    10 = left
    12 = up
    14 = down
  2. Lostgame


    producer/turnablist. homebrew dev. cosplayer. Oldbie
    Toronto, ON
    The O.I.C.
    Cool! Not many people are working at boss stuff... I don't care 'cause I'm not really into ROM hacking, aside from sprite stuff... But it's cool!