I wanted to get some feed back on a Mod for Generations I have been working on. Now, first off, I do not want to take any credit for anyone else work, and because this is a further modification of JoeTE’s Super Sonic Generations. I want to state that up front. Yes, I did get his permission to release it. Here’s the main vid, there are some other test vids up on my channel: Even though I have a different taste on how Hypersonic ought to look, it wouldn’t have been possible without the version JoeTE made. Him exploiting the color change glitch to make his Hypersonic was invaluable. He also set the color change speed to being just slow enough that it should be less of a seizure risk Because the heavy lifting really was already done by JoeTE on his Super Sonic Generations, I did get his permission to re-release it with my changes to Hyper Sonic. I made sure to give him credit in the description to the youtube video too. I only re-releasing his lite version with my Hyper Sonic changes, not his full version. I just wouldn’t feel right about the full version, as his amount of work there was vast, and I really have only modified the Hypersonic portion. I loved Hyper Sonic back in S3&K, OP’d as he is, I’ve always gotten a kick out of him, and wanted to see a really good translation of him to 3D. There have been a lot of Mods, and fan games that include him, but I had my own vision of what it ought to be like, and I wanted to demonstrate that. This lead me to learning about modding Generations, and I had to learn a lot. Anyhow, here it is as it stands. I took the best elements from JoeTE and StarNoodle’s. I altered one of the DDS files for highlights to make them much brighter, to give a glowing edge effect, like how a flame is darker at it’s center, and lighter to the edges. I altered the shaders for the hyper material, to make them much brighter, so that he wouldn’t look so gray or dark, but rather glow. The jump/spinball is much brighter now too. In Darker areas he now appears to glow almost neon, and the colors are more visible than before. Also, in brightly lit areas he now appears to glow white. I changed the stars as well. They are now white light like the original, and they shoot out of him at a high speed, emitting in a rotation. I also learned that I needed to apply these changes to both Modern and Classic, as well as to apply the changes to the character .ar files, and common action files to the final boss fight files too, to keep everything congruent. I included StarNoodle’s hovering while idle animation, it suits Hyper Sonic so well. It demonstrates how Hyper is more powerful than Super, and well, it just looks so damn cool. I believe he discovered it sitting unused in the sonic.ar file, and I first saw it in his Super Sonic Revolution mod. I made a bunch of Physics changes included Sajid’s double jump, I set the parameters very high. The original S3&K had a game breaking high double jump, so does this one. I increase the power of his ring pull when boosting. He also can no longer drown, like the original. I also include a save file with the power-stomp and a modified version of ring time turned into a Hyper Flash, so you kill enemies every time you stomp near by, and if you press the same button you used to transform, you will kill every visible enemy on screen, even some you normally cannot. Sometimes it even still leaves rings behind, which I am ok with. I removed it's graphical effect, and shortened it's active life to just under a second. I also made the charges practically unlimited, and it works with Modern Sonic as well. It doesn't happen automatically every time you double jump like the S3&K original, but I believe it is better mapped to the transformation button, and can be used at any time. The reason it would an issue if it happened automatically is that you would accidentally kill enemies you need to chain homing attacks on to cross long bottomless pits. By having a Hyper Flash that kills every visible enemy mapped to the transformation button, you have full control over when it happens. Also, even though the same button is used for lightspeed dash, the lightspeed dash takes priority when near a line of rings, so you won't accidentally use it then either. I hope you guys like it. Sorry if it looks a bit amateurish. I'm learning still.