Thanks again Mainmemory. Sorry for the constant stream of questions, but I got more. 1: How do I change where an object tries to get it's 8x8 graphics from in the VRAM? This enemy is interfereing with level graphics, so I edited the loading cues to put the graphics in a sfer place, but now the enemy is displaying the graphics is was originally overwriting. 2:SonED2 is giving me a hard time. I've been trying to make a new spriteset so I an make adjusting the level a bit easier, but I'm having an issue with SonED2 crashing whenever I try to load the new image. As far as I can tell, there's nothing wrong with the data or with the image (Which is a paletted PCX file, based off of a screenshot I took using Genecyst and assembled in Photoshop). Code (Text): # of Sprites in set 4: 5 ;HIDDEN PALACE SET ;BBat Sprite 0 file: 40 xoff in file: 0 yoff in file: 0 Width: 64 Height: 32 ;Stego Sprite 1 file: 40 xoff in file: 64 yoff in file: 0 Width: 64 Height: 32 ;Redz Sprite 2 file: 40 xoff in file: 64 yoff in file: 32 Width: 32 Height: 32 ;HPZ Glowing Orb Sprite 3 file: 40 xoff in file: 0 yoff in file: 64 Width: 32 Height: 32 ;FALLING PLATFORM Sprite 4 file: 40 xoff in file: 32 yoff in file: 64 Width: 96 Height: 32 And here's the image: s2obj40.pcx Thanks in advance for any help.