Removing that seemed to make the results not come up at all even when off-screen...simply removing this part gave the desired effect though: move.w ($FFFFF72A).w,d1 addi.w #$128,d1 Still, thanks for the point in the right direction! Much appreciated. I do have another question but this is probably either not possible or more complex. Is there a way to make Sonic use his normal animations/play style into the already existing Special Stages, rather than be in constant jump/spin mode? As in like, not having standard zones replacing them but having Sonic move normally in them as they are, sans the spinning of the stage of course.