I've had problems building the S3 dissassembly (most recent version), I can't find most of Super Sonic's data (eg. mappings, PLCs) and it doesn't recognise any of their coding in the asm (I only managed to get it to build by redirecting it to Sonic's normal data right now). Any idea what's wrong? Also some other questions about Sonic's data: Anyone know where the mappings for his 'extra' sprites are? Is it possible to make his sprite number go beyond $FF?