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Basic Questions & Answers thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, May 29, 2008.

  1. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    <!--quoteo(post=449024:date=Apr 29 2010, 07:07 PM:name=Mr.Kaosu)--><div class='quotetop'>QUOTE (Mr.Kaosu @ Apr 29 2010, 07:07 PM) <a href="index.php?act=findpost&pid=449024">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG][​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->
    Where did that come from? Those look absolutely excellent.
     
  2. McGuirk

    McGuirk

    The Egg-Man Cometh. Member
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    Making a Full-Sized Egg Carrier in Minecraft.
    Those are from Project: Sonic Retro, a community project which was canceled. But, you can still access it <a href="http://forums.sonicretro.org/index.php?showforum=48" target="_blank">here.</a>

    The Level 0 - Artwork would be a good place to look.
     
  3. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    <!--quoteo(post=449098:date=Apr 30 2010, 03:56 AM:name=McGuirk)--><div class='quotetop'>QUOTE (McGuirk @ Apr 30 2010, 03:56 AM) <a href="index.php?act=findpost&pid=449098">[​IMG]</a></div><div class='quotemain'><!--quotec-->Those are from Project: Sonic Retro, a community project which was canceled. But, I think you can still find all of the art in the archives.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think Chimpo deleted a lot of it. :/
     
  4. Chimpo

    Chimpo

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    Atomic Sonic Part II
    The only thing I deleted were the opening post and my gal files. Any other artwork is still in the archives.
     
  5. Tidbit

    Tidbit

    Member
    Well I hate to say it, but you wont be able to do that. Not right away at least. But I agree with every one above, just feel things out till you discover your style. Just don't compare your art to the art that you posted, since it was done by people with much more experiance under their belts. And oh Chimpo, I love that new avy XD.
     
  6. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    <!--quoteo(post=449247:date=Apr 30 2010, 02:43 PM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ Apr 30 2010, 02:43 PM) <a href="index.php?act=findpost&pid=449247">[​IMG]</a></div><div class='quotemain'><!--quotec-->The only thing I deleted were the opening post and my gal files. Any other artwork is still in the archives.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why did you delete a lot of your opening posts?
     
  7. FeliciaVal

    FeliciaVal

    Member
    this...may be stupid to ask, or maybe it has been answered already, but I really need help right now ;_; so here I go in the hopes someone can help me...

    As I mentioned earlier (a month ago or so), I started making a Sonic 1 hack featuring a custom character that I created a while ago. I drew all the sprite sheet and everything, and a friend of mine was helping me putting this sprites into Sonic 1 using SonMapEd. Unafortunatelly this friend can't help me anymore because let's say he has other stuff to do. I tried looking at the SonMapEd tutorial that's up here in the information section...but seems I'm unable to make it. I read it a bajillion times, I tried using it another bajillion but it never turns out good. I can't put my custom character there. I absolutely have no idea how to fix it anyways. Then, in my quest to continue making this hack I came across a program called Sonik Sprite and its variant Sonik Sprite Remix. I tried using both of them, I was like "yay happy!" when I found that this program does what I was unable to do at this point but...for my surprise when I open the Sonic 1 ROM into the program and I try to replace the sprites (I even tried redrawing them in the program) for some odd reason both default and custom sprites looks cut ;_; they miss part of the sprite, for example some sprites miss part of the body or the head and so on...and at this I'm pretty lost T_T I was very excited of making this project but at this point I don't think I'll continue it, which makes me very sad :( as I said before for reason SonMapEd doesn't quite work good for me even reading the tutorial for a lot of times and tried to fix it and Sonik Sprite doesn't really work either...so yeah, any suggestion or help would be much appreciated :( thanks in advance
     
  8. Selbi

    Selbi

    The Euphonic Mess Member
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    Sonic ERaZor
    You need to try at least 10 bajillion times to succed. =P


    Ok seriously now, Sonik Sprite seems to be a quite nice program and it also pretty easy to use. However, it can only replace the tiles, but not the mappings.
    If you didn't make the sprites in the same format a sprite of Sonic is, then things are cut off (by format I don't mean game format, but the way a sprite is build of the different tiles, also included in the tutorial below). You need to edit the mappings by using SonMapEd in that case.
    Even though you probably already noticed it, I'm linking you to this: <a href="http://info.sonicretro.org/SCHG_How-to:Use_SonMapEd/Part_2" target="_blank">http://info.sonicretro.org/SCHG_How-to:Use_SonMapEd/Part_2</a>
    Because it pretty much shows your problem, just in SonMapEd and also shows how to fix it.

    Note, if you are unfamiliar with SonMapEd, it's nothing special that you don't get everything on the first try. The best way to get used to SonMapEd is to work with some easier art, like rings and shit around with them.
     
  9. Hanoch

    Hanoch

    Also known as TheKnock, Birashot Member
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    Use <a href="http://segaretro.org/Tile_Layer_Pro?rdfrom=http%3A%2F%2Finfo.sonicretro.org%2Findex.php%3Ftitle%3DTile_Layer_Pro%26redirect%3Dno" target="_blank">Tile Layer Pro</a>.
     
  10. FeliciaVal

    FeliciaVal

    Member
    Hanoch: oh thank you for that program but I don't quite get what it does...

    Selbi: thanks again. Actually I'm lost in that part of the tutorial...no matter how many times I tried and rearranged the tiles, my sprite will always look cut on one part >_< but thanks anyways...
    And about Sonik Sprite, for some reason I get this:

    [​IMG]

    As you can see, I open my rom and I get that ^^; but not only on that sprites, but in quite a few more, might be problem of my computer?
     
  11. Selbi

    Selbi

    The Euphonic Mess Member
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    Sonic ERaZor
    No, the "problem" is the sharing of the mappings. See, back then they had to save space whereever they were able to do so. The part of tiles missing there is on another sprite, in this case you have 2 waiting frames where that part is already on frame 1, so the programmers were clever and used the same piece of art to get some extra space.
    If your two sprites are different on that point, you are forced to use SonMapEd.
     
  12. FeliciaVal

    FeliciaVal

    Member
    oooh ok, that makes sense! thank you very much. I just hope one day I'll figure the tutorial, im lost in the tiles part, I quite don't get how to arrange them in the program, for the rest I understand everything, is that what is making me trouble
     
  13. Hanoch

    Hanoch

    Also known as TheKnock, Birashot Member
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    That has to be related to sonik sprite.
     
  14. FeliciaVal

    FeliciaVal

    Member
    <!--quoteo(post=449560:date=May 1 2010, 11:41 AM:name=Hanoch)--><div class='quotetop'>QUOTE (Hanoch @ May 1 2010, 11:41 AM) <a href="index.php?act=findpost&pid=449560">[​IMG]</a></div><div class='quotemain'><!--quotec-->That has to be related to sonik sprite.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ermm ok, thanks anyways ^^U
     
  15. FeliciaVal

    FeliciaVal

    Member
    sorry for dobleposting but finally I figured sonmaped. Now when I try to build the rom it says there is an incompatibilty cuz my windows is 64 bit >_< more problems. Is there a Sonic1 dissasembly for 64 bit maybe?
     
  16. MarkeyJester

    MarkeyJester

    Time to Grow Up. Resident Jester
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    From what I remember, SNASM68K.exe is not able to run in 64 bit, though I think ASM68K.exe can.

    <a href="http://info.sonicretro.org/images/5/5f/Sonic_1_%28Split_and_Text_by_Hivebrain%29_%28ASM68K%29.zip" target="_blank">http://info.sonicretro.org/images/5/5f/Son...28ASM68K%29.zip</a>

    However, I'm not running a 64 bit machine, so I don't actually know and may be incorrect, but it's worth giving it a try (Anyone else know a solution?)

    EDIT: Look below =P
     
  17. E-122-Psi

    E-122-Psi

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    This tutorial helps you convert to a 64 bit compatable dissassembly if you don't want to start from scratch:

    <a href="http://info.sonicretro.org/SCHG_How-to:Convert_the_Hivebrain_2005_disassembly_to_ASM68K" target="_blank">http://info.sonicretro.org/SCHG_How-to:Con...embly_to_ASM68K</a>
     
  18. Why can't it just run in 32 bit mode? : X
     
  19. FeliciaVal

    FeliciaVal

    Member
    @MarkeyJester and Psi: thank you, I'll try
    Erm...just quick question again (im so noob, im sorry) T_T after reading the tutorial that Psi posted what software do I need to edit the dissasembly? Like notepad or something?
     
  20. MarkeyJester

    MarkeyJester

    Time to Grow Up. Resident Jester
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    You can use any simple text editor, "notepad" is more than ok, and is most commonly used for editing the software to the game. Though some have been known to use notepad++ or other tools, however if you'd prefer not to get too technical, then stick with simple "notepad" (That's what I use anyway)