I get the issue with how people say “speed is a reward” hell, i say it too. But what we mean isn’t just a quick burst of speed that ends after aa second, but a long burst of speed that can cut significant time from the level. However most of CD’s levels don’t allow that. Most of the speed sections are either two springs placed in a crevasse or a loop that goes nowhere only to go to the future. I’M LOOKING AT YOU, COLLISION CHAOS. Imagine all of the sonic CD levels without the timeposts or time mechanics, but with the same level design. It just isn’t good nor does it make sense with all of the spring and endless loops. Most of the levels are a slog to play through and complete, especially with Tidal Tempest, Wacky Workbench and Collision Chaos. While it is faster than sonic 1, that’s all you can really say about it.