Yeah, I personally find these "Bashing/Complimenting" threads kind of annoying for flooding GSD and getting in the way of other discussions, but I'm also making this because of the support I'm seeing Sonic Advance 2 get more than Advance 1 or 3 in a recent charity event on Twitch, and I felt I wanted to get things off my chest, so I'm a hypocrite in that sense by making this thread. Anyway, I really don't like Sonic Advance 2 and find it to be one of the most overrated Sonic games ever, not to say people are wrong for liking it (people are free to like whatever they like at the end of the day and I respect that), just that I don't understand what other people see in it to hold it to such high degree. Say what you will about Sonic Advance 3, and even I can agree that game has problems as much as I liked it, but I feel like people are overlooking the problems of Advance 2, with some of these people even saying it has almost no problems compared to Advance 3, and that bothers me. There's a lot for me to say, so I'm breaking each paragraph up into bullet points: Advance 3 has been slammed by fans for bad level design, but personally, I feel Advance 2 shares Advance 3's design problems (unfair Badnik, spike and pit placements, perhaps more pits than 3) on top of the larger emphasis on speed suffering more by the GBA's screen crunch, meaning you're more likely to hit an enemy you had no time to react to. On top of that, every level is structured very samely with repeated obstacles and rails, so familiarity of the layouts is harder to achieve, and there is less substance in gameplay than the other two Advance games. What you have is level design which not only has unfair obstacles that Advance 3 had emphasised, but lacking in substance. Once you get to Sky Canyon, everything becomes miserable. As far as level themes go, most of them feel very generic, with the only exceptions being Music Plant (plus points for the Ristar inspirations) and Techno Base (as cyberspace levels are very rare in the series), particularly in comparison to the other two games having more detailed-looking backgrounds, and Advance 3 shaking up the level theme order. Characters feel kind of dialled back in terms of abilities and uniqueness. While Tails and Knuckles still have their signature moves of flying and gliding/climbing, there is less incentive to using these moves due to the game's design. Cream is the notable exception, as she has a moveset that allows her to "Cheese" a lot of the game. The bosses are terrible. Almost all of them have you always running with Eggman getting away in a vehicle. While some of them are creative, you have to build up speed to get close enough to attack, and combined with sluggish acceleration and that you have to find a good window to attack results in very tedious boss fights when playing as anyone who isn't Cream. Need I say more about the Egg Saucer and its inconsistently instant-KO hand? The process of getting the Chaos Emeralds across all three Sonic Advance games is bad, but Advance 2's is the worst. To get to the Special Stage, you have to collect all seven Special Rings in a single life, which means you're essentially forced to follow a specific path to get them all and thus discouraging variety in what paths to take to get to the goal, and on top of that, you have to remember so many of their locations. Combine this with the game wanting you to go as fast as possible at the same time, and you are very likely to miss these rings. Then, you have to do them all on each Zone with every character in the game, and that is absolute tedium. Collecting the Chao in Advance 3 wasn't a good time either, but at least with them they are permanent collectables and are shared with every character. The unlockables are not really worth the time spent going after the Chaos Emeralds for, especially considering three of them were features available from the beginning in Advance 1. Amy's unique gameplay traits were discarded in order to make her a mere clone of Sonic, plus there is no additional reward for getting all the Chaos Emeralds with her and therefore no reason to do so, thereby making her the weakest character by logic. Despite all the problems I have gone on about, there are a few good qualities about it, as the sprite work is as great as the other Advance games, and it has more memorable songs than Advance 1 in spite of the GBA's weak sound chip. Sonic Rush and its sequels followed this game's example of making you go fast all the time, and though they too have level design issues of their own I feel they executed the ideas seen in Advance 2 a whole lot better than Advance 2 did. As a whole though, all the negatives I have outweigh the positives, and with Advance 3 having more things I like about it than what I don't like, Advance 2 is the worst of the Advance trilogy for me. If anything, I'd prefer to go to Advance 1, or even Advance 3.