Badniks & Bosses Art

Discussion in 'Sonic 2 HD (Archive)' started by Vincent, Apr 24, 2008.

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  1. Vincent

    Vincent

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    Sonic 2 HD
  2. Drex

    Drex

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    Long time no post. I need to get my own computer fixed so I can make consistent progress.

    Anyway, here's the masher.
    [​IMG]

    What I did:
    -put in more in between shades for the upper body (perhaps too many)
    -adjusted the eye (no eye lid this time)
    -adjusted shading on the fins, teeth, and body
    -I got the idea of how the tail will work now I got to make it look decent

    What I haven't done:
    -make the fins larger on the "mouth open" frame
    -something else I m. I'm just too tired to remember right now

    I will upload the finished frames tomorrow, but you should still post your critiques. I'm also working toward finishing this tomorrow.

    It has minor flaws, but they wouldn't be noticed in game

    [​IMG]
     
  3. Vincent

    Vincent

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    Fantastic!! :D

    I especially love the tubes in lower part you added, as the really seems like an HD ver of that sprite.


    About improvements I suggest:

    -Right fin is too squarish

    -Add a darker shade on the belly (just to mark the outline)

    -Lower the tubes just a little
     
  4. ICEknight

    ICEknight

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    Erm... You're not basing it on the original sprite.

    The thing on the left is poorly arranged and looks different than it should (quite bad). I've just attached the real thing.

    EDIT: I've also checked the boss you're making, and the drill's shape is also wrong, thus the HD version doesn't look like the old thing. Where are you getting those incorrect sprites?
     
  5. Drex

    Drex

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  6. Drex

    Drex

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    Question: Here are my current badinks:
    [​IMG][​IMG]

    After working on the masher I realized there seems to be a difference in the shading styles between the two. I think the Buzzer may need more needs more in between shading on the back-end, but I thought I'd ask first the community first.

    Also, please excuse my sail paced work. I've got work, summer school, 4 little nieces and nephews to watch over, and a shared computer to wrestle for.
     
  7. Vincent

    Vincent

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    [​IMG]

    Go for the Masher shadings :thumbsup:
     
  8. Drex

    Drex

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  9. Athelstone

    Athelstone

    Oldbie
    I actually like the shades you have there, they match the style of Blue Streak's spikes too

    [​IMG]

    Though I think you're right about the edges looking a little "puffy".
     
  10. Vincent

    Vincent

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    That's much better!
    And nothing is wrong with the shading! :)


    Corrections:

    -Perfect triangle shape to look like a drill
    -The drill's tip segment, need to have its shine backwards
     
  11. Drex

    Drex

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    [​IMG][​IMG]

    This is about as close to a triangle as I think I can get while keeping the grooves indented and the size close to the original sprite. I still notice inconsitantcy between the top and bottom because I realized something.

    I ripped the drill sprites myself and they match up perfectly to the one I've been using. This drill still doesn't look sharp because it's going along a "perfect" triangle. I still believe the only way to make it look more pointy is to have the top (right) of each section angled inward slightly like in the sprite (though better than my first attempt, of course).
     
  12. Vincent

    Vincent

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    Good.

    The only correction I'll do now, is the upper part of the last tip which is not regular and seems like a bump!
     
  13. Rika Chou

    Rika Chou

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    Great job on the shading, it really makes it look like metal.
     
  14. Phos

    Phos

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    Considering the colors that the masher is going to be up against, I don't think the darker shade is really necessary. Also, I think you should make the eye round. And I wouldn't worry about having too many shades, like I said, It appears to be meant to have color shifting paint, I'm surprised it could be done with manual shades.

    About the Eggman, His waistline appears to be based off a section of a circle, like the original, but the new one's circle is too small, making it look like you're seeing him from a lower point of view than the original.
     
  15. Drex, awesome job with the drill. Don't be discouraged by how long it's taking you to produce art; it's great work.

    This is Sonica's rendition of the HTZ badnik that he asked me to post.

    [​IMG]
     
  16. ICEknight

    ICEknight

    Researcher Researcher
    That's something I tried to fix in an old pic I posted:
     
  17. <!--quoteo(post=202389:date=Jun 23 2008, 09:56 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Jun 23 2008, 09:56 PM) [​IMG]
     
  18. Vincent

    Vincent

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    Please let's move the Robotnik's discussion on the Character Art topic :(

    The Eggman I posted is to be used only for testing with bosses vehicle and not as a complete frame per se.


    EDIT: Sonica's art is nice but I still don't get why He cannot setup a new account to post!
     
  19. <!--quoteo(post=202169:date=Jun 23 2008, 01:28 AM:name=Blue Streak)--><div class='quotetop'>QUOTE (Blue Streak @ Jun 23 2008, 01:28 AM) [​IMG][/quote]
    A few nitpicks:
    - On the head, the highlight over the nose doesn't flow with the shape of the head, as it does on the original sprite
    - The highlight on the back of the head seems to be in about the right place, but the colours in between stretch too far down. It makes the head look slightly flatter than the original
    - On the neck section, the "seam" between the silver and pink metals is wrong, it should curl further back a tad. Also, the shape where it joins what looks like an extension of sorts at the bottom is wrong. The two curves should be equal (if you get my meaning, I'm not quite sure how to explain the area in question)
    - Also, the highlight on the pink section of the neck is far too large, and also needs to be moved back slightly to fit in line with the original sprite
    - On the body, the original has highlighting which looks like a curve joining a spot (lol technical terms), where the majority of the light hits. On the HD version, it looks like a curve and spot drawn separately, and then pasted one over the other. Also, where the curved highlight is brightest is before the groove, on the leftmost section, on the HD version, it's to the right of this groove. The groove itself also looks far too wide in comparison to that on the neck.
    - Finally, I'm not sure I like the harsh transition between the colour of the bot and the shadow to the left of the neck and body. Maybe try a couple of colours in transition to soften the clash?

    Hope some of those made sense =P
     
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