Jollyroger is Breaking it down! Kind of a recap of what's going on. The code we have here is like a snapshot in time caught in the middle of an engine overhaul, and because of that many aspects for the Editor/engine are broken. JR states that One example is the code that calculates the shading of polygons based on their distance to the camera. When they are far enough from the camera they are supposed to fade to black but the original programmer forgot to initialize a variable, so ALL the other polygons were rendered with a pretty much random value. That value turns out to be completely transparent most of the time... it doesn't make sense at all for them to be all alpha blended, it is a waste of processing time, JR will eventually change the code to blend only the polygons that actually need blending. The editor has essentially two modes, in one you navigate the level with the mouse and you can edit the level, one block at a time or by strips of blocks. In the second mode sonic is playable. Sonic can jump, run up and down slopes, He can even run loops inside the long tunnel in the map. There is also a separate build setting which lets you build only the engine, with no editor. (gameplay only) You guys may recognize this area from one of the magazine screens. although the camera and sonic are off to the right of that magazine screenshot.