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Another Fangame thread...

Discussion in 'Fangaming Discussion' started by RGamer2009, Sep 4, 2010.

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  1. Gambit

    Gambit

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    Sonic 2 HD
    <!--quoteo(post=501203:date=Sep 4 2010, 06:41 PM:name=dsrb)--><div class='quotetop'>QUOTE (dsrb @ Sep 4 2010, 06:41 PM) <a href="index.php?act=findpost&pid=501203">[​IMG]</a></div><div class='quotemain'><!--quotec-->I did. :P Nah, it's not as bad as I implied previously, but it doesn't grab me very well. There's too much focus on gradients and shiny-shiny, much like Sonic 2 HD. I prefer the more detailed/realistic graphics of <a href="http://forums.sonicretro.org/index.php?showtopic=19981" target="_blank">pelikan's fangame</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    While we use gradients on things, we use them properly. This thing, aside from that nice sky and death egg, is using them to a rather poor effect. As for Pelikan's 3-d game, that thing is a clusterfuck of scenery and looks like it was dipped in a goddamn vat of gloss. That being said, I do still like some of his art assets.
     
  2. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    Err


    Not sure if want on this one. :psyduck:
     
  3. Ritz

    Ritz

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    <!--quoteo(post=501200:date=Sep 4 2010, 03:34 PM:name=SomeSortOfRobot)--><div class='quotetop'>QUOTE (SomeSortOfRobot @ Sep 4 2010, 03:34 PM) <a href="index.php?act=findpost&pid=501200">[​IMG]</a></div><div class='quotemain'><!--quotec-->Would I get shitbombed if I were to say that it really doesn't look all that good?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not by me. I'm not at all a fan of the glossy vector gradient look, the foreground needs a lot of work and the overwhelming solid black shading looks abysmal and makes absolutely no sense, but it's still good enough for a poke from me. I'll wait until some semblance of an actual game begins to materialize before I start whining.

    That Sonic is nigh-flawless, though. Criticism on that front makes my pimp hand bristle.

    <!--quoteo(post=501213:date=Sep 4 2010, 04:04 PM:name=Gambit)--><div class='quotetop'>QUOTE (Gambit @ Sep 4 2010, 04:04 PM) <a href="index.php?act=findpost&pid=501213">[​IMG]</a></div><div class='quotemain'><!--quotec-->While we use gradients on things, we use them properly. This thing, aside from that nice sky and death egg, is using them to a rather poor effect.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nah, he's definitely doing a better job than you guys.

    I wonder how long it took him to get this far? Less than a year, perhaps? That'd be magical.
     
  4. jasonchrist

    jasonchrist

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    I love the living shit out of this! Seeing things like this pop up everywhere is both beautiful and heartbreaking at the same time.

    And yes, the model needs a little work. But I'm gonna save my cuntish words for people who deserve them, like Sega.
     
  5. Willie

    Willie

    Each day the world turns Laugh 'til it all burns Member
    Eh. I don't think either look at that great but I dislike the American version of Sonic's appearance in general so that doesn't help. >_>
     
  6. SonarDragon

    SonarDragon

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    This one was so much better.
     
  7. Volpino

    Volpino

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    A secret. >:3
    It looks ok, Tails' model bothers me. Can we have a sprite look at that up close like Sonic's? There are probably more problems with it than I can see from the tiny perspective right now but what pops out at me is; His muzzle is too thin, needs to be raised (and made more canine, like his official art) his color is too brown, needs some red tint, his eyes are too circular, they need to be longer, browns more raised inward and slant sownward as they go out, pupils are too small, that's a bad position for his Tails by the way. Try basing them off the frame that came before it so they don't appear stretched. I don't know why everyone does that frame for them, that's not the one where they're relaxed. And he nas no smile. If one is added, it needs to be in the middle of his mouth since that's where classic Tails' smile was. (See: Sonic The Fighters) (again, refer to the Japanese official art, not that monstrosity that was AoStH Tails. (Shut up Fanboys, you all know that model looked nothing like Tails. At least American Sonic was the right color and still resembled Sonic, the only resemblance for AoStH Tails was having two Tails, even his shoes were wrong, just look at the DVD. The rest looked more like a squirrel.)

    Background looks nice but needs more colors and less abuse of the Burn tool (which is how this looks now) and the foreground needs to look less like a vector of an 8 bit Nintendo game or a papercraft but this is good for a mock-up. Certainly miles ahead of Sonic 4's art design if only because the classic models are present.

    I actually love the vector shading, it's very contemporary, if that word can be used, I don't think realism should entirely apply to art direction past making things look like the source material and move correctly.

    I have problems with the Tails model but I really would like a sprite view of it, it looks better than anything else, certainly better than whatever you would call S2HD's Tails mockup, this one reminds me of the older S2HD mockup, which looked more like him.

    <!--quoteo(post=501164:date=Sep 4 2010, 05:08 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Sep 4 2010, 05:08 PM) <a href="index.php?act=findpost&pid=501164">[​IMG]</a></div><div class='quotemain'><!--quotec-->Fast shitty Photoshop.

    [​IMG]


    I think it would look better if changed to be more like this.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like your photoshop better, American Sonic is a really bad reference to go by unless you're making a game based off SatAM or something, but it's better to go with the better art direction for anything else. (And by "better" I mean "Wasn't photoshopped from Mickey Mouse or drawn in our god-awful Toon-style which looks awful on Sonic and makes his proportions all off.)
     
  8. dsrb

    dsrb

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    Naw dude. Even for Assface, that's bad.

    Incidentally, that's the first time I've noticed how closely the S3 sprite's shape is based on S2, particularly around the top, though I suppose there are only so many ways to sprite the same character.
     
  9. Chaud

    Chaud

    Member
    Really, I just don't care at all for the model, if this effing thing is really a game and it is released someday...

    With good gameplay, level design; I will play it, and love it. And I do think it looks good.
     
  10. OSM

    OSM

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    <!--quoteo(post=501231:date=Sep 4 2010, 08:50 PM:name=dsrb)--><div class='quotetop'>QUOTE (dsrb @ Sep 4 2010, 08:50 PM) <a href="index.php?act=findpost&pid=501231">[​IMG]</a></div><div class='quotemain'><!--quotec-->Incidentally, that's the first time I've noticed how closely the S3 sprite's shape is based on S2, particularly around the top, though I suppose there are only so many ways to sprite the same character.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Makes sense when you consider that Sonic 2 had the best Sonic sprite ever, trying to replicate it's perfection is evident from observation.
     
  11. dsrb

    dsrb

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    Yeah, I might be starting to prefer S2 also, though I never had a clear preference. Add the extra frames of CD and we may have a winner. Has such a set ever been completely implemented? I know S2RR has the spring jump/fall frames, but not the Peel-Out and such.
     
  12. LordOfSquad

    LordOfSquad

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    AHA. Now THIS is Sonic 4 as we truly imagined it. Look at that. That is how you do a Green Hill throwback. By taking two steps back and three steps forward. That is what Green Hill would look like if it were re-imagined for Sonic 4 by the Sonic 3 team. And that model? Spot on. These guys are doing it right graphically, let's hope they can kick Sega's ass in the other departments too.
     
  13. OSM

    OSM

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    [​IMG]
    I'm liking the new updates to the models.
     
  14. Volpino

    Volpino

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    A secret. >:3
    <!--quoteo(post=501272:date=Sep 5 2010, 12:08 AM:name=OSM)--><div class='quotetop'>QUOTE (OSM @ Sep 5 2010, 12:08 AM) <a href="index.php?act=findpost&pid=501272">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]
    I'm liking the new updates to the models.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I just found out why Tails' model bothers me: Why is he giving angry eyes? They look like they tilt inward and it looks out of character, and god... not the Sonic 3 pallets, just go with Sonic 2's pallet, and the up-close look just makes me think Tails really needs more red shades in his fur, he's supposed to be orange anyway.

    Edit: That grass shadow... What the hell? Looks like someone photoshopped a comic book. >.>
     
  15. MegaDash

    MegaDash

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    <!--quoteo(post=501279:date=Sep 5 2010, 12:32 AM:name=Volpino)--><div class='quotetop'>QUOTE (Volpino @ Sep 5 2010, 12:32 AM) <a href="index.php?act=findpost&pid=501279">[​IMG]</a></div><div class='quotemain'><!--quotec-->I just found out why Tails' model bothers me: Why is he giving angry eyes? They look like they tilt inward and it looks out of character, and god... not the Sonic 3 pallets, just go with Sonic 2's pallet, and the up-close look just makes me think Tails really needs more red shades in his fur, he's supposed to be orange anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, for God's sake. Tails looks angry? Are you for real? He looks as fucking blank as he did in the Genesis games for crying out loud.
     
  16. Doppelgengar

    Doppelgengar

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    I see the problem. It's not so much angry as it is backwards. The eyes are supposed to slant on the outside, not the inside.
     
  17. LordOfSquad

    LordOfSquad

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    <!--quoteo(post=501279:date=Sep 4 2010, 10:32 PM:name=Volpino)--><div class='quotetop'>QUOTE (Volpino @ Sep 4 2010, 10:32 PM) <a href="index.php?act=findpost&pid=501279">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=501272:date=Sep 5 2010, 12:08 AM:name=OSM)--><div class='quotetop'>QUOTE (OSM @ Sep 5 2010, 12:08 AM) <a href="index.php?act=findpost&pid=501272">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]
    I'm liking the new updates to the models.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I just found out why Tails' model bothers me: Why is he giving angry eyes? They look like they tilt inward and it looks out of character, and god... not the Sonic 3 pallets, just go with Sonic 2's pallet, and the up-close look just makes me think Tails really needs more red shades in his fur, he's supposed to be orange anyway.

    Edit: That grass shadow... What the hell? Looks like someone photoshopped a comic book. >.>
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Logic dictates that a Sonic 3 sequel would feature updated Sonic 3 designs, not updated Sonic 2 designs.

    But don't tell Sega that.
     
  18. Ritz

    Ritz

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    Ruined, just that quickly. Now I can't look at the model without thinking about the mouth and how unnatural Sonic looks without one. That was the one thing he should've left alone at all costs.

    SIGH
     
  19. MegaDash

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    Some of you guys are miserable. It's no wonder people don't take Sonic fans seriously.
     
  20. SomeSortOfRobot

    SomeSortOfRobot

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    Why the faux-3D look? Why not some hand drawn graphics?

    I understand why they did it in the 90s, but come on! That's not even a gimmick anymore!
     
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