Hello, all! First, to be clear, AeStHete has not been released. For awhile I had thought that I might just release what incomplete code I had, to let the community pick through it. However, after much deliberation, I have decided that I do want to finish the project, making a Sonic game development tool that is as complete as possible. Because of the extra work this will take, release for AeStHete is still a little ways off. But the good news is that I have made incredible strides in the core collision engine, making a viable Game Maker Sonic engine a possibility. More good news is that the engine has been streamlined to the point that the concepts behind it are fairly easy to understand and describe. This means a series of tutorials revealing the secrets at the core of the AeStHete engine will be forthcoming, to tide over until the project's full release. In addition, a number of web-based hacking and editing tools will be released on the AeStHete site in the near future, intended to work in conjunction with the engine - but can also be useful in the interim. The first of these is the Palettiser. Over the coming week or so I will be concentrating on finally finishing the styling and interface for the engine, so that I can start releasing videos and screenshots of AeStHete in action. With that, I'm back to work. ~ Love, Mercury <3 EDIT: Screenshot of interface! Still some tweaking to do... EDIT: About Donations People have been asking about whether or not I accept donations in support of AeStHete. I haven't decided on how I want to handle this just yet, but in the meantime, if you want to help out, you can visit my eBay listings. If you see something you like and buy it, think of it like making a pledge for AeStHete and getting a small reward for your trouble. Make sure to check back often, because there will be a large amount of gaming magazines, players guides, games, books, and much more.