A new Sonic ability

Discussion in 'General Sonic Discussion' started by VB.NET, May 22, 2010.

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  1. VB.NET

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    If you could pick a new ability for Sonic to have in his next 3D game, what would it be?
    [​IMG]

    Personally I think it would be cool if the Insta-Shield was combined with the scrapped 'Spin-Slash' from Xtreme to make a nice mid-air move for breaking crates and bopping badniks. (The Insta-Slash!)
     
  2. Scarred Sun

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    Ugh, I'll bite.

    An idea I always thought would be neat would be to have a taunt ability of sorts—taunt an enemy and they become faster and/or more aggressive and require more hits (two-three) to destroy, but you'd get more points for doing it. It'd be entirely optional but neat for people who like to do scoreruns and adds a extra layer of difficulty for those looking for it.
     
  3. OSM

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    That Buzz saw trick he did in the cartoons. I never understood why they never used it, it would have been perfect in 3D. Cut through enemies and through dirt/walls, but Nintendo beat SEGA to it with Galaxy 2 with the drill.
     
  4. DigitalDuck

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    <!--quoteo(post=457551:date=May 22 2010, 01:10 AM:name=VB.NET)--><div class='quotetop'>QUOTE (VB.NET @ May 22 2010, 01:10 AM) <a href="index.php?act=findpost&pid=457551">[​IMG]</a></div><div class='quotemain'><!--quotec-->If you could pick a new ability for Sonic to have in his next 3D game, what would it be?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Roll.


    I'd like to see the Homing Attack remade, so instead of pressing a button in midair to auto-dash to the nearest enemy/spring/whatever, you instead hold down the button to jump, and if you're near enough to the target, Sonic will automatically move himself so you hit it. Basically, make up for 3D's perspective issues in a way similar to the Homing Attack, but much less obvious.
     
  5. Mainman

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    Uncurling in midair. This would open possibilities for manually sliding down vertical surfaces (as Mario has been able to do since 64), gaining extra height or distance in a jump, doing stunts for bonus points, maintaining full momentum when you land, etc.
     
  6. JaxTH

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    Jack shit.
    <!--quoteo(post=457552:date=May 21 2010, 05:12 PM:name=Scarred Sun)--><div class='quotetop'>QUOTE (Scarred Sun @ May 21 2010, 05:12 PM) <a href="index.php?act=findpost&pid=457552">[​IMG]</a></div><div class='quotemain'><!--quotec-->Ugh, I'll bite.

    An idea I always thought would be neat would be to have a taunt ability of sorts—taunt an enemy and they become faster and/or more aggressive and require more hits (two-three) to destroy, but you'd get more points for doing it. It'd be entirely optional but neat for people who like to do scoreruns and adds a extra layer of difficulty for those looking for it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wish I could remember what game did that. I want to say Devil May Cry 4 but I'm pretty sure it's not.
     
  7. Vaiz

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    <!--quoteo(post=457562:date=May 21 2010, 05:27 PM:name=JaxTH)--><div class='quotetop'>QUOTE (JaxTH @ May 21 2010, 05:27 PM) <a href="index.php?act=findpost&pid=457562">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=457552:date=May 21 2010, 05:12 PM:name=Scarred Sun)--><div class='quotetop'>QUOTE (Scarred Sun @ May 21 2010, 05:12 PM) <a href="index.php?act=findpost&pid=457552">[​IMG]</a></div><div class='quotemain'><!--quotec-->Ugh, I'll bite.

    An idea I always thought would be neat would be to have a taunt ability of sorts—taunt an enemy and they become faster and/or more aggressive and require more hits (two-three) to destroy, but you'd get more points for doing it. It'd be entirely optional but neat for people who like to do scoreruns and adds a extra layer of difficulty for those looking for it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wish I could remember what game did that. I want to say Devil May Cry 4 but I'm pretty sure it's not.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    DMC3/4 definitely has a taunt button that you get points by using at the opportune time.
     
  8. Chimpo

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    Uncurl while rolling.

    Then you could roll forever!
     
  9. Scarred Sun

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    <!--quoteo(post=457568:date=May 21 2010, 06:33 PM:name=Vaiz)--><div class='quotetop'>QUOTE (Vaiz @ May 21 2010, 06:33 PM) <a href="index.php?act=findpost&pid=457568">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=457562:date=May 21 2010, 05:27 PM:name=JaxTH)--><div class='quotetop'>QUOTE (JaxTH @ May 21 2010, 05:27 PM) <a href="index.php?act=findpost&pid=457562">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=457552:date=May 21 2010, 05:12 PM:name=Scarred Sun)--><div class='quotetop'>QUOTE (Scarred Sun @ May 21 2010, 05:12 PM) <a href="index.php?act=findpost&pid=457552">[​IMG]</a></div><div class='quotemain'><!--quotec-->Ugh, I'll bite.

    An idea I always thought would be neat would be to have a taunt ability of sorts—taunt an enemy and they become faster and/or more aggressive and require more hits (two-three) to destroy, but you'd get more points for doing it. It'd be entirely optional but neat for people who like to do scoreruns and adds a extra layer of difficulty for those looking for it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wish I could remember what game did that. I want to say Devil May Cry 4 but I'm pretty sure it's not.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    DMC3/4 definitely has a taunt button that you get points by using at the opportune time.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Great minds think alike, I guess.
     
  10. Namagem

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    One ability I'd like is a Quick-Reverse. I've always found it cumbersome in 25 and 3d games alike that when you want to go in the opposite direction, you have to screech to a halt and build up momentum all over again. It wouldn't be too out there to add an ability to turn around fairly quickly and maintain momentum.
     
  11. Glisp

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    A Spin dash that is so fast and powerful that it creates a sonic boom that destroys all enemies and scenery on screen. Cliffs crumble, plants like trees explode or uproot, and then it would leave a trail of fire behind that burns away the grass or makes the ground black and burnt. I think its just because I like huge explosions....
     
  12. Azookara

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    <!--quoteo(post=457558:date=May 21 2010, 07:19 PM:name=Mainman)--><div class='quotetop'>QUOTE (Mainman @ May 21 2010, 07:19 PM) <a href="index.php?act=findpost&pid=457558">[​IMG]</a></div><div class='quotemain'><!--quotec-->Uncurling in midair. This would open possibilities for manually sliding down vertical surfaces (as Mario has been able to do since 64), gaining extra height or distance in a jump, doing stunts for bonus points, maintaining full momentum when you land, etc.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=457569:date=May 21 2010, 07:35 PM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ May 21 2010, 07:35 PM) <a href="index.php?act=findpost&pid=457569">[​IMG]</a></div><div class='quotemain'><!--quotec-->Uncurl while rolling.

    Then you could roll forever!<!--QuoteEnd--></div><!--QuoteEEnd-->
    But I thought both of these abilities were already in Sonic Adventure. :psyduck:

    If anything (not really making anything new with this) bring back the Insta-Shield/shield powers and put them on the attack button along with a three-swipe breakdance kick combo attack, and when mobile is a slide that doesn't gain speed downhill like rolling, and instead of destroying enemies it just stuns them.

    As for something completely original, I'd have to say consecutive jumping, like with Mario. You know, like as soon as Mario lands on the ground and you press the jump button, he does a higher jump, and doing it repetitively makes higher jumps? Yeah, that but with Sonic. Perfect jump timing could lead to fun game breaking.
     
  13. <!--quoteo(post=457555:date=May 21 2010, 08:16 PM:name=OSM)--><div class='quotetop'>QUOTE (OSM @ May 21 2010, 08:16 PM) <a href="index.php?act=findpost&pid=457555">[​IMG]</a></div><div class='quotemain'><!--quotec-->That Buzz saw trick he did in the cartoons. I never understood why they never used it, it would have been perfect in 3D. Cut through enemies and through dirt/walls, but Nintendo beat SEGA to it with Galaxy 2 with the drill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think the proof-of-concept SatAM game used this, perhaps Xtreme did as well?
     
  14. Chimpo

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    <!--quoteo(post=457576:date=May 21 2010, 05:50 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ May 21 2010, 05:50 PM) <a href="index.php?act=findpost&pid=457576">[​IMG]</a></div><div class='quotemain'><!--quotec-->But I thought both of these abilities were already in Sonic Adventure. :psyduck:<!--QuoteEnd--></div><!--QuoteEEnd-->

    Rolling in adventure did shit.
     
  15. Bostwick

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    <!--quoteo(post=457576:date=May 21 2010, 08:50 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ May 21 2010, 08:50 PM) <a href="index.php?act=findpost&pid=457576">[​IMG]</a></div><div class='quotemain'><!--quotec-->As for something completely original, I'd have to say consecutive jumping, like with Mario. You know, like as soon as Mario lands on the ground and you press the jump button, he does a higher jump, and doing it repetitively makes higher jumps? Yeah, that but with Sonic. Perfect jump timing could lead to fun game breaking.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.

    To cap it off, I'd also give Sonic a forward diving attack like Mario had in SM64. If you use it in mid-air, it would work for attacking enemies and grabbing poles with precision without having to resort to something like the Homing Attack.
     
  16. Covarr

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    Mario's spin move from SMG. This is assuming that it's a Wii Sonic game.
     
  17. Solaris Paradox

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    A plant-based elemental shield that lets you vine-swing like Spider-Man.

    Not really my idea; actually I think it was Flamerstreak of the SEGA boards that first brought it up.

    I'm bringing that up for a 3D game because we all know web-slinging is awesome in 3D. =P
     
  18. Azookara

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    <!--quoteo(post=457582:date=May 21 2010, 08:18 PM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ May 21 2010, 08:18 PM) <a href="index.php?act=findpost&pid=457582">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=457576:date=May 21 2010, 05:50 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ May 21 2010, 05:50 PM) <a href="index.php?act=findpost&pid=457576">[​IMG]</a></div><div class='quotemain'><!--quotec-->But I thought both of these abilities were already in Sonic Adventure. :psyduck:<!--QuoteEnd--></div><!--QuoteEEnd-->

    Rolling in adventure did shit.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    As much as I remember, if you pressed the crouch button while in midair or while rolling you uncurled from rolling position.

    Unless if you're saying it sucked, then I understand.
     
  19. Solaris Paradox

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    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Rolling in Adventure? Per-etty pointless. Double-tapping the Spin Dash button to spin dash and instantaneously unroll into a run was the prototype of the Boost Dash, though. :colbert:
     
  20. Dude

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    <!--quoteo(post=457597:date=May 21 2010, 09:49 PM:name=Solaris Paradox)--><div class='quotetop'>QUOTE (Solaris Paradox @ May 21 2010, 09:49 PM) <a href="index.php?act=findpost&pid=457597">[​IMG]</a></div><div class='quotemain'><!--quotec-->Rolling in Adventure? Per-etty pointless. Double-tapping the Spin Dash button to spin dash and instantaneously unroll into a run was the prototype of the Boost Dash, though. :colbert:<!--QuoteEnd--></div><!--QuoteEEnd-->

    lies! it was super effective. You had different physics, could destroy enemies and it wasn't as game breaking as the booster because you couldn't hold it down, you had to exert yourself to keep going. Not to mention it was suitably hard to control, also if you wound up in the air you got lots of hangtime. Besides spindash is awesome, boost is lame.
     
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