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A new hack I am planning....

Discussion in 'Engineering & Reverse Engineering' started by Mecha Mazgoth, Nov 15, 2003.

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  1. Mecha Mazgoth

    Mecha Mazgoth

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    OK, I am planning to make a Sonic 2 hack where there is a Genocide city, and well... see my newest hoaxs to see what it has. I need people to help me create this hack.
    Can anyone help?
     
  2. Everlast

    Everlast

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    I'll do the palettes :D
     
  3. Mecha Mazgoth

    Mecha Mazgoth

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    Well, then you would have a VERY easy job then.....since you would have to do one level pallate....I think....
     
  4. DDRKhat

    DDRKhat

    Keep on runnin' to the finish! Member
    Well what sort of help you need should be posted in a list that way people know what they might be able to help out in... for example


    [*]Sprite Editor
    [*]Level Editor
    [*]Hex Editor
    [*]Title Card Editor
    [*]Level Card Editor
     
  5. Mecha Mazgoth

    Mecha Mazgoth

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    Ok...I need:
    -Level creater(for Genocide city)
    —Someone to put Nintendo Sprites in the game to be as bosses
    ---Title screen editor
    ----Wav importer(to import Nintendo music)
    -----Someone to program teh bosses

    And teh rest, I could do myself.
    BTW, here is a description of it using my template. :D
     

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  6. Mecha Mazgoth

    Mecha Mazgoth

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    *Double post*
    Here is teh bosses (thus far..):
    Emerald hill: Kirby
    Mystic cave: ???
    Aquatic ruin: Link
    Chem plant/genocide city: Samus(Super Metroid)
    OOz: ???
    Mz: ???
    Hill top: Luigi
    SCz: none
    WF: Eggman
    DE: Mario
     
  7. LOst

    LOst

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  8. Mecha Mazgoth

    Mecha Mazgoth

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    *looks at LOsts post*
    "......"
    Damn. Then what is a good Wav importer so I can do at least teh importing of teh music?
     
  9. Mustapha

    Mustapha

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    Are you sure its possible?
     
  10. Mecha Mazgoth

    Mecha Mazgoth

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    I hope so...
     
  11. DDRKhat

    DDRKhat

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    It isn't possible because what Mecha will be trying to do is import music into something that's a finished cart and if I remember reading all the tech members posts correctly that cannot be done, neither is removing/adding objects into it
     
  12. LOst

    LOst

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    You can't import music or sound fx into the Sonic engine, for the moment.
     
  13. LOst

    LOst

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    Adding and removing objects can be done
     
  14. Mecha Mazgoth

    Mecha Mazgoth

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    Damnit. Screw teh importing of music. Can anyone help me with teh other things?
     
  15. DDRKhat

    DDRKhat

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    But I could've sworn that you, LOst had said somewhere that removing and adding objects was not possible into a completed rom...
     
  16. Mecha Mazgoth

    Mecha Mazgoth

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    It is just VERY hard! :)
     
  17. LOst

    LOst

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    Removing an object by taking out it's code will make all other pointers after the object's location invalid.

    You can easy remove an object with an RTS instruction. Put "4E 75" over "70 00" of the object's entry and the object will never spawn, ever.

    You can add objects by changing the object's address pointer in the object list table, or replace some of the code in another object with your own. Or you can program your own object spawner like the one used in Knuckles in Sonic 2.
     
  18. DDRKhat

    DDRKhat

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    So its like making your own "Add-on" for it then really?
     
  19. Mecha Mazgoth

    Mecha Mazgoth

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    Yes(reffering to LOst), but can anyone help me in creating teh hack?
     
  20. LOst

    LOst

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    Yea, thanks for the Motorola 68000 cpu in the Genesis console, you can make 32 bit jumps to anywhere in the ROM. It will be like a lock-on but with your own game.
     
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