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4 questions.

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Apr 18, 2004.

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  1. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    1. How do add a new rotating pallete?

    2. How do you add a new Animated pattern?
    I need to make quick sand and not kill The toxic waste in TOZ / OOZ.

    [​IMG]

    3. How do you fix this?

    [​IMG]

    4. If making Dust Hill Zone goes well. I won't have room for anther level, how do I add a level?
     

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  2. Hivebrain

    Hivebrain

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    You have to program your own. They're not too complicated.

    The format is explained in Nemesis' guide.

    Do you know what causes it?
     
  3. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    This always happens when you goto levels 01, 03, and 09.

    In Omega

    01 = Volcanic Hell Zone

    03 = Dust Hill Zone (if things go well)

    09 = Death EGG Zone act 1, and 2.
     
  4. Quickman

    Quickman

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    Check and fix offset index values. It's because some really outrageous values are given in some places for those levels so they fuck up.
     
  5. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    This happens in Sonic 2.

    Use a sonic 2 rom for this.

    goto $9454 change 0000 to 0100 goto level select go to EMZ act 1.

    goto $9456 change 0001 to 0300 goto level select go to EMZ act 2.

    goto $9458 change 0D00 to 0900 goto level select go to CPZ act 1
     
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