Pardon, but if its all the same to you guys, I'd like to clarify a few things... First, don't get me wrong, I'm not very involved in this project (just pitching occasional art resources actually), but I am seeing some general misconceptions about what they are trying to do here. I'd also like to clarify that Dami didn't start this project nor was it his idea to use Blitz 3D. That was Mark. So (this is particularly directed at Sik) don't try to fault him for lazy programming. If anything, he's the opposite. What he did basically was taking Mark's engine and restructuring it to make the player management more sensible along with making a number of other corrections. Moving on, I have to explain to you all... this isn't really anywhere near more than a proof of concept yet. All that's really meant to be going on here at the given moment is a dynamic engine for the various slope mechanics common to 2D Sonic games in a 3D environment. Certainly features are being added, but the point is, nothing in here should be taken at more than face value. Hell, it was first shown in a chatroom. Dami wouldn't even have posted it really had no one expressed a desire to play around with it. The camera, which I see is a topic of much complaint, wasn't even really made by these guys. Its a stock set of camera control methods that is included in Blitz meant for FPSs really. Again, its all just meant to be part of a proof of concept. Anyway, in the meantime, don't take this as anything more really than a demonstration of a method for player movement. that's the big thing on showcase here. EDIT: One last thing, please don't treat this like its some kind of game that competes with SEGA's products. There is nothing that annoys me more than people looking at an early engine concept and turning around and saying crap like "oh, now that's how its done!" as if SEGA's stuff were worse. This isn't productive and inspires nothing but hubris. I greatly prefer people to approach these types of things with postive criticism rather than ridiculous comparisons.