<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->tutorial how to rip 3d models from the nintendo ds?<!--QuoteEnd--></div><!--QuoteEEnd--> YESYESYESYES!! Can they be converted to common formats as .3ds?
Is it possible to rip PSP models? If anyone's in position to do so and wouldn't mind, I'd love to get my hands on Snake's model from Metal Gear Acid.
<!--quoteo(post=428438:date=Mar 19 2010, 06:27 PM:name=Sploit)--><div class='quotetop'>QUOTE (Sploit @ Mar 19 2010, 06:27 PM) <a href="index.php?act=findpost&pid=428438"></a></div><div class='quotemain'><!--quotec-->THANK YOU SO MUCH :v: Btw...you were on my MSN contacts at somepoint (Tuxmask?)...we talked occasionally, has your email changed? Anyways dude, cheers for the Nack model :v: you are a legend!<!--QuoteEnd--></div><!--QuoteEEnd--> Your welcome ! Yeah I have the same email address. drop by my MSN any time. P.S. Now we need the rest of the models ripped. any takers? lol
Might be the wrong place to ask or might be way too late to ask. I have been searching the internet time and time again and I was wondering if anyone has the Sonic unleashed Sonic (possibly Tails and Amy) and all of the Sonic characters from Mario & Sonic At The (Winter) Olympic Games? If anyone has these models it would be absolute gold if they can point me in the right direction or even provide me with the actual models. Cheers.
<!--quoteo(post=488931:date=Aug 9 2010, 09:33 PM:name=Elektro-Omega)--><div class='quotetop'>QUOTE (Elektro-Omega @ Aug 9 2010, 09:33 PM) <a href="index.php?act=findpost&pid=488931"></a></div><div class='quotemain'><!--quotec-->I have been searching the internet time and time again and I was wondering if anyone has the Sonic unleashed Sonic (possibly Tails and Amy) and all of the Sonic characters from Mario & Sonic At The (Winter) Olympic Games?<!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=283287:date=Feb 24 2009, 11:33 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Feb 24 2009, 11:33 PM) <a href="index.php?act=findpost&pid=283287"></a></div><div class='quotemain'><!--quotec-->Unleashed wii. <a href="http://www.fileden.com/files/2008/4/29/1889515/unleashed.fbx" target="_blank"></a><!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=283287:date=11 October 2009, 08:12 AM:name=GrandMasterJimmy (aka Polygon Jim) on X-cult)--><div class='quotetop'>QUOTE (GrandMasterJimmy (aka Polygon Jim) on X-cult @ 11 October 2009, 08:12 AM) <a href="index.php?act=findpost&pid=283287"></a></div><div class='quotemain'><!--quotec--> <a href="http://www.jimmy.hinchy.us/Wii/Models/SonicModels.zip" target="_blank">Download</a> Mario and Sonic Winter Olympics models. Took a while to rip.<!--QuoteEnd--></div><!--QuoteEEnd--> Don't thank me, thank Polygon Jim.
Hey, CarrierHack, don't you have a rip of the Unleashed 360 model? I'm making my own, but I'm having a hard time figuring out how they did a few things, and I feel like the Wii model I have is leading me astray.
<!--quoteo(post=489560:date=Aug 11 2010, 01:19 AM:name=Phos)--><div class='quotetop'>QUOTE (Phos @ Aug 11 2010, 01:19 AM) <a href="index.php?act=findpost&pid=489560"></a></div><div class='quotemain'><!--quotec-->Hey, CarrierHack, don't you have a rip of the Unleashed 360 model? I'm making my own, but I'm having a hard time figuring out how they did a few things, and I feel like the Wii model I have is leading me astray.<!--QuoteEnd--></div><!--QuoteEEnd--> I do have a rip of the Unleashed 360 model, but I don't have permission to hand it out. I can give you a few pictures as reference, if you want, but not the model itself.
<!--quoteo(post=407101:date=Feb 7 2010, 01:28 AM:name=Andrew75)--><div class='quotetop'>QUOTE (Andrew75 @ Feb 7 2010, 01:28 AM) <a href="index.php?act=findpost&pid=407101"></a></div><div class='quotemain'><!--quotec-->Well I did not rip this file originally myself or anything, Ollie had got wind of it from <a href="http://www.youtube.com/watch?v=keYI0etmuIk" target="_blank">http://www.youtube.com/watch?v=keYI0etmuIk</a> which he tracked to Sonic Reikai forum. The model was in B3d format, which I had to translate over to 3DS. whew what a mess that was lol...... Vertex everywhere, it actually looked like a Galaxy ! not sure of who ripped it originally. It would be awesome to get into contact with that persion, to see if we could get a few more models ripped. Jump and Nack model. couldn't get spindash to load correctly. may be corrupt. <a href="http://filebeam.com/b5caa7526bce4c14be84724ed0a3575e" target="_blank">DOWNLOAD NOW!</a> <a href="http://img200.imageshack.us/I/nack.png/" target="_blank"></a><!--QuoteEnd--></div><!--QuoteEEnd--> Sorry to bump this, but I'm from Sonic Reikai, and I know who did rip that Fang model. I can help ypu contact him, if you're still interested in this.
Dolphin has been updated, and this version can load Sonic R in Sonic Gems collection. You can rip, but its flat, and only captures what the camera can see. <a href="http://www.dolphin-emulator.com/download.html" target="_blank">http://www.dolphin-emulator.com/download.html</a> Is there any way to fix that?
<!--quoteo(post=490377:date=Aug 12 2010, 03:36 PM:name=ultima espio)--><div class='quotetop'>QUOTE (ultima espio @ Aug 12 2010, 03:36 PM) <a href="index.php?act=findpost&pid=490377"></a></div><div class='quotemain'><!--quotec-->Dolphin has been updated, and this version can load Sonic R in Sonic Gems collection. You can rip, but its flat, and only captures what the camera can see. <a href="http://www.dolphin-emulator.com/download.html" target="_blank">http://www.dolphin-emulator.com/download.html</a> Is there any way to fix that?<!--QuoteEnd--></div><!--QuoteEEnd--> It's actually been possible to do for a very long time if you know what you're doing. You can make a standalone Sonic R for GC, I did it about a year ago I think. It's not really possible to rip anything properly though, it's the way the game engine rendered it, you can only rip what is being currently rendered.
This thread makes me want to try this. I'm fairly proficient in 3D Studio Max, and I want to try ripping some models from Nintendo 64 games. What program do I use for this? Sorry for the incredibly newbish question, but Google led me places that appeared to not be what I need.
<!--quoteo(post=489769:date=Aug 11 2010, 03:43 AM:name=CarrierHack)--><div class='quotetop'>QUOTE (CarrierHack @ Aug 11 2010, 03:43 AM) <a href="index.php?act=findpost&pid=489769"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=489560:date=Aug 11 2010, 01:19 AM:name=Phos)--><div class='quotetop'>QUOTE (Phos @ Aug 11 2010, 01:19 AM) <a href="index.php?act=findpost&pid=489560"></a></div><div class='quotemain'><!--quotec-->Hey, CarrierHack, don't you have a rip of the Unleashed 360 model? I'm making my own, but I'm having a hard time figuring out how they did a few things, and I feel like the Wii model I have is leading me astray.<!--QuoteEnd--></div><!--QuoteEEnd--> I do have a rip of the Unleashed 360 model, but I don't have permission to hand it out. I can give you a few pictures as reference, if you want, but not the model itself. <!--QuoteEnd--></div><!--QuoteEEnd--> I'd like to get a closer look at the side of his head right around where the two quills on the sides join his head, and a shot of the topology of his hear and the immediate area around it. I'm also trying to figure out his mouth area.
<!--quoteo(post=489769:date=Aug 11 2010, 02:43 AM:name=CarrierHack)--><div class='quotetop'>QUOTE (CarrierHack @ Aug 11 2010, 02:43 AM) <a href="index.php?act=findpost&pid=489769"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=489560:date=Aug 11 2010, 01:19 AM:name=Phos)--><div class='quotetop'>QUOTE (Phos @ Aug 11 2010, 01:19 AM) <a href="index.php?act=findpost&pid=489560"></a></div><div class='quotemain'><!--quotec-->Hey, CarrierHack, don't you have a rip of the Unleashed 360 model? I'm making my own, but I'm having a hard time figuring out how they did a few things, and I feel like the Wii model I have is leading me astray.<!--QuoteEnd--></div><!--QuoteEEnd--> I do have a rip of the Unleashed 360 model, but I don't have permission to hand it out. I can give you a few pictures as reference, if you want, but not the model itself. <!--QuoteEnd--></div><!--QuoteEEnd--> Hoarding, seriously? Who can decide if you're allowed to distribute that stuff, when it was actually made by SEGA? o_O
<!--quoteo(post=490667:date=Aug 13 2010, 03:40 AM:name=Kurosan)--><div class='quotetop'>QUOTE (Kurosan @ Aug 13 2010, 03:40 AM) <a href="index.php?act=findpost&pid=490667"></a></div><div class='quotemain'><!--quotec-->Hoarding, seriously? Who can decide if you're allowed to distribute that stuff, when it was actually made by SEGA? o_O<!--QuoteEnd--></div><!--QuoteEEnd-->When somebody makes a sprite sheet requesting for credit, and then somebody uses that sprite sheet without giving credit, everybody complains. I don't think the case is very different here... It's more of a matter of trust than anything else =/
<!--quoteo(post=490667:date=Aug 13 2010, 02:40 AM:name=Kurosan)--><div class='quotetop'>QUOTE (Kurosan @ Aug 13 2010, 02:40 AM) <a href="index.php?act=findpost&pid=490667"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=489769:date=Aug 11 2010, 02:43 AM:name=CarrierHack)--><div class='quotetop'>QUOTE (CarrierHack @ Aug 11 2010, 02:43 AM) <a href="index.php?act=findpost&pid=489769"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=489560:date=Aug 11 2010, 01:19 AM:name=Phos)--><div class='quotetop'>QUOTE (Phos @ Aug 11 2010, 01:19 AM) <a href="index.php?act=findpost&pid=489560"></a></div><div class='quotemain'><!--quotec-->Hey, CarrierHack, don't you have a rip of the Unleashed 360 model? I'm making my own, but I'm having a hard time figuring out how they did a few things, and I feel like the Wii model I have is leading me astray.<!--QuoteEnd--></div><!--QuoteEEnd--> I do have a rip of the Unleashed 360 model, but I don't have permission to hand it out. I can give you a few pictures as reference, if you want, but not the model itself. <!--QuoteEnd--></div><!--QuoteEEnd--> Hoarding, seriously? Who can decide if you're allowed to distribute that stuff, when it was actually made by SEGA? o_O <!--QuoteEnd--></div><!--QuoteEEnd--> It's more of a not wanting people to defile them by making some stupid-ass emo recolors. If someone cares enough they can go crack the format themselves, no one is stopping them. See my point? Most people would rather that stupid shit like this is impossible for someone to do.
To be fair that looks more like some bad girl Amy than an emo Amy, especially considering how she's holding the knife o_o; (she should have it the other way to cut herself)
<!--quoteo(post=490803:date=Aug 13 2010, 11:57 AM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Aug 13 2010, 11:57 AM) <a href="index.php?act=findpost&pid=490803"></a></div><div class='quotemain'><!--quotec-->It's more of a not wanting people to defile them by making some stupid-ass emo recolors. If someone cares enough they can go crack the format themselves, no one is stopping them. See my point? Most people would rather that stupid shit like this is impossible for someone to do.<!--QuoteEnd--></div><!--QuoteEEnd--> Why does this sort of thing anger people so? Yeah, it's a pointless recolor, how's that hurt you? If anything, it's preferable to people MS Painting over pictures, official or otherwise. And cracking Unleashed model format isn't within most people's set of skills (I know is isn't within yours, tee hee), and is mostly independent from their ability to actually do anything with it. To my knowledge, the only thing to have happened with this particular rip has been a garry's mod ragdoll. The UnWiished model was released publicly and people have put it into that one B3D engine and made funny stuff like Trackmania cars. Not to mention that having a decent reference would be more useful for people like me, for dealing with what amounts to a pair of giant tetrahedrons poking out of his head, though I have a feeling that the way I figured out is even better. The way I have my model, his ears can rotate a bit without distorting the surface of his head.
Quick question on the Sonic Winter Olympics models. Why are the bounding boxes at such bizarre angles? I've been playing with the Rouge model in 3DS Max 2010 for a few hours now, and the bounding boxes being at such weird angles makes it very hard to move vertexes, edges, etc with any kind of precision.